mirror of
https://git.rezel.net/LudoTech/traque.git
synced 2026-02-09 02:10:18 +01:00
Add out of zone handicap
This commit is contained in:
@@ -7,6 +7,7 @@ http {
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server {
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listen 80;
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client_max_body_size 15M;
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access_log off;
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location / {
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proxy_pass http://front:3000/;
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proxy_set_header Host $host;
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@@ -1,5 +1,5 @@
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// React
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import { useState, useEffect, useRef } from 'react';
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import { useState, useEffect, useRef, Fragment } from 'react';
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import { ScrollView, View, Text, Image, Alert, StyleSheet, TouchableOpacity, TouchableHighlight } from 'react-native';
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import MapView, { Marker, Circle, Polygon } from 'react-native-maps';
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// Expo
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@@ -34,7 +34,7 @@ export default function Display() {
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const {SERVER_URL} = useSocket();
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const {messages, zoneType, zoneExtremities, nextZoneDate, isShrinking, location, startLocationTracking, stopLocationTracking, gameState, startDate} = useTeamContext();
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const {loggedIn, logout, loading} = useTeamConnexion();
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const {sendCurrentPosition, capture, enemyLocation, enemyName, startingArea, captureCode, name, ready, captured, lastSentLocation, locationSendDeadline, teamId, outOfZone, outOfZoneDeadline, distance, finishDate, nCaptures, nSentLocation} = useGame();
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const {sendCurrentPosition, capture, enemyLocation, enemyName, startingArea, captureCode, name, ready, captured, lastSentLocation, locationSendDeadline, teamId, outOfZone, outOfZoneDeadline, distance, finishDate, nCaptures, nSentLocation, hasHandicap, enemyHasHandicap} = useGame();
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const [enemyCaptureCode, setEnemyCaptureCode] = useState("");
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const [timeLeftSendLocation] = useTimeDifference(locationSendDeadline, 1000);
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const [timeLeftNextZone] = useTimeDifference(nextZoneDate, 1000);
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@@ -175,7 +175,8 @@ export default function Display() {
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{ gameState == GameState.SETUP && <Text style={styles.gameState}>Préparation de la partie</Text>}
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{ gameState == GameState.PLACEMENT && <Text style={styles.gameState}>Phase de placement</Text>}
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{ gameState == GameState.PLAYING && !outOfZone && <Text style={styles.gameState}>La partie est en cours</Text>}
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{ gameState == GameState.PLAYING && outOfZone && <Text style={styles.gameStateOutOfZone}>Hors zone (pénalité dans {formatTimeMinutes(-timeLeftOutOfZone)})</Text>}
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{ gameState == GameState.PLAYING && outOfZone && !hasHandicap && <Text style={styles.gameStateOutOfZone}>Hors zone (handicap dans {formatTimeMinutes(-timeLeftOutOfZone)})</Text>}
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{ gameState == GameState.PLAYING && hasHandicap && <Text style={styles.gameStateOutOfZone}>Hors zone (position révélée en continue)</Text>}
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{ gameState == GameState.FINISHED && <Text style={styles.gameState}>La partie est terminée</Text>}
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</TouchableOpacity>
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);
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@@ -194,7 +195,7 @@ export default function Display() {
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return (
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<View style={{width: "100%", alignItems: "center", justifyContent: "center"}}>
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<Text style={{fontSize: 15}}>Position envoyée dans</Text>
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<Text style={{fontSize: 30, fontWeight: "bold"}}>{formatTimeMinutes(-timeLeftSendLocation)}</Text>
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<Text style={{fontSize: 30, fontWeight: "bold"}}>{ !hasHandicap ? formatTimeMinutes(-timeLeftSendLocation) : "00:00"}</Text>
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</View>
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);
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}
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@@ -245,17 +246,17 @@ export default function Display() {
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switch (zoneType) {
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case zoneTypes.circle:
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return (
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<View>
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<Fragment>
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{ zoneExtremities.begin && <Circle center={latToLatitude(zoneExtremities.begin.center)} radius={zoneExtremities.begin.radius} strokeColor="red" fillColor="rgba(255,0,0,0.1)" strokeWidth={2} />}
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{ zoneExtremities.end && <Circle center={latToLatitude(zoneExtremities.end.center)} radius={zoneExtremities.end.radius} strokeColor="green" fillColor="rgba(0,255,0,0.1)" strokeWidth={2} />}
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</View>
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</Fragment>
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);
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case zoneTypes.polygon:
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return (
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<View>
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<Fragment>
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{ zoneExtremities.begin && <Polygon coordinates={zoneExtremities.begin.polygon.map(pos => latToLatitude(pos))} strokeColor="red" fillColor="rgba(255,0,0,0.1)" strokeWidth={2} /> }
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{ zoneExtremities.end && <Polygon coordinates={zoneExtremities.end.polygon.map(pos => latToLatitude(pos))} strokeColor="green" fillColor="rgba(0,255,0,0.1)" strokeWidth={2} /> }
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</View>
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</Fragment>
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);
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default:
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return null;
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@@ -272,12 +273,12 @@ export default function Display() {
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<Image source={require("../assets/images/marker/blue.png")} style={{width: 24, height: 24}} resizeMode="contain"/>
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</Marker>
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}
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{ gameState == GameState.PLAYING && lastSentLocation &&
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{ gameState == GameState.PLAYING && lastSentLocation && !hasHandicap &&
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<Marker coordinate={{ latitude: lastSentLocation[0], longitude: lastSentLocation[1] }} anchor={{ x: 0.33, y: 0.33 }}>
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<Image source={require("../assets/images/marker/grey.png")} style={{width: 24, height: 24}} resizeMode="contain"/>
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</Marker>
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}
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{ gameState == GameState.PLAYING && enemyLocation &&
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{ gameState == GameState.PLAYING && enemyLocation && !hasHandicap &&
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<Marker coordinate={{ latitude: enemyLocation[0], longitude: enemyLocation[1] }} anchor={{ x: 0.33, y: 0.33 }}>
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<Image source={require("../assets/images/marker/red.png")} style={{width: 24, height: 24}} resizeMode="contain"/>
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</Marker>
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@@ -287,7 +288,7 @@ export default function Display() {
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}
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const UpdatePositionButton = () => {
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return (
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return ( !hasHandicap &&
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<TouchableOpacity style={styles.updatePositionContainer} onPress={sendCurrentPosition}>
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<Image source={require("../assets/images/update_position.png")} style={{width: 40, height: 40}} resizeMode="contain"></Image>
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</TouchableOpacity>
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@@ -327,8 +328,9 @@ export default function Display() {
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const ChasedTeamImage = () => {
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return (
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<View style={styles.imageContainer}>
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<Text style={{fontSize: 15, margin: 5}}>{"Cible (" + (enemyName ?? "Indisponible") + ")"}</Text>
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<CustomImage source={{ uri : enemyImageURI }} canZoom/>
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{<Text style={{fontSize: 15, margin: 5}}>{"Cible (" + (enemyName ?? "Indisponible") + ")"}</Text>}
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{enemyHasHandicap && <Text style={{fontSize: 15, margin: 5}}>Position ennemie révélée en continue</Text>}
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{<CustomImage source={{ uri : enemyImageURI }} canZoom/>}
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</View>
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);
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}
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@@ -417,11 +419,13 @@ export default function Display() {
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<Collapsible style={[styles.collapsibleWindow, {height: bottomContainerHeight - 44}]} title="Collapse" collapsed={collapsibleState}>
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<ScrollView contentContainerStyle={styles.collapsibleContent}>
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{ TeamCaptureCode() }
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{ !hasHandicap && <Fragment>
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{ ChasedTeamImage() }
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<View style={styles.actionsContainer}>
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{ CaptureCode() }
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{ CaptureButton() }
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</View>
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</Fragment>}
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{ Stats() }
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</ScrollView>
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</Collapsible>
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@@ -504,7 +508,6 @@ const styles = StyleSheet.create({
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},
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bottomContainer: {
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flex: 1,
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alignItems: 'center'
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},
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mapContainer: {
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flex: 1,
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@@ -518,11 +521,9 @@ const styles = StyleSheet.create({
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bottom: 0,
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left: 0,
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right: 0,
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alignItems: 'center'
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},
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innerDrawerContainer: {
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width: "100%",
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alignItems: 'center',
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backgroundColor: backgroundColor,
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borderTopLeftRadius: 30,
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borderTopRightRadius: 30,
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@@ -536,13 +537,11 @@ const styles = StyleSheet.create({
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},
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collapsibleWindow: {
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width: "100%",
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alignItems: 'center',
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justifyContent: 'center',
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backgroundColor: backgroundColor,
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},
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collapsibleContent: {
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paddingHorizontal: 15,
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alignItems: 'center'
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},
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centerMapContainer: {
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position: 'absolute',
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@@ -106,6 +106,7 @@ export default {
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// Zone
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team.outOfZone = false;
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team.outOfZoneDeadline = null;
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team.hasHandicap = false;
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// Stats
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team.distance = 0;
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team.nCaptures = 0;
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@@ -274,6 +275,7 @@ export default {
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// Zone
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outOfZone: false,
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outOfZoneDeadline: null,
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hasHandicap: false,
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// Stats
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distance: 0,
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nCaptures: 0,
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@@ -362,7 +364,17 @@ export default {
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},
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handicapTeam(teamId) {
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// TODO
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// Test of parameters
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if (!this.hasTeam(teamId)) return false;
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// Variables
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const team = this.getTeam(teamId);
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// Make the capture
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team.hasHandicap = true;
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sendPositionTimeouts.clear(team.id);
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// Broadcast new infos
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secureAdminBroadcast("teams", this.teams);
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sendUpdatedTeamInformations(team.id);
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return true;
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},
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@@ -375,12 +387,20 @@ export default {
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if (!location) return false;
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// Variables
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const team = this.getTeam(teamId);
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const enemyTeam = this.getTeam(team.chasing);
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const dateNow = Date.now();
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// Update distance
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if (team.currentLocation) team.distance += Math.floor(getDistanceFromLatLon({lat: location[0], lng: location[1]}, {lat: team.currentLocation[0], lng: team.currentLocation[1]}));
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// Update of currentLocation
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team.currentLocation = location;
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team.lastCurrentLocationDate = dateNow;
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if (team.hasHandicap) {
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team.lastSentLocation = team.currentLocation;
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}
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// Update of enemyLocation
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if (enemyTeam.hasHandicap) {
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team.enemyLocation = enemyTeam.currentLocation;
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}
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// Update of ready
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if (this.state == GameState.PLACEMENT && team.startingArea) {
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team.ready = isInCircle({ lat: location[0], lng: location[1] }, team.startingArea.center, team.startingArea.radius);
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@@ -394,6 +414,11 @@ export default {
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} else if (!teamCurrentlyOutOfZone && team.outOfZone) {
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team.outOfZone = false;
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team.outOfZoneDeadline = null;
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team.hasHandicap = false;
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if (!sendPositionTimeouts.has(team.id)) {
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team.locationSendDeadline = dateNow + sendPositionTimeouts.delay * 60 * 1000;
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sendPositionTimeouts.set(team.id);
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}
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outOfZoneTimeouts.clear(teamId);
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}
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// Broadcast new infos
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@@ -31,15 +31,18 @@ export function playersBroadcast(event, data) {
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* @param {String} teamId The team that will receive the message
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*/
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export function sendUpdatedTeamInformations(teamId) {
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// Test of parameters
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if (!game.hasTeam(teamId)) return false;
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// Variables
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const team = game.getTeam(teamId);
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if (!team) return;
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const enemyTeam = game.getTeam(team.chasing);
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teamBroadcast(teamId, "update_team", {
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// Identification
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name: team.name,
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captureCode: team.captureCode,
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// Chasing
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captured: team.captured,
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enemyName: game.getTeam(team.chasing)?.name ?? null,
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enemyName: enemyTeam?.name,
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// Locations
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lastSentLocation: team.lastSentLocation,
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enemyLocation: team.enemyLocation,
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@@ -50,6 +53,8 @@ export function sendUpdatedTeamInformations(teamId) {
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outOfZone: team.outOfZone,
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outOfZoneDeadline: team.outOfZoneDeadline,
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locationSendDeadline: team.locationSendDeadline,
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hasHandicap: team.hasHandicap,
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enemyHasHandicap: enemyTeam?.hasHandicap,
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// Stats
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distance: team.distance,
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nCaptures: team.nCaptures,
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@@ -5,6 +5,10 @@ class TimeoutManager {
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this.timeouts = new Map();
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}
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has(key) {
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return this.timeouts.has(key);
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}
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set(key, callback, delay) {
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const newCallback = () => {
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this.timeouts.delete(key);
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@@ -32,6 +36,10 @@ export const sendPositionTimeouts = {
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timeoutManager: new TimeoutManager(),
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delay: 10, // Minutes
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has(teamID) {
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return this.timeoutManager.has(teamID);
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},
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set(teamID) {
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const callback = () => {
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game.sendLocation(teamID);
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@@ -58,6 +66,10 @@ export const outOfZoneTimeouts = {
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timeoutManager: new TimeoutManager(),
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delay: 10, // Minutes
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has(teamID) {
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return this.timeoutManager.has(teamID);
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},
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set(teamID) {
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const callback = () => {
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game.handicapTeam(teamID);
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@@ -9,7 +9,7 @@ export function getStatus(team, gamestate) {
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case GameState.PLACEMENT:
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return team.ready ? teamStatus.ready : teamStatus.notready;
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case GameState.PLAYING:
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return team.captured ? teamStatus.captured : team.outofzone ? teamStatus.outofzone : teamStatus.playing;
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return team.captured ? teamStatus.captured : team.outOfZone ? teamStatus.outofzone : teamStatus.playing;
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case GameState.FINISHED:
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return team.captured ? teamStatus.captured : teamStatus.playing;
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default:
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