Remove out of zone penality + upgrades

This commit is contained in:
Sebastien Riviere
2025-09-03 23:10:50 +02:00
parent 062a69aae3
commit 51b99a699f
22 changed files with 429 additions and 620 deletions

View File

@@ -6,12 +6,12 @@ This module also exposes functions to send messages via socket to all admins
import { io } from "./index.js";
import game from "./game.js"
import zoneManager from "./zone_manager.js"
import penaltyController from "./penalty_controller.js";
import { playersBroadcast, sendUpdatedTeamInformations } from "./team_socket.js";
import { createHash } from "crypto";
import { config } from "dotenv";
config();
const ADMIN_PASSWORD_HASH = process.env.ADMIN_PASSWORD_HASH;
/**
@@ -27,163 +27,81 @@ export function secureAdminBroadcast(event, data) {
// Array of logged in sockets
let loggedInSockets = [];
export function initAdminSocketHandler() {
// Admin namespace
io.of("admin").on("connection", (socket) => {
// Flag to check if the user is logged in, defined for each socket
console.log("Connection of an admin");
let loggedIn = false;
socket.on("disconnect", () => {
console.log("Disconnection of an admin");
// Remove the socket from the logged in sockets array
loggedInSockets = loggedInSockets.filter(s => s !== socket.id);
loggedIn = false;
});
socket.on("logout", () => {
loggedInSockets = loggedInSockets.filter(s => s !== socket.id);
loggedIn = false;
})
// User is attempting to log in
socket.on("login", (password) => {
const hash = createHash('sha256').update(password).digest('hex');
if (hash === ADMIN_PASSWORD_HASH && !loggedIn) {
// Attempt successful
socket.emit("login_response", true);
loggedInSockets.push(socket.id);
loggedIn = true;
// Send the current state
socket.emit("game_state", {state: game.state, startDate: game.startDate})
// Other settings that need initialization
socket.emit("penalty_settings", penaltyController.settings)
socket.emit("game_settings", game.settings)
socket.emit("zone_settings", zoneManager.settings)
socket.emit("teams", game.teams);
socket.emit("game_state", {
state: game.state,
date: game.stateDate
});
socket.emit("current_zone", {
begin: zoneManager.getCurrentZone(),
end: zoneManager.getNextZone(),
endDate: zoneManager.currentZoneEndDate,
})
} else {
// Attempt unsuccessful
socket.emit("login_response", false);
});
socket.emit("settings", game.getSettings());
}
});
socket.on("set_game_settings", (settings) => {
if (!loggedIn) {
socket.emit("error", "Not logged in");
return;
}
if (!game.changeSettings(settings)) {
socket.emit("error", "Invalid settings");
socket.emit("game_settings", penaltyController.settings)
} else {
secureAdminBroadcast("game_settings", game.settings);
playersBroadcast("game_settings", game.settings);
}
socket.on("update_settings", (settings) => {
if (!loggedIn) return;
game.changeSettings(settings);
secureAdminBroadcast("settings", game.getSettings());
})
socket.on("set_zone_settings", (settings) => {
if (!loggedIn) {
socket.emit("error", "Not logged in");
return;
}
if (!zoneManager.changeSettings(settings)) {
socket.emit("error", "Error changing zone");
socket.emit("zone_settings", settings)
} else {
secureAdminBroadcast("zone_settings", settings)
}
})
socket.on("set_penalty_settings", (settings) => {
if (!loggedIn) {
socket.emit("error", "Not logged in");
return;
}
if (!penaltyController.updateSettings(settings)) {
socket.emit("error", "Invalid settings");
socket.emit("penalty_settings", penaltyController.settings)
} else {
secureAdminBroadcast("penalty_settings", penaltyController.settings)
}
})
// User is attempting to add a new team
socket.on("add_team", (teamName) => {
if (!loggedIn) {
socket.emit("error", "Not logged in");
return;
}
if (game.addTeam(teamName)) {
secureAdminBroadcast("teams", game.teams);
} else {
socket.emit("error", "Error adding team");
}
if (!loggedIn) return;
game.addTeam(teamName);
secureAdminBroadcast("teams", game.teams);
});
// User is attempting to remove a team
socket.on("remove_team", (teamId) => {
if (!loggedIn) {
socket.emit("error", "Not logged in");
return;
}
if (game.removeTeam(teamId)) {
secureAdminBroadcast("teams", game.teams);
} else {
socket.emit("error", "Error removing team");
}
if (!loggedIn) return;
game.removeTeam(teamId);
secureAdminBroadcast("teams", game.teams);
});
// User is attempting to change the game state
socket.on("change_state", (state) => {
if (!loggedIn) {
socket.emit("error", "Not logged in");
return;
}
if (!game.setState(state)) {
socket.emit("error", "Error setting state");
}
if (!loggedIn) return;
game.setState(state);
});
// Use is sending a new list containing the new order of the teams
// Note that we never check if the new order contains the same teams as the old order, so it behaves more like a setTeams function
// But the frontend should always send the same teams in a different order
socket.on("reorder_teams", (newOrder) => {
if (!loggedIn) {
socket.emit("error", "Not logged in");
return;
}
if (game.reorderTeams(newOrder)) {
secureAdminBroadcast("teams", game.teams);
game.teams.forEach(t => sendUpdatedTeamInformations(t.id))
} else {
socket.emit("error", "Error reordering teams");
}
if (!loggedIn) return;
game.reorderTeams(newOrder);
secureAdminBroadcast("teams", game.teams);
game.teams.forEach(t => sendUpdatedTeamInformations(t.id));
});
socket.on("update_team", (teamId, newTeam) => {
if (!loggedIn) {
socket.emit("error", "Not logged in");
return;
}
if (game.updateTeam(teamId, newTeam)) {
secureAdminBroadcast("teams", game.teams);
sendUpdatedTeamInformations(teamId)
sendUpdatedTeamInformations(game.getTeam(teamId).chased)
}
if (!loggedIn) return;
game.updateTeam(teamId, newTeam);
secureAdminBroadcast("teams", game.teams);
sendUpdatedTeamInformations(teamId);
sendUpdatedTeamInformations(game.getTeam(teamId).chased);
})
// Request an update of the team list
// We only reply to the sender to prevent spam
socket.on("get_teams", () => {
if (!loggedIn) {
socket.emit("error", "Not logged in");
return;
}
socket.emit("teams", game.teams);
});
});
}