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73 lines
2.0 KiB
JavaScript
73 lines
2.0 KiB
JavaScript
// Pour l'explication complète du code : https://developer.mozilla.org/en-US/docs/Web/API/Media_Capture_and_Streams_API/Taking_still_photos#javascript
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(() => {
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// The width and height of the captured photo. We will set the
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// width to the value defined here, but the height will be
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// calculated based on the aspect ratio of the input stream.
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const width = 500; // We will scale the photo width to this
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let height = 0; // This will be computed based on the input stream
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// |streaming| indicates whether or not we're currently streaming
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// video from the camera. Obviously, we start at false.
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let streaming = false;
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// The various HTML elements we need to configure or control. These
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// will be set by the startup() function.
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let video = null;
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let canvas = null;
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function startup() {
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video = document.createElement("video");
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canvas = document.getElementById("canvas");
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navigator.mediaDevices
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.getUserMedia({ video: true, audio: false })
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.then((stream) => {
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video.srcObject = stream;
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video.play();
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})
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.catch((err) => {
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console.error(`An error occurred: ${err}`);
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});
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video.addEventListener(
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"canplay",
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(ev) => {
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if (!streaming) {
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height = video.videoHeight / (video.videoWidth / width);
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// Firefox currently has a bug where the height can't be read from
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// the video, so we will make assumptions if this happens.
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if (isNaN(height)) {
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height = width / (4 / 3);
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}
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video.setAttribute("width", width);
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video.setAttribute("height", height);
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canvas.setAttribute("width", width);
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canvas.setAttribute("height", height);
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streaming = true;
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}
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},
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false
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);
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}
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function updateCanvas() {
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const context = canvas.getContext("2d");
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if (width && height) {
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canvas.width = width;
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canvas.height = height;
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context.drawImage(video, 0, 0, width, height);
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/* Ajouter Ici le code pour supperposer les animations */
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}
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requestAnimationFrame(updateCanvas);
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}
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window.addEventListener("load", startup, false);
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window.addEventListener("load", updateCanvas, false);
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})();
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