zone reduction tick working kinda

This commit is contained in:
2024-04-17 18:55:08 +00:00
parent 40241311ee
commit 46ce93e84e
5 changed files with 86 additions and 33 deletions

14
traque-back/.vscode/launch.json vendored Normal file
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@@ -0,0 +1,14 @@
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"command": "sudo npm start",
"name": "Run npm start",
"request": "launch",
"type": "node-terminal"
},
]
}

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@@ -169,6 +169,6 @@ export default class Game {
if(this.state == GameState.PLAYING || this.state == GameState.FINISHED) { if(this.state == GameState.PLAYING || this.state == GameState.FINISHED) {
return false; return false;
} }
this.zone.udpateSettings(newSettings) return this.zone.udpateSettings(newSettings)
} }
} }

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@@ -33,7 +33,7 @@ const io = new Server(httpsServer, {
* @param {String} event The event name * @param {String} event The event name
* @param {String} data The data to send * @param {String} data The data to send
*/ */
function secureBroadcast(event, data) { function secureAdminBroadcast(event, data) {
loggedInSockets.forEach(s => { loggedInSockets.forEach(s => {
io.of("admin").to(s).emit(event, data); io.of("admin").to(s).emit(event, data);
}); });
@@ -74,13 +74,15 @@ function logoutPlayer(id) {
//Zone update broadcast function, called by the game object //Zone update broadcast function, called by the game object
function onUpdateNewZone(newZone) { function onUpdateNewZone(newZone) {
console.log("new_zone", newZone)
playersBroadcast("new_zone", newZone) playersBroadcast("new_zone", newZone)
secureBroadcast("new_zone", newZone) secureAdminBroadcast("new_zone", newZone)
} }
function onUpdateZone(zone) { function onUpdateZone(zone) {
console.log("zone update",zone);
playersBroadcast("zone", zone) playersBroadcast("zone", zone)
secureBroadcast("zone", "zone") secureAdminBroadcast("zone", zone)
} }
@@ -114,22 +116,27 @@ io.of("admin").on("connection", (socket) => {
loggedIn = true; loggedIn = true;
//Send the current state //Send the current state
socket.emit("game_state", game.state) socket.emit("game_state", game.state)
//Other settings that need initialization
socket.emit("zone_settings", game.zone.zoneSettings)
} else { } else {
//Attempt unsuccessful //Attempt unsuccessful
socket.emit("login_response", false); socket.emit("login_response", false);
} }
}); });
socket.on("set_zone_settings", (zone) => { socket.on("set_zone_settings", (settings) => {
if (!loggedIn) { if (!loggedIn) {
socket.emit("error", "Not logged in"); socket.emit("error", "Not logged in");
return; return;
} }
if(!game.setZoneSettings(zone)) { if(!game.setZoneSettings(settings)) {
socket.emit("error", "Error changing zone"); socket.emit("error", "Error changing zone");
socket.emit("zone_settings", game.zone.zoneSettings) //Still broadcast the old config to the client who submited an incorrect config to keep the client up to date
}else {
secureAdminBroadcast("zone_settings", game.zone.zoneSettings)
} }
}) })
//User is attempting to add a new team //User is attempting to add a new team
@@ -139,7 +146,7 @@ io.of("admin").on("connection", (socket) => {
return; return;
} }
if (game.addTeam(teamName)) { if (game.addTeam(teamName)) {
secureBroadcast("teams", game.teams); secureAdminBroadcast("teams", game.teams);
} else { } else {
socket.emit("error", "Error adding team"); socket.emit("error", "Error adding team");
} }
@@ -152,7 +159,7 @@ io.of("admin").on("connection", (socket) => {
return; return;
} }
if (game.removeTeam(teamId)) { if (game.removeTeam(teamId)) {
secureBroadcast("teams", game.teams); secureAdminBroadcast("teams", game.teams);
} else { } else {
socket.emit("error", "Error removing team"); socket.emit("error", "Error removing team");
} }
@@ -165,7 +172,7 @@ io.of("admin").on("connection", (socket) => {
return; return;
} }
if (game.setState(state)) { if (game.setState(state)) {
secureBroadcast("game_state", game.state); secureAdminBroadcast("game_state", game.state);
playersBroadcast("game_state", game.state) playersBroadcast("game_state", game.state)
} else { } else {
socket.emit("error", "Error setting state"); socket.emit("error", "Error setting state");
@@ -181,7 +188,7 @@ io.of("admin").on("connection", (socket) => {
return; return;
} }
if (game.reorderTeams(newOrder)) { if (game.reorderTeams(newOrder)) {
secureBroadcast("teams", game.teams); secureAdminBroadcast("teams", game.teams);
} else { } else {
socket.emit("error", "Error reordering teams"); socket.emit("error", "Error reordering teams");
} }
@@ -193,7 +200,7 @@ io.of("admin").on("connection", (socket) => {
return; return;
} }
if (game.updateTeam(teamId, newTeam)) { if (game.updateTeam(teamId, newTeam)) {
secureBroadcast("teams", game.teams); secureAdminBroadcast("teams", game.teams);
sendUpdatedTeamInformations(teamId) sendUpdatedTeamInformations(teamId)
} }
}) })
@@ -266,7 +273,7 @@ io.of("player").on("connection", (socket) => {
if (team.sockets.indexOf(socket.id) == 0) { if (team.sockets.indexOf(socket.id) == 0) {
game.updateLocation(teamId, position); game.updateLocation(teamId, position);
teamBroadcast(teamId, "update_team", { currentLocation: team.currentLocation, ready: team.ready }); teamBroadcast(teamId, "update_team", { currentLocation: team.currentLocation, ready: team.ready });
secureBroadcast("teams", game.teams); secureAdminBroadcast("teams", game.teams);
} }
}); });
@@ -286,7 +293,7 @@ io.of("player").on("connection", (socket) => {
if(game.capture(teamId, captureCode)) { if(game.capture(teamId, captureCode)) {
sendUpdatedTeamInformations(teamId) sendUpdatedTeamInformations(teamId)
sendUpdatedTeamInformations(capturedTeam) sendUpdatedTeamInformations(capturedTeam)
secureBroadcast("teams", game.teams); secureAdminBroadcast("teams", game.teams);
}else { }else {
socket.emit("error", "Incorrect code") socket.emit("error", "Incorrect code")
} }

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@@ -1,4 +1,4 @@
function getDistanceFromLatLon([lat1, lon1], [lat2, lon2]) { export function getDistanceFromLatLon({lat: lat1, lng: lon1}, {lat: lat2, lng: lon2}) {
var R = 6371; // Radius of the earth in km var R = 6371; // Radius of the earth in km
var dLat = deg2rad(lat2-lat1); // deg2rad below var dLat = deg2rad(lat2-lat1); // deg2rad below
var dLon = deg2rad(lon2-lon1); var dLon = deg2rad(lon2-lon1);

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@@ -1,6 +1,6 @@
import randomLocation, { randomCirclePoint } from 'random-location' import randomLocation, { randomCirclePoint } from 'random-location'
import { isInCircle } from './map_utils'; import { getDistanceFromLatLon, isInCircle } from './map_utils.js';
import { map } from './util'; import { map } from './util.js';
export class ZoneManager { export class ZoneManager {
constructor(onZoneUpdate, onNextZoneUpdate) { constructor(onZoneUpdate, onNextZoneUpdate) {
@@ -14,8 +14,8 @@ export class ZoneManager {
min: {center: null, radius: null}, min: {center: null, radius: null},
max: {center: null, radius: null}, max: {center: null, radius: null},
reductionCount: 2, reductionCount: 2,
reductionDuration: 10, reductionDuration: 1,
reductionInterval: 10, reductionInterval: 1,
updateIntervalSeconds: 10, updateIntervalSeconds: 10,
} }
this.shrinkFactor = null; this.shrinkFactor = null;
@@ -30,7 +30,6 @@ export class ZoneManager {
this.currentStartZone = {center: null, radius: null}; this.currentStartZone = {center: null, radius: null};
this.startDate = null; this.startDate = null;
this.zoneSettings = zoneSettings;
this.started = false; this.started = false;
this.updateIntervalId = null; this.updateIntervalId = null;
this.nextZoneTimeoutId = null; this.nextZoneTimeoutId = null;
@@ -39,9 +38,32 @@ export class ZoneManager {
this.onNextZoneUpdate = onNextZoneUpdate this.onNextZoneUpdate = onNextZoneUpdate
} }
/**
* Update the settings of the zone, this can be done by passing an object containing the settings to change.
* Unless specified, the durations are in minutes
* Default config :
* `this.zoneSettings = {
* min: {center: null, radius: null},
* max: {center: null, radius: null},
* reductionCount: 2,
* reductionDuration: 10,
* reductionInterval: 10,
* updateIntervalSeconds: 10,
* }`
* @param {Object} newSettings The fields of the settings to udpate
* @returns
*/
udpateSettings(newSettings) { udpateSettings(newSettings) {
this.zoneSettings = {newSettings, ...this.zoneSettings}; //validate settings
if(newSettings.reductionCount &&(typeof newSettings.reductionCount != "number" || newSettings.reductionCount <= 0)) {return false}
if(newSettings.reductionDuration &&(typeof newSettings.reductionDuration != "number" || newSettings.reductionDuration <= 0)) {return false}
if(newSettings.reductionInterval &&(typeof newSettings.reductionInterval != "number" || newSettings.reductionInterval <= 0)) {return false}
if(newSettings.updateIntervalSeconds &&(typeof newSettings.updateIntervalSeconds != "number" || newSettings.updateIntervalSeconds <= 0)) {return false}
if(newSettings.max && (typeof newSettings.max.radius != "number" || typeof newSettings.max.center.lat != "number" || typeof newSettings.max.center.lng != "number")) {return false}
if(newSettings.min && (typeof newSettings.min.radius != "number" || typeof newSettings.min.center.lat != "number" || typeof newSettings.min.center.lng != "number")) {return false}
this.zoneSettings = {...this.zoneSettings, ...newSettings};
this.shrinkFactor = Math.pow(this.zoneSettings.min.radius / this.zoneSettings.max.radius, 1/this.zoneSettings.reductionCount) this.shrinkFactor = Math.pow(this.zoneSettings.min.radius / this.zoneSettings.max.radius, 1/this.zoneSettings.reductionCount)
return true;
} }
/** /**
@@ -67,7 +89,10 @@ export class ZoneManager {
this.started = true; this.started = true;
this.startDate = new Date(); this.startDate = new Date();
//initialize the zone to its max value //initialize the zone to its max value
this.currentStartZone = this.currentZone = JSON.parse(JSON.stringify(this.zoneSettings.max)); this.nextZone = JSON.parse(JSON.stringify(this.zoneSettings.max));
this.currentStartZone = JSON.parse(JSON.stringify(this.zoneSettings.max));
this.currentZone = JSON.parse(JSON.stringify(this.zoneSettings.max));
this.setNextZone();
} }
/** /**
@@ -82,13 +107,13 @@ export class ZoneManager {
let res = null let res = null
//take a random point satisfying both conditions //take a random point satisfying both conditions
while(!ok) { while(!ok) {
res = randomCirclePoint([ this.currentZone.lat, this.currentZone.long], this.currentZone.radius - newRadius); res = randomCirclePoint({latitude: this.currentZone.center.lat, longitude: this.currentZone.center.lng}, this.currentZone.radius - newRadius);
ok = (isInCircle([res.latitude, res.longitude], this.zoneSettings.min.center, newRadius - this.zoneSettings.min.radius)) ok = (isInCircle({lat:res.latitude, lng: res.longitude}, this.zoneSettings.min.center, newRadius - this.zoneSettings.min.radius))
}
return {
lat: res.latitude,
lng: res.longitude
} }
return [
res.latitude,
res.longitude
]
} }
/** /**
@@ -96,22 +121,26 @@ export class ZoneManager {
* Wait for the appropriate duration before starting a new zone reduction if needed * Wait for the appropriate duration before starting a new zone reduction if needed
*/ */
setNextZone() { setNextZone() {
console.log("Setting next zone",this.currentZoneCount,this.zoneSettings.reductionCount)
//At this point, nextZone == currentZone, we need to update the next zone, the raidus decrement, and start a timer before the next shrink //At this point, nextZone == currentZone, we need to update the next zone, the raidus decrement, and start a timer before the next shrink
//last zone //last zone
if(this.currentZoneCount == this.zoneSettings.currentZoneCount - 1) { if(this.currentZoneCount == this.zoneSettings.reductionCount - 1) {
//Copy values
this.nextZone =JSON.parse(JSON.stringify(this.zoneSettings.min)) this.nextZone =JSON.parse(JSON.stringify(this.zoneSettings.min))
this.currentStartZone =JSON.parse(JSON.stringify(this.zoneSettings.min)) this.currentStartZone =JSON.parse(JSON.stringify(this.zoneSettings.min))
}else { this.nextZoneTimeoutId = setTimeout(() => this.startShrinking(), 1000 * 60 * this.zoneSettings.reductionIntervalMinutes)
//TODO : compute next zone this.currentZoneCount++;
}else if(this.currentZoneCount < this.zoneSettings.reductionCount - 1){
this.nextZone.center = this.getRandomNextCenter(this.nextZone.radius * this.shrinkFactor) this.nextZone.center = this.getRandomNextCenter(this.nextZone.radius * this.shrinkFactor)
console.log(this.nextZone, this.shrinkFactor)
this.nextZone.radius *= this.shrinkFactor; this.nextZone.radius *= this.shrinkFactor;
console.log(this.nextZone, this.shrinkFactor)
this.currentStartZone = JSON.parse(JSON.stringify(this.currentZone)) this.currentStartZone = JSON.parse(JSON.stringify(this.currentZone))
this.onNextZoneUpdate({ this.onNextZoneUpdate({
begin: JSON.parse(JSON.stringify(this.currentStartZone)), begin: JSON.parse(JSON.stringify(this.currentStartZone)),
end: JSON.parse(JOSN.stringify()) end: JSON.parse(JSON.stringify(this.nextZone))
}) })
this.nextZoneTimeoutId = setTimeout(() => this.startShrinking(), 1000 * 60 * this.zoneSettings.reductionIntervalMinutes) this.nextZoneTimeoutId = setTimeout(() => this.startShrinking(), 1000 * 60 * this.zoneSettings.reductionIntervalMinutes)
this.currentZoneCount++;
} }
} }
@@ -122,8 +151,11 @@ export class ZoneManager {
*/ */
startShrinking() { startShrinking() {
const startTime = new Date(); const startTime = new Date();
console.log("started shrinking")
this.updateIntervalId = setInterval(() => { this.updateIntervalId = setInterval(() => {
console.log("Shrink tick")
const completed = ((new Date() - startTime) / (1000 * 60)) / this.zoneSettings.reductionDuration; const completed = ((new Date() - startTime) / (1000 * 60)) / this.zoneSettings.reductionDuration;
console.log(completed)
this.currentZone.radius = map(completed, 0, 1, this.currentStartZone.radius, this.nextZone.radius) this.currentZone.radius = map(completed, 0, 1, this.currentStartZone.radius, this.nextZone.radius)
this.onZoneUpdate(JSON.parse(JSON.stringify(this.currentZone))) this.onZoneUpdate(JSON.parse(JSON.stringify(this.currentZone)))
//Zone shrinking is over //Zone shrinking is over