Files
Quentin Roussel 2c4cda036e Improved shading
changed edges from lines to cylinders
2023-08-16 11:00:26 +01:00

185 lines
5.1 KiB
JavaScript

let camera
let size = 200
let offsetFactor = 1.07
let removedBondTypes = []
let displayedFaces = []
let settings = {
displayPentagons: true,
displayHexagons: true,
displayNetwork: true,
pentagonColour: "#800080",
hexagonColour: "#FFFFFF",
edgesWeight: 1,
edgesColour: "#646464",
networkEdgesWeight: 2,
networkAcolour: "#fA0000",
networkBcolour: "#0064F0",
networkCcolour: "#FAAC10",
networkNodesSize: 5,
networkNodesColour: "#666666",
backgroundColour: "#FFFFFF",
displayType: 0, // 0: display all faces, 1: randomly remove some faces, 2: display one pentamer and the surrounding tiles
removalProbability: 0.5,
}
//GUI
let probaController = null;
let gui = new dat.GUI({name: 'Polyomavirus interaction network',width: 300});
let tilesGui = gui.addFolder('Tiles');
var networkGui = gui.addFolder('Network');
gui.addColor(settings,"backgroundColour").name("background")
gui.add(settings,"displayType",0,2,1).name("display").onFinishChange(() => {
updateDisplayedFaces();
if(settings.displayType == 1) {
if(probaController == null) {
probaController = gui.add(settings,"removalProbability",0,1,0.1).name("Fraction removed").onFinishChange(updateDisplayedFaces)
}
}else {
gui.remove(probaController)
probaController = null;
}
})
tilesGui.add(settings, 'displayPentagons', 0, 1, 1).name("show pentagons");
tilesGui.add(settings, 'displayHexagons', 0, 1, 1).name("show hexagons");
tilesGui.add(settings, 'edgesWeight', 0, 10, 1).name("edges weight");
tilesGui.addColor(settings, 'pentagonColour').name("pentagons colour");
tilesGui.addColor(settings, 'hexagonColour').name("hexagons colour");
networkGui.add(settings,'displayNetwork',0,1,1).name("show network")
networkGui.add(settings, 'networkNodesSize', 0, 50, 1).name("nodes size");
networkGui.add(settings,'networkEdgesWeight',0,10,1).name("edges weight")
networkGui.addColor(settings, 'networkBcolour').name("B bonds colour");
networkGui.addColor(settings, 'networkAcolour').name("A bonds colour");
networkGui.addColor(settings, 'networkCcolour').name("C bonds colour");
function updateDisplayedFaces() {
displayedFaces = []
for(let i = 0; i < 72; i++) {
if (settings.displayType == 1 && Math.random() > settings.removalProbability) {
displayedFaces.push(i);
}else if(settings.displayType == 0) {
displayedFaces.push(i);
}
}
if(settings.displayType == 2) {
displayedFaces = [65,14,15,28,43,46];
}
}
function setup() {
updateDisplayedFaces()
createCanvas(windowWidth, windowHeight, WEBGL);
camera = createCamera();
camera.setPosition(328.0194072520545,-282.51371090543233,9.448365808553215)
camera.lookAt(0,0,0)
}
function midPoint(face) {
let x = 0;
let y = 0;
let z = 0;
for(let pid of face) {
let [fx,fy,fz] = NODES[pid]
x += fx;
y += fy;
z += fz;
}
x /= face.length
y /= face.length
z /= face.length
return [x,y,z]
}
let a =true
function draw() {
smooth();
// orbitControl(3,3)
background(settings.backgroundColour);
//Set lighting
ambientLight(50,50,50);
ambientMaterial(255);
strokeWeight(3);
pointLight(255, 255, 255, 220, -220, 220);
directionalLight(255, 255, 255, -1, 1, -1);
directionalLight(100, 100, 100, -1, 1, 1);
//Draw the hexamers and pentamers
for(let points of FACES) {
if(displayedFaces.indexOf(FACES.indexOf(points)) != -1 && ((points.length == 5 && settings.displayPentagons) || (points.length == 6 && settings.displayHexagons) )){
noFill();
strokeWeight(settings.edgesWeight);
stroke(settings.edgesColour)
beginShape();
if(points.length == 5) {
fill(settings.pentagonColour)
}else {
fill(settings.hexagonColour)
}
for(id of points) {
let [x,y,z] = NODES[id]
vertex(x*size,y*size,z*size)
}
endShape(CLOSE)
}
}
//Draw the interaction network
for(let [id1,id2,type] of BONDS) {
if(removedBondTypes.indexOf(type) == -1 && displayedFaces.indexOf(id1) != -1 && displayedFaces.indexOf(id2) != -1 && settings.displayNetwork){
noStroke()
if(type==0) {
fill(settings.networkAcolour)
}else if (type == 1) {
fill(settings.networkBcolour)
}else {
fill(settings.networkCcolour)
}
[x1,y1,z1] = midPoint(FACES[id1]);
[x2,y2,z2] = midPoint(FACES[id2]);
let v1 = createVector(x1 * size * offsetFactor,y1 * size * offsetFactor,z1 * size * offsetFactor);
let v2 = createVector(x2 * size * offsetFactor,y2 * size * offsetFactor,z2 * size * offsetFactor);
let direction = p5.Vector.sub(v2, v1);
let midpoint = p5.Vector.lerp(v1, v2, 0.5);
let axis = createVector(0, 1, 0).cross(direction).normalize()
let angle = direction.angleBetween(createVector(0, 1, 0))
push()
translate(midpoint.x, midpoint.y, midpoint.z);
rotate(abs(angle), axis)
cylinder(settings.networkEdgesWeight, direction.mag(), 7, 1);
pop()
fill(settings.networkNodesColour)
push()
translate(size*x1 * offsetFactor,size*y1 * offsetFactor,size*z1 * offsetFactor);
sphere(settings.networkNodesSize,7)
pop()
push()
translate(size*x2 * offsetFactor,size*y2 * offsetFactor,size*z2 * offsetFactor);
sphere(settings.networkNodesSize,7)
pop()
}
}
}
function mouseDragged(){
orbitControl();
}