let canvas = document.getElementById('camera'); let video = document.getElementById('video'); const width = 320; // We will scale the photo width to this let height = 0; // This will be computed based on the input stream let streaming = false; function startup() { video = document.getElementById("video"); canvas = document.getElementById("canvas"); navigator.mediaDevices .getUserMedia({ video: true, audio: false }) .then((stream) => { video.srcObject = stream; video.play(); }) .catch((err) => { console.error(`An error occurred: ${err}`); }); video.addEventListener( "canplay", (ev) => { if (!streaming) { height = video.videoHeight / (video.videoWidth / width); // Firefox currently has a bug where the height can't be read from // the video, so we will make assumptions if this happens. if (isNaN(height)) { height = width / (4 / 3); } video.setAttribute("width", width); video.setAttribute("height", height); canvas.setAttribute("width", width); canvas.setAttribute("height", height); streaming = true; drawVideoOnCanvas(); } }, false ); } window.addEventListener("load", startup, false); const drawVideoOnCanvas = () => { canvas.getContext("2d").drawImage(video, 0, 0, width, height); requestAnimationFrame(drawVideoOnCanvas); }