Optimisations + lisibilité

This commit is contained in:
Sébastien Rivière
2025-06-18 02:21:32 +02:00
parent c6066bc234
commit 4fd73a35c8
9 changed files with 153 additions and 187 deletions

View File

@@ -15,8 +15,8 @@ import zone from "./zone_manager.js";
* @param {*} data The payload
*/
export function teamBroadcast(teamId, event, data) {
for (let socketId of game.getTeam(teamId).sockets) {
io.of("player").to(socketId).emit(event, data)
for (const socketId of game.getTeam(teamId).sockets) {
io.of("player").to(socketId).emit(event, data);
}
}
@@ -26,25 +26,19 @@ export function teamBroadcast(teamId, event, data) {
* @param {String} data payload
*/
export function playersBroadcast(event, data) {
for (let team of game.teams) {
for (const team of game.teams) {
teamBroadcast(team.id, event, data);
}
}
/**
* Remove a player from the list of logged in players
* @param {Number} id The id of the player to log out
* Send a socket message to all the players of a team
* @param {String} teamId The team that will receive the message
*/
function logoutPlayer(id) {
for (let team of game.teams) {
team.sockets = team.sockets.filter((sid) => sid != id);
}
}
export function sendUpdatedTeamInformations(teamId) {
let team = game.getTeam(teamId)
const team = game.getTeam(teamId);
if (!team) {
return false;
return;
}
team.sockets.forEach(socketId => {
io.of("player").to(socketId).emit("update_team", {
@@ -61,6 +55,17 @@ export function sendUpdatedTeamInformations(teamId) {
penalties: team.penalties,
})
})
secureAdminBroadcast("teams", game.teams);
}
/**
* Remove a player from the list of logged in players
* @param {Number} id The id of the player to log out
*/
function logoutPlayer(id) {
for (const team of game.teams) {
team.sockets = team.sockets.filter((sid) => sid != id);
}
}
export function initTeamSocket() {
@@ -70,37 +75,33 @@ export function initTeamSocket() {
socket.on("disconnect", () => {
console.log("Disconnection of a player");
logoutPlayer(socket.id)
logoutPlayer(socket.id);
});
socket.on("login", (loginTeamId, callback) => {
let team = game.getTeam(loginTeamId);
if (team === undefined) {
socket.emit("login_response", false);
if (typeof callback === "function") {
callback({ isLoggedIn: false, message: "Login denied" });
}
} else {
logoutPlayer(socket.id)
team.sockets.push(socket.id);
teamId = loginTeamId;
sendUpdatedTeamInformations(loginTeamId);
socket.emit("login_response", true);
socket.emit("game_state", game.state)
socket.emit("game_settings", game.settings)
socket.emit("zone", zone.currentZone)
socket.emit("new_zone", {
begin: zone.currentStartZone,
end: zone.nextZone
})
if (typeof callback === "function") {
callback({ isLoggedIn : true, message: "Logged in"});
}
const team = game.getTeam(loginTeamId);
if (!team) {
callback({ isLoggedIn: false, message: "Login denied" });
return;
}
logoutPlayer(socket.id);
team.sockets.push(socket.id);
teamId = loginTeamId;
sendUpdatedTeamInformations(loginTeamId);
socket.emit("login_response", true);
socket.emit("game_state", game.state);
socket.emit("game_settings", game.settings);
socket.emit("zone", zone.currentZone);
socket.emit("new_zone", {
begin: zone.currentStartZone,
end: zone.nextZone
})
callback({ isLoggedIn : true, message: "Logged in"});
});
socket.on("logout", () => {
logoutPlayer(socket.id);
teamId = null;
})
socket.on("update_position", (position) => {
@@ -108,48 +109,30 @@ export function initTeamSocket() {
// This is done to prevent multiple clients from sending slightly different prosition back and forth
// Making the point jitter on the map
if (!teamId) {
socket.emit("error", "not logged in yet");
return;
}
let team = game.getTeam(teamId)
if (team == undefined) {
logoutPlayer(socket.id);
return;
}
const team = game.getTeam(teamId);
if (team.sockets.indexOf(socket.id) == 0) {
game.updateLocation(teamId, position);
teamBroadcast(teamId, "update_team", { currentLocation: team.currentLocation, ready: team.ready });
secureAdminBroadcast("teams", game.teams);
}
});
socket.on("send_position", () => {
game.sendLocation(teamId);
let team = game.getTeam(teamId);
if (team === undefined) {
socket.emit("error", "Team not found");
if (!teamId) {
return;
}
game.updateTeamChasing();
teamBroadcast(teamId, "update_team", { enemyLocation: team.enemyLocation, locationSendDeadline: team.locationSendDeadline, lastSentLocation: team.lastSentLocation });
secureAdminBroadcast("teams", game.teams)
game.sendLocation(teamId);
});
socket.on("capture", (captureCode, callback) => {
let capturedTeam = game.getTeam(teamId)?.chasing;
if (capturedTeam !== undefined && game.requestCapture(teamId, captureCode)) {
sendUpdatedTeamInformations(teamId);
sendUpdatedTeamInformations(capturedTeam);
secureAdminBroadcast("teams", game.teams);
if (typeof callback === "function") {
callback({ hasCaptured : true, message: "Capture successful" });
}
} else {
socket.emit("error", "Incorrect code");
if (typeof callback === "function") {
callback({ hasCaptured : false, message: "Capture failed" });
}
if (!teamId) {
return;
}
if (!game.requestCapture(teamId, captureCode)) {
callback({ hasCaptured : false, message: "Capture failed" });
return;
}
callback({ hasCaptured : true, message: "Capture successful" });
})
});
}