Fix background task + socket in services + cleaning

This commit is contained in:
Sebastien Riviere
2026-02-17 23:48:42 +01:00
parent 05a60612c6
commit 2dfddd86e6
25 changed files with 301 additions and 318 deletions

View File

@@ -8,17 +8,20 @@ import { CustomImage } from './image';
import { CustomTextInput } from './input';
import { Stat } from './stat';
// Contexts
import { useTeamConnexion } from '../context/teamConnexionContext';
import { useTeamContext } from '../context/teamContext';
// Hooks
import { useTimeDifference } from '../hook/useTimeDifference';
import { useGame } from '../hook/useGame';
// Services
import { enemyImage } from '../services/imageService';
// Util
import { GameState } from '../util/gameState';
import { Colors } from '../util/colors';
import { secondsToHHMMSS } from '../util/functions';
import { useImageApi } from '../hook/useImageApi';
// Constants
import { GAME_STATE, COLORS } from '../constants';
export const Drawer = ({ height }) => {
const { teamId } = useTeamConnexion();
const [collapsibleState, setCollapsibleState] = useState(true);
const [enemyCaptureCode, setEnemyCaptureCode] = useState("");
const {teamInfos, gameState, startDate} = useTeamContext();
@@ -27,7 +30,6 @@ export const Drawer = ({ height }) => {
const [timeSinceStart] = useTimeDifference(startDate, 1000);
const [captureStatus, setCaptureStatus] = useState(0); // 0 : no capture | 1 : waiting for response from server | 2 : capture failed | 3 : capture succesful
const captureStatusColor = {0: "#777", 1: "#FFA500", 2: "#FF6B6B", 3: "#81C784"};
const { enemyImage } = useImageApi();
const avgSpeed = useMemo(() => {
const hours = (finishDate ? (finishDate - startDate) : timeSinceStart*1000) / 1000 / 3600;
@@ -76,13 +78,13 @@ export const Drawer = ({ height }) => {
</TouchableHighlight>
<Collapsible style={[styles.collapsibleWindow, {height: height - 44}]} title="Collapse" collapsed={collapsibleState}>
<ScrollView contentContainerStyle={styles.collapsibleContent}>
{ gameState == GameState.PLAYING &&
{ gameState == GAME_STATE.PLAYING &&
<Text style={{fontSize: 22, fontWeight: "bold", textAlign: "center"}}>Code de {(name ?? "Indisponible")} : {String(captureCode).padStart(4,"0")}</Text>
}
{ gameState == GameState.PLAYING && !hasHandicap && <Fragment>
{ gameState == GAME_STATE.PLAYING && !hasHandicap && <Fragment>
<View style={styles.imageContainer}>
<Text style={{fontSize: 15, margin: 5}}>{"Cible (" + (enemyName ?? "Indisponible") + ")"}</Text>
<CustomImage source={enemyImage} canZoom/>
<CustomImage source={enemyImage(teamId)} canZoom/>
</View>
<View style={styles.actionsContainer}>
<View style={styles.actionsLeftContainer}>
@@ -122,7 +124,7 @@ const styles = StyleSheet.create({
},
innerDrawerContainer: {
width: "100%",
backgroundColor: Colors.background,
backgroundColor: COLORS.background,
borderTopLeftRadius: 30,
borderTopRightRadius: 30,
overflow: 'hidden',
@@ -136,7 +138,7 @@ const styles = StyleSheet.create({
collapsibleWindow: {
width: "100%",
justifyContent: 'center',
backgroundColor: Colors.background,
backgroundColor: COLORS.background,
},
collapsibleContent: {
paddingHorizontal: 15,

View File

@@ -7,20 +7,22 @@ import LinearGradient from 'react-native-linear-gradient';
import { DashedCircle, InvertedCircle, InvertedPolygon } from './layer';
// Contexts
import { useTeamContext } from '../context/teamContext';
// Hook
import { useLocation } from '../hook/useLocation';
// Util
import { GameState } from '../util/gameState';
import { ZoneTypes, InitialRegions } from '../util/constants';
import { ZONE_TYPES, INITIAL_REGIONS, GAME_STATE } from '../constants';
export const CustomMap = () => {
const {teamInfos, zoneType, zoneExtremities, location, gameState} = useTeamContext();
const { location } = useLocation();
const {teamInfos, zoneType, zoneExtremities, gameState} = useTeamContext();
const {enemyLocation, startingArea, lastSentLocation, hasHandicap} = teamInfos;
const [centerMap, setCenterMap] = useState(true);
const mapRef = useRef(null);
// Center the map on user position
useEffect(() => {
if (centerMap && mapRef.current && location) {
mapRef.current.animateToRegion({latitude: location[0], longitude: location[1], latitudeDelta: 0, longitudeDelta: 0.02}, 1000);
if (centerMap && location && mapRef.current) {
mapRef.current.animateToRegion({...location, latitudeDelta: 0, longitudeDelta: 0.02}, 1000);
}
}, [centerMap, location]);
@@ -30,7 +32,7 @@ export const CustomMap = () => {
const latToLatitude = (pos) => ({latitude: pos.lat, longitude: pos.lng});
const startZone = useMemo(() => {
if (gameState != GameState.PLACEMENT || !startingArea) return null;
if (gameState != GAME_STATE.PLACEMENT || !startingArea) return null;
return (
<Circle key="start-zone" center={{ latitude: startingArea.center.lat, longitude: startingArea.center.lng }} radius={startingArea.radius} strokeWidth={2} strokeColor={`rgba(0, 0, 255, 1)`} fillColor={`rgba(0, 0, 255, 0.2)`}/>
@@ -38,7 +40,7 @@ export const CustomMap = () => {
}, [gameState, startingArea]);
const gameZone = useMemo(() => {
if (gameState !== GameState.PLAYING || !zoneExtremities) return null;
if (gameState !== GAME_STATE.PLAYING || !zoneExtremities) return null;
const items = [];
@@ -47,7 +49,7 @@ export const CustomMap = () => {
const strokeWidth = 3;
const lineDashPattern = [30, 10];
if (zoneType === ZoneTypes.circle) {
if (zoneType === ZONE_TYPES.CIRCLE) {
if (zoneExtremities.begin) items.push(
<InvertedCircle
key="game-zone-begin-circle"
@@ -68,7 +70,7 @@ export const CustomMap = () => {
lineDashPattern={lineDashPattern}
/>
);
} else if (zoneType === ZoneTypes.polygon) {
} else if (zoneType === ZONE_TYPES.POLYGON) {
if (zoneExtremities.begin) items.push(
<InvertedPolygon
key="game-zone-begin-poly"
@@ -95,14 +97,14 @@ export const CustomMap = () => {
if (!location) return null;
return (
<Marker key={"current-position-marker"} coordinate={{ latitude: location[0], longitude: location[1] }} anchor={{ x: 0.33, y: 0.33 }} onPress={() => Alert.alert("Position actuelle", "Ceci est votre position")}>
<Marker key={"current-position-marker"} coordinate={location} anchor={{ x: 0.33, y: 0.33 }} onPress={() => Alert.alert("Position actuelle", "Ceci est votre position")}>
<Image source={require("../assets/images/marker/blue.png")} style={styles.markerImage} resizeMode="contain"/>
</Marker>
);
}, [location]);
const lastPositionMarker = useMemo(() => {
if (gameState != GameState.PLAYING || !lastSentLocation || hasHandicap) return null;
if (gameState != GAME_STATE.PLAYING || !lastSentLocation || hasHandicap) return null;
return (
<Marker key={"last-position-marker"} coordinate={{ latitude: lastSentLocation[0], longitude: lastSentLocation[1] }} anchor={{ x: 0.33, y: 0.33 }} onPress={() => Alert.alert("Position envoyée", "Ceci est votre dernière position connue par le serveur")}>
@@ -112,7 +114,7 @@ export const CustomMap = () => {
}, [gameState, hasHandicap, lastSentLocation]);
const enemyPositionMarker = useMemo(() => {
if (gameState != GameState.PLAYING || !enemyLocation || hasHandicap) return null;
if (gameState != GAME_STATE.PLAYING || !enemyLocation || hasHandicap) return null;
return (
<Marker key={"enemy-position-marker"} coordinate={{ latitude: enemyLocation[0], longitude: enemyLocation[1] }} anchor={{ x: 0.33, y: 0.33 }} onPress={() => Alert.alert("Position ennemie", "Ceci est la dernière position de vos ennemis connue")}>
@@ -124,7 +126,7 @@ export const CustomMap = () => {
return (
<View style={styles.container}>
<MapView ref={mapRef} style={{flex: 1}} initialRegion={InitialRegions.paris} mapType="standard" onTouchMove={() => setCenterMap(false)} toolbarEnabled={false}>
<MapView ref={mapRef} style={{flex: 1}} initialRegion={INITIAL_REGIONS.PARIS} mapType="standard" onTouchMove={() => setCenterMap(false)} toolbarEnabled={false}>
{startZone}
{gameZone}
{currentPositionMarker}