mirror of
https://git.rezel.net/LudoTech/traque.git
synced 2026-04-11 00:30:19 +02:00
Fix background task + socket in services + cleaning
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@@ -7,20 +7,22 @@ import LinearGradient from 'react-native-linear-gradient';
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import { DashedCircle, InvertedCircle, InvertedPolygon } from './layer';
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// Contexts
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import { useTeamContext } from '../context/teamContext';
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// Hook
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import { useLocation } from '../hook/useLocation';
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// Util
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import { GameState } from '../util/gameState';
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import { ZoneTypes, InitialRegions } from '../util/constants';
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import { ZONE_TYPES, INITIAL_REGIONS, GAME_STATE } from '../constants';
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export const CustomMap = () => {
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const {teamInfos, zoneType, zoneExtremities, location, gameState} = useTeamContext();
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const { location } = useLocation();
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const {teamInfos, zoneType, zoneExtremities, gameState} = useTeamContext();
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const {enemyLocation, startingArea, lastSentLocation, hasHandicap} = teamInfos;
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const [centerMap, setCenterMap] = useState(true);
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const mapRef = useRef(null);
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// Center the map on user position
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useEffect(() => {
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if (centerMap && mapRef.current && location) {
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mapRef.current.animateToRegion({latitude: location[0], longitude: location[1], latitudeDelta: 0, longitudeDelta: 0.02}, 1000);
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if (centerMap && location && mapRef.current) {
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mapRef.current.animateToRegion({...location, latitudeDelta: 0, longitudeDelta: 0.02}, 1000);
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}
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}, [centerMap, location]);
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@@ -30,7 +32,7 @@ export const CustomMap = () => {
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const latToLatitude = (pos) => ({latitude: pos.lat, longitude: pos.lng});
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const startZone = useMemo(() => {
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if (gameState != GameState.PLACEMENT || !startingArea) return null;
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if (gameState != GAME_STATE.PLACEMENT || !startingArea) return null;
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return (
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<Circle key="start-zone" center={{ latitude: startingArea.center.lat, longitude: startingArea.center.lng }} radius={startingArea.radius} strokeWidth={2} strokeColor={`rgba(0, 0, 255, 1)`} fillColor={`rgba(0, 0, 255, 0.2)`}/>
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@@ -38,7 +40,7 @@ export const CustomMap = () => {
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}, [gameState, startingArea]);
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const gameZone = useMemo(() => {
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if (gameState !== GameState.PLAYING || !zoneExtremities) return null;
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if (gameState !== GAME_STATE.PLAYING || !zoneExtremities) return null;
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const items = [];
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@@ -47,7 +49,7 @@ export const CustomMap = () => {
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const strokeWidth = 3;
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const lineDashPattern = [30, 10];
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if (zoneType === ZoneTypes.circle) {
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if (zoneType === ZONE_TYPES.CIRCLE) {
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if (zoneExtremities.begin) items.push(
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<InvertedCircle
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key="game-zone-begin-circle"
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@@ -68,7 +70,7 @@ export const CustomMap = () => {
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lineDashPattern={lineDashPattern}
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/>
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);
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} else if (zoneType === ZoneTypes.polygon) {
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} else if (zoneType === ZONE_TYPES.POLYGON) {
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if (zoneExtremities.begin) items.push(
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<InvertedPolygon
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key="game-zone-begin-poly"
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@@ -95,14 +97,14 @@ export const CustomMap = () => {
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if (!location) return null;
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return (
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<Marker key={"current-position-marker"} coordinate={{ latitude: location[0], longitude: location[1] }} anchor={{ x: 0.33, y: 0.33 }} onPress={() => Alert.alert("Position actuelle", "Ceci est votre position")}>
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<Marker key={"current-position-marker"} coordinate={location} anchor={{ x: 0.33, y: 0.33 }} onPress={() => Alert.alert("Position actuelle", "Ceci est votre position")}>
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<Image source={require("../assets/images/marker/blue.png")} style={styles.markerImage} resizeMode="contain"/>
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</Marker>
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);
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}, [location]);
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const lastPositionMarker = useMemo(() => {
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if (gameState != GameState.PLAYING || !lastSentLocation || hasHandicap) return null;
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if (gameState != GAME_STATE.PLAYING || !lastSentLocation || hasHandicap) return null;
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return (
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<Marker key={"last-position-marker"} coordinate={{ latitude: lastSentLocation[0], longitude: lastSentLocation[1] }} anchor={{ x: 0.33, y: 0.33 }} onPress={() => Alert.alert("Position envoyée", "Ceci est votre dernière position connue par le serveur")}>
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@@ -112,7 +114,7 @@ export const CustomMap = () => {
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}, [gameState, hasHandicap, lastSentLocation]);
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const enemyPositionMarker = useMemo(() => {
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if (gameState != GameState.PLAYING || !enemyLocation || hasHandicap) return null;
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if (gameState != GAME_STATE.PLAYING || !enemyLocation || hasHandicap) return null;
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return (
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<Marker key={"enemy-position-marker"} coordinate={{ latitude: enemyLocation[0], longitude: enemyLocation[1] }} anchor={{ x: 0.33, y: 0.33 }} onPress={() => Alert.alert("Position ennemie", "Ceci est la dernière position de vos ennemis connue")}>
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@@ -124,7 +126,7 @@ export const CustomMap = () => {
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return (
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<View style={styles.container}>
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<MapView ref={mapRef} style={{flex: 1}} initialRegion={InitialRegions.paris} mapType="standard" onTouchMove={() => setCenterMap(false)} toolbarEnabled={false}>
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<MapView ref={mapRef} style={{flex: 1}} initialRegion={INITIAL_REGIONS.PARIS} mapType="standard" onTouchMove={() => setCenterMap(false)} toolbarEnabled={false}>
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{startZone}
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{gameZone}
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{currentPositionMarker}
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