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https://git.rezel.net/LudoTech/traque.git
synced 2026-02-09 02:10:18 +01:00
Add out of zone handicap
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@@ -106,6 +106,7 @@ export default {
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// Zone
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team.outOfZone = false;
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team.outOfZoneDeadline = null;
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team.hasHandicap = false;
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// Stats
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team.distance = 0;
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team.nCaptures = 0;
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@@ -274,6 +275,7 @@ export default {
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// Zone
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outOfZone: false,
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outOfZoneDeadline: null,
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hasHandicap: false,
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// Stats
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distance: 0,
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nCaptures: 0,
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@@ -362,7 +364,17 @@ export default {
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},
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handicapTeam(teamId) {
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// TODO
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// Test of parameters
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if (!this.hasTeam(teamId)) return false;
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// Variables
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const team = this.getTeam(teamId);
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// Make the capture
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team.hasHandicap = true;
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sendPositionTimeouts.clear(team.id);
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// Broadcast new infos
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secureAdminBroadcast("teams", this.teams);
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sendUpdatedTeamInformations(team.id);
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return true;
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},
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@@ -375,12 +387,20 @@ export default {
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if (!location) return false;
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// Variables
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const team = this.getTeam(teamId);
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const enemyTeam = this.getTeam(team.chasing);
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const dateNow = Date.now();
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// Update distance
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if (team.currentLocation) team.distance += Math.floor(getDistanceFromLatLon({lat: location[0], lng: location[1]}, {lat: team.currentLocation[0], lng: team.currentLocation[1]}));
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// Update of currentLocation
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team.currentLocation = location;
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team.lastCurrentLocationDate = dateNow;
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if (team.hasHandicap) {
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team.lastSentLocation = team.currentLocation;
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}
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// Update of enemyLocation
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if (enemyTeam.hasHandicap) {
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team.enemyLocation = enemyTeam.currentLocation;
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}
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// Update of ready
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if (this.state == GameState.PLACEMENT && team.startingArea) {
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team.ready = isInCircle({ lat: location[0], lng: location[1] }, team.startingArea.center, team.startingArea.radius);
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@@ -394,6 +414,11 @@ export default {
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} else if (!teamCurrentlyOutOfZone && team.outOfZone) {
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team.outOfZone = false;
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team.outOfZoneDeadline = null;
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team.hasHandicap = false;
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if (!sendPositionTimeouts.has(team.id)) {
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team.locationSendDeadline = dateNow + sendPositionTimeouts.delay * 60 * 1000;
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sendPositionTimeouts.set(team.id);
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}
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outOfZoneTimeouts.clear(teamId);
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}
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// Broadcast new infos
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@@ -31,15 +31,18 @@ export function playersBroadcast(event, data) {
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* @param {String} teamId The team that will receive the message
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*/
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export function sendUpdatedTeamInformations(teamId) {
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// Test of parameters
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if (!game.hasTeam(teamId)) return false;
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// Variables
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const team = game.getTeam(teamId);
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if (!team) return;
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const enemyTeam = game.getTeam(team.chasing);
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teamBroadcast(teamId, "update_team", {
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// Identification
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name: team.name,
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captureCode: team.captureCode,
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// Chasing
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captured: team.captured,
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enemyName: game.getTeam(team.chasing)?.name ?? null,
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enemyName: enemyTeam?.name,
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// Locations
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lastSentLocation: team.lastSentLocation,
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enemyLocation: team.enemyLocation,
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@@ -50,6 +53,8 @@ export function sendUpdatedTeamInformations(teamId) {
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outOfZone: team.outOfZone,
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outOfZoneDeadline: team.outOfZoneDeadline,
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locationSendDeadline: team.locationSendDeadline,
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hasHandicap: team.hasHandicap,
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enemyHasHandicap: enemyTeam?.hasHandicap,
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// Stats
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distance: team.distance,
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nCaptures: team.nCaptures,
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@@ -5,6 +5,10 @@ class TimeoutManager {
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this.timeouts = new Map();
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}
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has(key) {
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return this.timeouts.has(key);
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}
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set(key, callback, delay) {
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const newCallback = () => {
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this.timeouts.delete(key);
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@@ -32,6 +36,10 @@ export const sendPositionTimeouts = {
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timeoutManager: new TimeoutManager(),
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delay: 10, // Minutes
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has(teamID) {
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return this.timeoutManager.has(teamID);
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},
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set(teamID) {
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const callback = () => {
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game.sendLocation(teamID);
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@@ -58,6 +66,10 @@ export const outOfZoneTimeouts = {
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timeoutManager: new TimeoutManager(),
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delay: 10, // Minutes
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has(teamID) {
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return this.timeoutManager.has(teamID);
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},
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set(teamID) {
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const callback = () => {
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game.handicapTeam(teamID);
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