Server heavy refactoring 4 (not functionnal)

This commit is contained in:
Sebastien Riviere
2026-03-12 23:17:21 +01:00
parent e1b6c0e0c5
commit 1389dce132
95 changed files with 5320 additions and 27986 deletions

View File

@@ -17,14 +17,14 @@ import { useTeam } from '@/contexts/teamContext';
// Hooks
import { useUserState } from '@/hooks/useUserState';
// Services
import { emitSendPosition } from '@/services/socket/emitters';
import { emitLocation } from '@/services/socket/emitters';
// Constants
import { USER_STATE } from '@/constants';
import { USER_STATE } from '@/config';
const Play = () => {
const { t } = useTranslation();
const { teamInfos, nextZoneDate } = useTeam();
const { locationSendDeadline, hasHandicap, enemyLocation, lastSentLocation } = teamInfos;
const { teamStateData } = useTeam();
const { zoneTransitionDate, scanDate, hasHandicap, scanLocation, targetScanLocation } = teamStateData;
const userState = useUserState();
const [bottomContainerHeight, setBottomContainerHeight] = useState(0);
@@ -35,8 +35,8 @@ const Play = () => {
</Show>
<Show when={userState == USER_STATE.PLAYING}>
<View style={styles.timerContainer}>
<TimerMMSS style={styles.timer} title={t("play.info.zone_reduction_label")} date={nextZoneDate} />
<TimerMMSS style={styles.timer} title={t("play.info.send_position_label")} date={locationSendDeadline} />
<TimerMMSS style={styles.timer} title={t("play.info.zone_reduction_label")} date={zoneTransitionDate} />
<TimerMMSS style={styles.timer} title={t("play.info.send_position_label")} date={scanDate} />
</View>
</Show>
<View style={styles.mapContainer} onLayout={(event) => setBottomContainerHeight(event.nativeEvent.layout.height)}>
@@ -48,13 +48,13 @@ const Play = () => {
<GameZone/>
</Show>
<Show when={userState == USER_STATE.PLAYING && !hasHandicap}>
<PositionMarker position={lastSentLocation} color={"grey"} onPress={() => Alert.alert(t("play.map.previous_marker_title"), t("play.map.previous_marker_description"))} />
<PositionMarker position={enemyLocation} color={"red"} onPress={() => Alert.alert(t("play.map.enemy_marker_title"), t("play.map.enemy_marker_description"))} />
<PositionMarker position={scanLocation} color={"grey"} onPress={() => Alert.alert(t("play.map.previous_marker_title"), t("play.map.previous_marker_description"))} />
<PositionMarker position={targetScanLocation} color={"red"} onPress={() => Alert.alert(t("play.map.enemy_marker_title"), t("play.map.enemy_marker_description"))} />
</Show>
</Map>
<LinearGradient colors={['rgba(0,0,0,0.3)', 'rgba(0,0,0,0)']} style={styles.gradient}/>
<Show when={userState == USER_STATE.PLAYING && !hasHandicap}>
<IconButton style={styles.updatePosition} source={require("@/assets/images/update_position.png")} onPress={emitSendPosition} />
<IconButton style={styles.updatePosition} source={require("@/assets/images/update_position.png")} onPress={emitLocation} />
</Show>
<Toasts/>
</View>