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https://git.rezel.net/LudoTech/traque.git
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basic penalty backend implemented
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@@ -1,27 +1,92 @@
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import { game } from ".";
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import { sendUpdatedTeamInformations, teamBroadcast } from "./team_socket";
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import { config } from "dotenv";
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import { getDistanceFromLatLon, isInCircle } from "./map_utils.js";
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import { sendUpdatedTeamInformations, teamBroadcast } from "./team_socket.js";
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import { GameState } from "./game.js";
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config()
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export class PenaltyController {
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constructor(game) {
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//Number of penalties needed to be eliminated
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this.game = game;
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this.outOfBoundsSince = {};
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this.checkIntervalId = null;
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}
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init() {
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this.outOfBoundsSince = {};
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if(this.checkIntervalId) {
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clearInterval(this.checkIntervalId)
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}
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//Watch periodically if all teams need are following the rules
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this.checkIntervalId = setInterval(() => {
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if(this.game.state == GameState.PLAYING) {
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this.watchPositionUpdate();
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this.watchZone();
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}
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}, 100);
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}
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/**
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* Increment the penalty score of a team, send a message to the team and eliminated if necessary
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* @param {Number} teamId The team that will recieve a penalty
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*/
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addPenalty(teamId) {
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let team = game.getTeam(teamId);
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if(team.captured) {
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let team = this.game.getTeam(teamId);
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if (team.captured) {
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return;
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}
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team.penalties++;
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if(team.penalties == game.MAX_PENALTIES) {
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game.requestCapture(team.chased);
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if (team.penalties >= process.env.MAX_PENALTIES) {
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this.game.capture(team.id);
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sendUpdatedTeamInformations(teamId);
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sendUpdatedTeamInformations(team.chased);
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teamBroadcast(teamId, "warning", "You have been eliminated (reason: too many penalties)")
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teamBroadcast(team.chased, "success", "The team you are chasing has changed")
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teamBroadcast(team.chased, "success", "The team you were chasing has been eliminated")
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} else {
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teamBroadcast(teamId, "warning", `You recieved a penalty (${team.penalties}/${process.env.MAX_PENALTIES})`)
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sendUpdatedTeamInformations(teamId);
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}
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}
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watchZone() {
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this.game.teams.forEach((team) => {
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if (team.captured) { return }
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//All the informations are not ready yet
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if(team.currentLocation == null || this.game.zone.currentZone == null) {
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return;
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}
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if (!isInCircle({lat: team.currentLocation[0], lng: team.currentLocation[1]}, this.game.zone.currentZone.center, this.game.zone.currentZone.radius)) {
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//The team was not previously out of the zone
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if (!this.outOfBoundsSince[team.id]) {
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this.outOfBoundsSince[team.id] = new Date();
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teamBroadcast(team.id, "warning", `You left the zone, you have ${process.env.ALLOWED_TIME_OUT_OF_ZONE_IN_MINUTES} minutes to get back in the marked area.`)
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} else {
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if (new Date() - this.outOfBoundsSince[team.id] > process.env.ALLOWED_TIME_OUT_OF_ZONE_IN_MINUTES * 60 * 1000) {
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this.addPenalty(team.id)
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this.outOfBoundsSince[team.id] = new Date();
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}
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}
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} else {
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if (this.outOfBoundsSince[team.id]) {
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delete this.outOfBoundsSince[team.id];
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}
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}
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})
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}
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watchPositionUpdate() {
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this.game.teams.forEach((team) => {
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//If the team has not sent their location for more than the allowed period, automatically send it and add a penalty
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if (team.captured) { return }
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if(team.lastSentLocationDate == null) {
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team.lastSentLocationDate = new Date();
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return;
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}
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if (new Date() - team.lastSentLocationDate > process.env.ALLOWED_TIME_BETWEEN_POSITION_UPDATE_IN_MINUTES * 60 * 1000) {
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this.addPenalty(team.id);
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this.game.sendLocation(team.id);
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sendUpdatedTeamInformations(team.id);
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}
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})
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}
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}
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