mirror of
https://git.rezel.net/LudoTech/traque.git
synced 2026-02-09 10:20:16 +01:00
Optimisations + lisibilité
This commit is contained in:
3
.gitignore
vendored
3
.gitignore
vendored
@@ -127,3 +127,6 @@ dist
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|||||||
.yarn/build-state.yml
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.yarn/build-state.yml
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.yarn/install-state.gz
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.yarn/install-state.gz
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.pnp.*
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.pnp.*
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# Other
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.vscode/
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@@ -8,11 +8,10 @@ import game from "./game.js"
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import zone from "./zone_manager.js"
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import zone from "./zone_manager.js"
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import penaltyController from "./penalty_controller.js";
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import penaltyController from "./penalty_controller.js";
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import { playersBroadcast, sendUpdatedTeamInformations } from "./team_socket.js";
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import { playersBroadcast, sendUpdatedTeamInformations } from "./team_socket.js";
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import { sha256 } from "./util.js";
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import { createHash } from "crypto";
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import { config } from "dotenv";
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import { config } from "dotenv";
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config()
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config();
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const ADMIN_PASSWORD_HASH = process.env.ADMIN_PASSWORD_HASH;
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const ADMIN_PASSWORD_HASH = process.env.ADMIN_PASSWORD_HASH;
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/**
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/**
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@@ -26,18 +25,18 @@ export function secureAdminBroadcast(event, data) {
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});
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});
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}
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}
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//Array of logged in sockets
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// Array of logged in sockets
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let loggedInSockets = [];
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let loggedInSockets = [];
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export function initAdminSocketHandler() {
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export function initAdminSocketHandler() {
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//Admin namespace
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// Admin namespace
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io.of("admin").on("connection", (socket) => {
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io.of("admin").on("connection", (socket) => {
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//Flag to check if the user is logged in, defined for each socket
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// Flag to check if the user is logged in, defined for each socket
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console.log("Connection of an admin");
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console.log("Connection of an admin");
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let loggedIn = false;
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let loggedIn = false;
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socket.on("disconnect", () => {
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socket.on("disconnect", () => {
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console.log("Disconnection of an admin");
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console.log("Disconnection of an admin");
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//Remove the socket from the logged in sockets array
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// Remove the socket from the logged in sockets array
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loggedInSockets = loggedInSockets.filter(s => s !== socket.id);
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loggedInSockets = loggedInSockets.filter(s => s !== socket.id);
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});
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});
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@@ -45,17 +44,17 @@ export function initAdminSocketHandler() {
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loggedInSockets = loggedInSockets.filter(s => s !== socket.id);
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loggedInSockets = loggedInSockets.filter(s => s !== socket.id);
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})
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})
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//User is attempting to log in
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// User is attempting to log in
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socket.on("login", (password) => {
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socket.on("login", (password) => {
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const hash = sha256(password);
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const hash = createHash('sha256').update(password).digest('hex');
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if (hash === ADMIN_PASSWORD_HASH && !loggedIn) {
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if (hash === ADMIN_PASSWORD_HASH && !loggedIn) {
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//Attempt successful
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// Attempt successful
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socket.emit("login_response", true);
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socket.emit("login_response", true);
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loggedInSockets.push(socket.id);
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loggedInSockets.push(socket.id);
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loggedIn = true;
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loggedIn = true;
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//Send the current state
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// Send the current state
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socket.emit("game_state", game.state)
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socket.emit("game_state", game.state)
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//Other settings that need initialization
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// Other settings that need initialization
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socket.emit("penalty_settings", penaltyController.settings)
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socket.emit("penalty_settings", penaltyController.settings)
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socket.emit("game_settings", game.settings)
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socket.emit("game_settings", game.settings)
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socket.emit("zone_settings", zone.zoneSettings)
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socket.emit("zone_settings", zone.zoneSettings)
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@@ -64,9 +63,8 @@ export function initAdminSocketHandler() {
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begin: zone.currentStartZone,
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begin: zone.currentStartZone,
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end: zone.nextZone
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end: zone.nextZone
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})
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})
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} else {
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} else {
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//Attempt unsuccessful
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// Attempt unsuccessful
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socket.emit("login_response", false);
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socket.emit("login_response", false);
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}
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}
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});
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});
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@@ -90,7 +88,7 @@ export function initAdminSocketHandler() {
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}
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}
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if (!game.setZoneSettings(settings)) {
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if (!game.setZoneSettings(settings)) {
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socket.emit("error", "Error changing zone");
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socket.emit("error", "Error changing zone");
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socket.emit("zone_settings", zone.zoneSettings) //Still broadcast the old config to the client who submited an incorrect config to keep the client up to date
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socket.emit("zone_settings", zone.zoneSettings) // Still broadcast the old config to the client who submited an incorrect config to keep the client up to date
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} else {
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} else {
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secureAdminBroadcast("zone_settings", zone.zoneSettings)
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secureAdminBroadcast("zone_settings", zone.zoneSettings)
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}
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}
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@@ -111,7 +109,7 @@ export function initAdminSocketHandler() {
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})
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})
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//User is attempting to add a new team
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// User is attempting to add a new team
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socket.on("add_team", (teamName) => {
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socket.on("add_team", (teamName) => {
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if (!loggedIn) {
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if (!loggedIn) {
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socket.emit("error", "Not logged in");
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socket.emit("error", "Not logged in");
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@@ -124,7 +122,7 @@ export function initAdminSocketHandler() {
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}
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}
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});
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});
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//User is attempting to remove a team
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// User is attempting to remove a team
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socket.on("remove_team", (teamId) => {
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socket.on("remove_team", (teamId) => {
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if (!loggedIn) {
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if (!loggedIn) {
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socket.emit("error", "Not logged in");
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socket.emit("error", "Not logged in");
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@@ -137,7 +135,7 @@ export function initAdminSocketHandler() {
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}
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}
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});
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});
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//User is attempting to change the game state
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// User is attempting to change the game state
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socket.on("change_state", (state) => {
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socket.on("change_state", (state) => {
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if (!loggedIn) {
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if (!loggedIn) {
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socket.emit("error", "Not logged in");
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socket.emit("error", "Not logged in");
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@@ -151,9 +149,9 @@ export function initAdminSocketHandler() {
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}
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}
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});
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});
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//Use is sending a new list containing the new order of the teams
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// Use is sending a new list containing the new order of the teams
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//Note that we never check if the new order contains the same teams as the old order, so it behaves more like a setTeams function
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// Note that we never check if the new order contains the same teams as the old order, so it behaves more like a setTeams function
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//But the frontend should always send the same teams in a different order
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// But the frontend should always send the same teams in a different order
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socket.on("reorder_teams", (newOrder) => {
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socket.on("reorder_teams", (newOrder) => {
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if (!loggedIn) {
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if (!loggedIn) {
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socket.emit("error", "Not logged in");
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socket.emit("error", "Not logged in");
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@@ -179,8 +177,8 @@ export function initAdminSocketHandler() {
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}
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}
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})
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})
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//Request an update of the team list
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// Request an update of the team list
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//We only reply to the sender to prevent spam
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// We only reply to the sender to prevent spam
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socket.on("get_teams", () => {
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socket.on("get_teams", () => {
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if (!loggedIn) {
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if (!loggedIn) {
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socket.emit("error", "Not logged in");
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socket.emit("error", "Not logged in");
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@@ -188,8 +186,5 @@ export function initAdminSocketHandler() {
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}
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}
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socket.emit("teams", game.teams);
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socket.emit("teams", game.teams);
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});
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});
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});
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});
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}
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}
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@@ -2,14 +2,11 @@
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This module manages the main game state, the teams, the settings and the game logic
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This module manages the main game state, the teams, the settings and the game logic
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*/
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*/
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import { secureAdminBroadcast } from "./admin_socket.js";
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import { secureAdminBroadcast } from "./admin_socket.js";
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import { isInCircle } from "./map_utils.js";
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import { playersBroadcast, sendUpdatedTeamInformations } from "./team_socket.js";
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import { playersBroadcast, sendUpdatedTeamInformations } from "./team_socket.js";
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import { isInCircle } from "./map_utils.js";
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import timeoutHandler from "./timeoutHandler.js";
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import timeoutHandler from "./timeoutHandler.js";
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import penaltyController from "./penalty_controller.js";
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import penaltyController from "./penalty_controller.js";
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import zoneManager from "./zone_manager.js";
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import zoneManager from "./zone_manager.js";
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import { getDistanceFromLatLon } from "./map_utils.js";
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import { writePosition, writeCapture, writeSeePosition } from "./trajectory.js";
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import { writePosition, writeCapture, writeSeePosition } from "./trajectory.js";
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/**
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/**
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@@ -32,7 +29,7 @@ export default {
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loserEndGameMessage: "",
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loserEndGameMessage: "",
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winnerEndGameMessage: "",
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winnerEndGameMessage: "",
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capturedMessage: "",
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capturedMessage: "",
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waitingMessage: "Jeu en préparation, veuillez patienter."
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waitingMessage: ""
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},
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},
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/**
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/**
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@@ -106,7 +103,7 @@ export default {
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* @returns a random 4 digit number
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* @returns a random 4 digit number
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*/
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*/
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createCaptureCode() {
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createCaptureCode() {
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return Math.floor(Math.random() * 10000)
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return Math.floor(Math.random() * 10000);
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},
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},
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/**
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/**
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@@ -115,9 +112,8 @@ export default {
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* @returns true if the team has been added
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* @returns true if the team has been added
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*/
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*/
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addTeam(teamName) {
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addTeam(teamName) {
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let id = this.getNewTeamId();
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this.teams.push({
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this.teams.push({
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id: id,
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id: this.getNewTeamId(),
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name: teamName,
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name: teamName,
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chasing: null,
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chasing: null,
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chased: null,
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chased: null,
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@@ -160,7 +156,7 @@ export default {
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updateTeamChasing() {
|
updateTeamChasing() {
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if (this.playingTeamCount() <= 2) {
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if (this.playingTeamCount() <= 2) {
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if (this.state == GameState.PLAYING) {
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if (this.state == GameState.PLAYING) {
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this.finishGame()
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this.finishGame();
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}
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}
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return false;
|
return false;
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}
|
}
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@@ -175,13 +171,13 @@ export default {
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} else {
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} else {
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firstTeam = this.teams[i].id;
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firstTeam = this.teams[i].id;
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}
|
}
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previousTeam = this.teams[i].id
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previousTeam = this.teams[i].id;
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}
|
}
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}
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}
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this.getTeam(firstTeam).chased = previousTeam;
|
this.getTeam(firstTeam).chased = previousTeam;
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this.getTeam(previousTeam).chasing = firstTeam;
|
this.getTeam(previousTeam).chasing = firstTeam;
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this.getTeam(previousTeam).enemyName = this.getTeam(firstTeam).name;
|
this.getTeam(previousTeam).enemyName = this.getTeam(firstTeam).name;
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secureAdminBroadcast("teams", this.teams)
|
secureAdminBroadcast("teams", this.teams);
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return true;
|
return true;
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},
|
},
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|
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@@ -213,7 +209,7 @@ export default {
|
|||||||
updateTeam(teamId, newTeam) {
|
updateTeam(teamId, newTeam) {
|
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this.teams = this.teams.map((t) => {
|
this.teams = this.teams.map((t) => {
|
||||||
if (t.id == teamId) {
|
if (t.id == teamId) {
|
||||||
return { ...t, ...newTeam }
|
return { ...t, ...newTeam };
|
||||||
} else {
|
} else {
|
||||||
return t;
|
return t;
|
||||||
}
|
}
|
||||||
@@ -230,22 +226,20 @@ export default {
|
|||||||
* @returns true if the location has been updated
|
* @returns true if the location has been updated
|
||||||
*/
|
*/
|
||||||
updateLocation(teamId, location) {
|
updateLocation(teamId, location) {
|
||||||
let team = this.getTeam(teamId);
|
const team = this.getTeam(teamId);
|
||||||
//The ID does not match any team
|
if (!team || !location) {
|
||||||
if (team == undefined) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
//The location sent by the team will be null if the browser call API dooes not succeed
|
|
||||||
//See issue #19
|
|
||||||
if (location == null) {
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
// Update of events of the game
|
||||||
writePosition(Date.now(), teamId, location[0], location[1]);
|
writePosition(Date.now(), teamId, location[0], location[1]);
|
||||||
|
// Update of currentLocation
|
||||||
team.currentLocation = location;
|
team.currentLocation = location;
|
||||||
//Update the team ready status if they are in their starting area
|
// Update of ready (true if the team is in the starting area)
|
||||||
if (this.state == GameState.PLACEMENT && team.startingArea && team.startingArea && location) {
|
if (this.state == GameState.PLACEMENT && team.startingArea && team.startingArea && location) {
|
||||||
team.ready = isInCircle({ lat: location[0], lng: location[1] }, team.startingArea.center, team.startingArea.radius)
|
team.ready = isInCircle({ lat: location[0], lng: location[1] }, team.startingArea.center, team.startingArea.radius);
|
||||||
}
|
}
|
||||||
|
// Sending new infos to the team
|
||||||
|
sendUpdatedTeamInformations(team.id);
|
||||||
return true;
|
return true;
|
||||||
},
|
},
|
||||||
|
|
||||||
@@ -253,14 +247,14 @@ export default {
|
|||||||
* Initialize the last sent location of the teams to their starting location
|
* Initialize the last sent location of the teams to their starting location
|
||||||
*/
|
*/
|
||||||
initLastSentLocations() {
|
initLastSentLocations() {
|
||||||
for (let team of this.teams) {
|
for (const team of this.teams) {
|
||||||
team.lastSentLocation = team.currentLocation;
|
team.lastSentLocation = team.currentLocation;
|
||||||
team.locationSendDeadline = Date.now() + penaltyController.settings.allowedTimeBetweenPositionUpdate * 60 * 1000;
|
team.locationSendDeadline = Date.now() + penaltyController.settings.allowedTimeBetweenPositionUpdate * 60 * 1000;
|
||||||
timeoutHandler.setSendPositionTimeout(team.id, team.locationSendDeadline);
|
timeoutHandler.setSendPositionTimeout(team.id, team.locationSendDeadline);
|
||||||
this.getTeam(team.chasing).enemyLocation = team.lastSentLocation;
|
this.getTeam(team.chasing).enemyLocation = team.lastSentLocation;
|
||||||
sendUpdatedTeamInformations(team.id);
|
sendUpdatedTeamInformations(team.id);
|
||||||
}
|
}
|
||||||
for (let team of this.teams) {
|
for (const team of this.teams) {
|
||||||
team.enemyLocation = this.getTeam(team.chasing).lastSentLocation;
|
team.enemyLocation = this.getTeam(team.chasing).lastSentLocation;
|
||||||
sendUpdatedTeamInformations(team.id);
|
sendUpdatedTeamInformations(team.id);
|
||||||
}
|
}
|
||||||
@@ -272,22 +266,24 @@ export default {
|
|||||||
* @returns true if the location has been sent
|
* @returns true if the location has been sent
|
||||||
*/
|
*/
|
||||||
sendLocation(teamId) {
|
sendLocation(teamId) {
|
||||||
let team = this.getTeam(teamId);
|
const team = this.getTeam(teamId);
|
||||||
if (team == undefined) {
|
if (!team || !team.currentLocation) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
if (team.currentLocation == null) {
|
const dateNow = Date.now();
|
||||||
return false;
|
// Update of events of the game
|
||||||
}
|
writeSeePosition(dateNow, teamId, team.chasing);
|
||||||
writeSeePosition(Date.now(), teamId, team.chasing);
|
// Update of locationSendDeadline
|
||||||
team.locationSendDeadline = Date.now() + penaltyController.settings.allowedTimeBetweenPositionUpdate * 60 * 1000;
|
team.locationSendDeadline = dateNow + penaltyController.settings.allowedTimeBetweenPositionUpdate * 60 * 1000;
|
||||||
timeoutHandler.setSendPositionTimeout(team.id, team.locationSendDeadline);
|
timeoutHandler.setSendPositionTimeout(team.id, team.locationSendDeadline);
|
||||||
|
// Update of lastSentLocation
|
||||||
team.lastSentLocation = team.currentLocation;
|
team.lastSentLocation = team.currentLocation;
|
||||||
if (this.getTeam(team.chasing) != null) {
|
// Update of enemyLocation
|
||||||
team.enemyLocation = this.getTeam(team.chasing).lastSentLocation;
|
const teamChasing = this.getTeam(team.chasing);
|
||||||
}
|
if (teamChasing) team.enemyLocation = teamChasing.lastSentLocation;
|
||||||
|
// Sending new infos to the team
|
||||||
sendUpdatedTeamInformations(team.id);
|
sendUpdatedTeamInformations(team.id);
|
||||||
return team;
|
return true;
|
||||||
},
|
},
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -296,10 +292,9 @@ export default {
|
|||||||
* @returns true if the team has been deleted
|
* @returns true if the team has been deleted
|
||||||
*/
|
*/
|
||||||
removeTeam(teamId) {
|
removeTeam(teamId) {
|
||||||
if (this.getTeam(teamId) == undefined) {
|
if (!this.getTeam(teamId)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
//remove the team from the list
|
|
||||||
this.teams = this.teams.filter(t => t.id !== teamId);
|
this.teams = this.teams.filter(t => t.id !== teamId);
|
||||||
this.updateTeamChasing();
|
this.updateTeamChasing();
|
||||||
timeoutHandler.endSendPositionTimeout(team.id);
|
timeoutHandler.endSendPositionTimeout(team.id);
|
||||||
@@ -315,14 +310,19 @@ export default {
|
|||||||
* @returns {Boolean} if the capture has been successfull or not
|
* @returns {Boolean} if the capture has been successfull or not
|
||||||
*/
|
*/
|
||||||
requestCapture(teamId, captureCode) {
|
requestCapture(teamId, captureCode) {
|
||||||
let enemyTeam = this.getTeam(this.getTeam(teamId).chasing)
|
const team = this.getTeam(teamId);
|
||||||
if (enemyTeam && enemyTeam.captureCode == captureCode) {
|
const enemyTeam = this.getTeam(team.chasing);
|
||||||
writeCapture(Date.now(), teamId, enemyTeam.id);
|
if (!enemyTeam || enemyTeam.captureCode != captureCode) {
|
||||||
this.capture(enemyTeam.id);
|
|
||||||
this.updateTeamChasing();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
return false;
|
||||||
|
}
|
||||||
|
// Update of events of the game
|
||||||
|
writeCapture(Date.now(), teamId, enemyTeam.id);
|
||||||
|
// Update of capture and chasing cycle
|
||||||
|
this.capture(enemyTeam.id);
|
||||||
|
// Sending new infos to the teams
|
||||||
|
sendUpdatedTeamInformations(team.id);
|
||||||
|
sendUpdatedTeamInformations(enemyTeam.id);
|
||||||
|
return true;
|
||||||
},
|
},
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -330,7 +330,7 @@ export default {
|
|||||||
* @param {Number} teamId the Id of the captured team
|
* @param {Number} teamId the Id of the captured team
|
||||||
*/
|
*/
|
||||||
capture(teamId) {
|
capture(teamId) {
|
||||||
this.getTeam(teamId).captured = true
|
this.getTeam(teamId).captured = true;
|
||||||
timeoutHandler.endSendPositionTimeout(teamId);
|
timeoutHandler.endSendPositionTimeout(teamId);
|
||||||
this.updateTeamChasing();
|
this.updateTeamChasing();
|
||||||
},
|
},
|
||||||
@@ -349,11 +349,10 @@ export default {
|
|||||||
var min = newSettings.min;
|
var min = newSettings.min;
|
||||||
var max = newSettings.max;
|
var max = newSettings.max;
|
||||||
// The end zone must be included in the start zone
|
// The end zone must be included in the start zone
|
||||||
var dist = getDistanceFromLatLon(min.center, max.center);
|
if (!isInCircle(min.center, max.center, max.radius-min.radius)) {
|
||||||
if (min.radius + dist >= max.radius) {
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return zoneManager.udpateSettings(newSettings)
|
return zoneManager.udpateSettings(newSettings);
|
||||||
},
|
},
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -362,7 +361,7 @@ export default {
|
|||||||
finishGame() {
|
finishGame() {
|
||||||
this.setState(GameState.FINISHED);
|
this.setState(GameState.FINISHED);
|
||||||
zoneManager.reset();
|
zoneManager.reset();
|
||||||
timeoutHandler.endAllSendPositionTimeout()
|
timeoutHandler.endAllSendPositionTimeout();
|
||||||
playersBroadcast("game_state", this.state);
|
playersBroadcast("game_state", this.state);
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
@@ -1,19 +1,17 @@
|
|||||||
import { createServer } from "http";
|
import { createServer } from "http";
|
||||||
import express from "express";
|
import express from "express";
|
||||||
|
|
||||||
import { Server } from "socket.io";
|
import { Server } from "socket.io";
|
||||||
import { config } from "dotenv";
|
import { config } from "dotenv";
|
||||||
import { readFileSync } from "fs";
|
|
||||||
import { initAdminSocketHandler } from "./admin_socket.js";
|
import { initAdminSocketHandler } from "./admin_socket.js";
|
||||||
import { initTeamSocket } from "./team_socket.js";
|
import { initTeamSocket } from "./team_socket.js";
|
||||||
import { initPhotoUpload } from "./photo.js";
|
import { initPhotoUpload } from "./photo.js";
|
||||||
import { initTrajectories } from "./trajectory.js";
|
import { initTrajectories } from "./trajectory.js";
|
||||||
//extract admin password from .env file
|
|
||||||
config();
|
config();
|
||||||
const HOST = process.env.HOST;
|
const HOST = process.env.HOST;
|
||||||
const PORT = process.env.PORT;
|
const PORT = process.env.PORT;
|
||||||
|
|
||||||
export const app = express()
|
export const app = express();
|
||||||
|
|
||||||
const httpServer = createServer({}, app);
|
const httpServer = createServer({}, app);
|
||||||
|
|
||||||
@@ -21,9 +19,6 @@ httpServer.listen(PORT, HOST, () => {
|
|||||||
console.log("Server running on http://" + HOST + ":" + PORT);
|
console.log("Server running on http://" + HOST + ":" + PORT);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//set cors to allow all origins
|
|
||||||
export const io = new Server(httpServer, {
|
export const io = new Server(httpServer, {
|
||||||
cors: {
|
cors: {
|
||||||
origin: "*",
|
origin: "*",
|
||||||
|
|||||||
@@ -1,3 +1,12 @@
|
|||||||
|
/**
|
||||||
|
* Convert a angle from degree to radian
|
||||||
|
* @param {Number} deg angle in degree
|
||||||
|
* @returns angle in radian
|
||||||
|
*/
|
||||||
|
function degToRad(deg) {
|
||||||
|
return deg * (Math.PI / 180);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Compute the distance between two points givent their longitude and latitude
|
* Compute the distance between two points givent their longitude and latitude
|
||||||
* @param {Object} pos1 The first position
|
* @param {Object} pos1 The first position
|
||||||
@@ -5,13 +14,13 @@
|
|||||||
* @returns the distance between the two positions in meters
|
* @returns the distance between the two positions in meters
|
||||||
* @see https://gist.github.com/miguelmota/10076960
|
* @see https://gist.github.com/miguelmota/10076960
|
||||||
*/
|
*/
|
||||||
export function getDistanceFromLatLon({ lat: lat1, lng: lon1 }, { lat: lat2, lng: lon2 }) {
|
function getDistanceFromLatLon({ lat: lat1, lng: lon1 }, { lat: lat2, lng: lon2 }) {
|
||||||
var R = 6371; // Radius of the earth in km
|
var R = 6371; // Radius of the earth in km
|
||||||
var dLat = deg2rad(lat2 - lat1); // deg2rad below
|
var dLat = degToRad(lat2 - lat1);
|
||||||
var dLon = deg2rad(lon2 - lon1);
|
var dLon = degToRad(lon2 - lon1);
|
||||||
var a =
|
var a =
|
||||||
Math.sin(dLat / 2) * Math.sin(dLat / 2) +
|
Math.sin(dLat / 2) * Math.sin(dLat / 2) +
|
||||||
Math.cos(deg2rad(lat1)) * Math.cos(deg2rad(lat2)) *
|
Math.cos(degToRad(lat1)) * Math.cos(degToRad(lat2)) *
|
||||||
Math.sin(dLon / 2) * Math.sin(dLon / 2)
|
Math.sin(dLon / 2) * Math.sin(dLon / 2)
|
||||||
;
|
;
|
||||||
var c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));
|
var c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));
|
||||||
@@ -19,15 +28,6 @@ export function getDistanceFromLatLon({ lat: lat1, lng: lon1 }, { lat: lat2, lng
|
|||||||
return d * 1000;
|
return d * 1000;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Convert a angle from degree to radian
|
|
||||||
* @param {Number} deg angle in degree
|
|
||||||
* @returns angle in radian
|
|
||||||
*/
|
|
||||||
function deg2rad(deg) {
|
|
||||||
return deg * (Math.PI / 180)
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Check if a GPS point is in a circle
|
* Check if a GPS point is in a circle
|
||||||
* @param {Object} position The position to check, an object with lat and lng fields
|
* @param {Object} position The position to check, an object with lat and lng fields
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ const ALLOWED_MIME = [
|
|||||||
"image/gif"
|
"image/gif"
|
||||||
]
|
]
|
||||||
|
|
||||||
//Setup multer (the file upload middleware)
|
// Setup multer (the file upload middleware)
|
||||||
const storage = multer.diskStorage({
|
const storage = multer.diskStorage({
|
||||||
// Save the file in the uploads directory
|
// Save the file in the uploads directory
|
||||||
destination: function (req, file, callback) {
|
destination: function (req, file, callback) {
|
||||||
@@ -27,7 +27,7 @@ const storage = multer.diskStorage({
|
|||||||
|
|
||||||
const upload = multer({
|
const upload = multer({
|
||||||
storage,
|
storage,
|
||||||
//Only upload the file if it is a valid mime type and the team POST parameter is a valid team
|
// Only upload the file if it is a valid mime type and the team POST parameter is a valid team
|
||||||
fileFilter: function (req, file, callback) {
|
fileFilter: function (req, file, callback) {
|
||||||
if (ALLOWED_MIME.indexOf(file.mimetype) == -1) {
|
if (ALLOWED_MIME.indexOf(file.mimetype) == -1) {
|
||||||
callback(null, false);
|
callback(null, false);
|
||||||
@@ -39,8 +39,7 @@ const upload = multer({
|
|||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
|
// Clean the uploads directory
|
||||||
//Clean the uploads directory
|
|
||||||
function clean() {
|
function clean() {
|
||||||
const files = fs.readdirSync(UPLOAD_DIR);
|
const files = fs.readdirSync(UPLOAD_DIR);
|
||||||
for (const file of files) {
|
for (const file of files) {
|
||||||
@@ -49,7 +48,6 @@ function clean() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
export function initPhotoUpload() {
|
export function initPhotoUpload() {
|
||||||
clean();
|
clean();
|
||||||
//App handler for uploading a photo and saving it to a file
|
//App handler for uploading a photo and saving it to a file
|
||||||
|
|||||||
@@ -15,8 +15,8 @@ import zone from "./zone_manager.js";
|
|||||||
* @param {*} data The payload
|
* @param {*} data The payload
|
||||||
*/
|
*/
|
||||||
export function teamBroadcast(teamId, event, data) {
|
export function teamBroadcast(teamId, event, data) {
|
||||||
for (let socketId of game.getTeam(teamId).sockets) {
|
for (const socketId of game.getTeam(teamId).sockets) {
|
||||||
io.of("player").to(socketId).emit(event, data)
|
io.of("player").to(socketId).emit(event, data);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -26,25 +26,19 @@ export function teamBroadcast(teamId, event, data) {
|
|||||||
* @param {String} data payload
|
* @param {String} data payload
|
||||||
*/
|
*/
|
||||||
export function playersBroadcast(event, data) {
|
export function playersBroadcast(event, data) {
|
||||||
for (let team of game.teams) {
|
for (const team of game.teams) {
|
||||||
teamBroadcast(team.id, event, data);
|
teamBroadcast(team.id, event, data);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Remove a player from the list of logged in players
|
* Send a socket message to all the players of a team
|
||||||
* @param {Number} id The id of the player to log out
|
* @param {String} teamId The team that will receive the message
|
||||||
*/
|
*/
|
||||||
function logoutPlayer(id) {
|
|
||||||
for (let team of game.teams) {
|
|
||||||
team.sockets = team.sockets.filter((sid) => sid != id);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
export function sendUpdatedTeamInformations(teamId) {
|
export function sendUpdatedTeamInformations(teamId) {
|
||||||
let team = game.getTeam(teamId)
|
const team = game.getTeam(teamId);
|
||||||
if (!team) {
|
if (!team) {
|
||||||
return false;
|
return;
|
||||||
}
|
}
|
||||||
team.sockets.forEach(socketId => {
|
team.sockets.forEach(socketId => {
|
||||||
io.of("player").to(socketId).emit("update_team", {
|
io.of("player").to(socketId).emit("update_team", {
|
||||||
@@ -61,6 +55,17 @@ export function sendUpdatedTeamInformations(teamId) {
|
|||||||
penalties: team.penalties,
|
penalties: team.penalties,
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
|
secureAdminBroadcast("teams", game.teams);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Remove a player from the list of logged in players
|
||||||
|
* @param {Number} id The id of the player to log out
|
||||||
|
*/
|
||||||
|
function logoutPlayer(id) {
|
||||||
|
for (const team of game.teams) {
|
||||||
|
team.sockets = team.sockets.filter((sid) => sid != id);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export function initTeamSocket() {
|
export function initTeamSocket() {
|
||||||
@@ -70,37 +75,33 @@ export function initTeamSocket() {
|
|||||||
|
|
||||||
socket.on("disconnect", () => {
|
socket.on("disconnect", () => {
|
||||||
console.log("Disconnection of a player");
|
console.log("Disconnection of a player");
|
||||||
logoutPlayer(socket.id)
|
logoutPlayer(socket.id);
|
||||||
});
|
});
|
||||||
|
|
||||||
socket.on("login", (loginTeamId, callback) => {
|
socket.on("login", (loginTeamId, callback) => {
|
||||||
let team = game.getTeam(loginTeamId);
|
const team = game.getTeam(loginTeamId);
|
||||||
if (team === undefined) {
|
if (!team) {
|
||||||
socket.emit("login_response", false);
|
|
||||||
if (typeof callback === "function") {
|
|
||||||
callback({ isLoggedIn: false, message: "Login denied" });
|
callback({ isLoggedIn: false, message: "Login denied" });
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
} else {
|
logoutPlayer(socket.id);
|
||||||
logoutPlayer(socket.id)
|
|
||||||
team.sockets.push(socket.id);
|
team.sockets.push(socket.id);
|
||||||
teamId = loginTeamId;
|
teamId = loginTeamId;
|
||||||
sendUpdatedTeamInformations(loginTeamId);
|
sendUpdatedTeamInformations(loginTeamId);
|
||||||
socket.emit("login_response", true);
|
socket.emit("login_response", true);
|
||||||
socket.emit("game_state", game.state)
|
socket.emit("game_state", game.state);
|
||||||
socket.emit("game_settings", game.settings)
|
socket.emit("game_settings", game.settings);
|
||||||
socket.emit("zone", zone.currentZone)
|
socket.emit("zone", zone.currentZone);
|
||||||
socket.emit("new_zone", {
|
socket.emit("new_zone", {
|
||||||
begin: zone.currentStartZone,
|
begin: zone.currentStartZone,
|
||||||
end: zone.nextZone
|
end: zone.nextZone
|
||||||
})
|
})
|
||||||
if (typeof callback === "function") {
|
|
||||||
callback({ isLoggedIn : true, message: "Logged in"});
|
callback({ isLoggedIn : true, message: "Logged in"});
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
});
|
||||||
|
|
||||||
socket.on("logout", () => {
|
socket.on("logout", () => {
|
||||||
logoutPlayer(socket.id);
|
logoutPlayer(socket.id);
|
||||||
|
teamId = null;
|
||||||
})
|
})
|
||||||
|
|
||||||
socket.on("update_position", (position) => {
|
socket.on("update_position", (position) => {
|
||||||
@@ -108,48 +109,30 @@ export function initTeamSocket() {
|
|||||||
// This is done to prevent multiple clients from sending slightly different prosition back and forth
|
// This is done to prevent multiple clients from sending slightly different prosition back and forth
|
||||||
// Making the point jitter on the map
|
// Making the point jitter on the map
|
||||||
if (!teamId) {
|
if (!teamId) {
|
||||||
socket.emit("error", "not logged in yet");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
let team = game.getTeam(teamId)
|
|
||||||
if (team == undefined) {
|
|
||||||
logoutPlayer(socket.id);
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
const team = game.getTeam(teamId);
|
||||||
if (team.sockets.indexOf(socket.id) == 0) {
|
if (team.sockets.indexOf(socket.id) == 0) {
|
||||||
game.updateLocation(teamId, position);
|
game.updateLocation(teamId, position);
|
||||||
teamBroadcast(teamId, "update_team", { currentLocation: team.currentLocation, ready: team.ready });
|
|
||||||
secureAdminBroadcast("teams", game.teams);
|
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
socket.on("send_position", () => {
|
socket.on("send_position", () => {
|
||||||
game.sendLocation(teamId);
|
if (!teamId) {
|
||||||
let team = game.getTeam(teamId);
|
|
||||||
if (team === undefined) {
|
|
||||||
socket.emit("error", "Team not found");
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
game.updateTeamChasing();
|
game.sendLocation(teamId);
|
||||||
teamBroadcast(teamId, "update_team", { enemyLocation: team.enemyLocation, locationSendDeadline: team.locationSendDeadline, lastSentLocation: team.lastSentLocation });
|
|
||||||
secureAdminBroadcast("teams", game.teams)
|
|
||||||
});
|
});
|
||||||
|
|
||||||
socket.on("capture", (captureCode, callback) => {
|
socket.on("capture", (captureCode, callback) => {
|
||||||
let capturedTeam = game.getTeam(teamId)?.chasing;
|
if (!teamId) {
|
||||||
if (capturedTeam !== undefined && game.requestCapture(teamId, captureCode)) {
|
return;
|
||||||
sendUpdatedTeamInformations(teamId);
|
|
||||||
sendUpdatedTeamInformations(capturedTeam);
|
|
||||||
secureAdminBroadcast("teams", game.teams);
|
|
||||||
if (typeof callback === "function") {
|
|
||||||
callback({ hasCaptured : true, message: "Capture successful" });
|
|
||||||
}
|
}
|
||||||
} else {
|
if (!game.requestCapture(teamId, captureCode)) {
|
||||||
socket.emit("error", "Incorrect code");
|
|
||||||
if (typeof callback === "function") {
|
|
||||||
callback({ hasCaptured : false, message: "Capture failed" });
|
callback({ hasCaptured : false, message: "Capture failed" });
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
}
|
callback({ hasCaptured : true, message: "Capture successful" });
|
||||||
})
|
})
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@@ -1,19 +0,0 @@
|
|||||||
import { createHash } from "crypto";
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Scale a value that is known to be in a range to a new range
|
|
||||||
* for instance map(50,0,100,1000,2000) will return 1500 as 50 is halfway between 0 and 100 and 1500 is halfway through 1000 and 2000
|
|
||||||
* @param {Number} value value to map
|
|
||||||
* @param {Number} oldMin minimum value of the number
|
|
||||||
* @param {Number} oldMax maximum value of the number
|
|
||||||
* @param {Number} newMin minimum value of the output
|
|
||||||
* @param {Number} newMax maximum value of the output
|
|
||||||
* @returns
|
|
||||||
*/
|
|
||||||
export function map(value, oldMin, oldMax, newMin, newMax) {
|
|
||||||
return ((value - oldMin) / (oldMax - oldMin)) * (newMax - newMin) + newMin;
|
|
||||||
}
|
|
||||||
|
|
||||||
export function sha256(password) {
|
|
||||||
return createHash('sha256').update(password).digest('hex');;
|
|
||||||
}
|
|
||||||
@@ -1,13 +1,25 @@
|
|||||||
/*
|
/*
|
||||||
This module manages the play area during the game, shrinking it over time based of some settings.
|
This module manages the play area during the game, shrinking it over time based of some settings.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
import { randomCirclePoint } from 'random-location'
|
import { randomCirclePoint } from 'random-location'
|
||||||
import { isInCircle } from './map_utils.js';
|
import { isInCircle } from './map_utils.js';
|
||||||
import { map } from './util.js';
|
|
||||||
import { playersBroadcast } from './team_socket.js';
|
import { playersBroadcast } from './team_socket.js';
|
||||||
import { secureAdminBroadcast } from './admin_socket.js';
|
import { secureAdminBroadcast } from './admin_socket.js';
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Scale a value that is known to be in a range to a new range
|
||||||
|
* for instance map(50,0,100,1000,2000) will return 1500 as 50 is halfway between 0 and 100 and 1500 is halfway through 1000 and 2000
|
||||||
|
* @param {Number} value value to map
|
||||||
|
* @param {Number} oldMin minimum value of the number
|
||||||
|
* @param {Number} oldMax maximum value of the number
|
||||||
|
* @param {Number} newMin minimum value of the output
|
||||||
|
* @param {Number} newMax maximum value of the output
|
||||||
|
* @returns
|
||||||
|
*/
|
||||||
|
function map(value, oldMin, oldMax, newMin, newMax) {
|
||||||
|
return ((value - oldMin) / (oldMax - oldMin)) * (newMax - newMin) + newMin;
|
||||||
|
}
|
||||||
|
|
||||||
export default {
|
export default {
|
||||||
//Setings storing where the zone will start, end and how it should evolve
|
//Setings storing where the zone will start, end and how it should evolve
|
||||||
//The zone will start by staying at its max value for reductionInterval minutes
|
//The zone will start by staying at its max value for reductionInterval minutes
|
||||||
|
|||||||
Reference in New Issue
Block a user