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https://git.rezel.net/LudoTech/traque.git
synced 2026-02-09 10:20:16 +01:00
send zone info on socket connexion
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@@ -46,6 +46,11 @@ export function initAdminSocketHandler() {
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socket.emit("game_state", game.state)
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socket.emit("game_state", game.state)
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//Other settings that need initialization
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//Other settings that need initialization
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socket.emit("zone_settings", game.zone.zoneSettings)
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socket.emit("zone_settings", game.zone.zoneSettings)
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socket.emit("zone", game.zone.currentZone)
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socket.emit("new_zone", {
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begin: game.zone.currentStartZone,
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end: game.zone.nextZone
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})
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} else {
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} else {
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//Attempt unsuccessful
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//Attempt unsuccessful
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@@ -1,3 +1,4 @@
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import { secureAdminBroadcast } from "./admin_socket.js";
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import { penaltyController } from "./index.js";
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import { penaltyController } from "./index.js";
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import { isInCircle } from "./map_utils.js";
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import { isInCircle } from "./map_utils.js";
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import { playersBroadcast, sendUpdatedTeamInformations } from "./team_socket.js";
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import { playersBroadcast, sendUpdatedTeamInformations } from "./team_socket.js";
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@@ -38,6 +39,14 @@ export default class Game {
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this.zone.reset();
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this.zone.reset();
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penaltyController.stop();
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penaltyController.stop();
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}
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}
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//Game reset
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if(newState == GameState.SETUP) {
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for(let team of this.teams) {
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team.penalties = 0;
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team.captured = false;
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}
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this.updateTeamChasing();
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}
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this.state = newState;
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this.state = newState;
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return true;
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return true;
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}
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}
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@@ -111,6 +120,7 @@ export default class Game {
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this.getTeam(firstTeam).chased = previousTeam;
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this.getTeam(firstTeam).chased = previousTeam;
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this.getTeam(previousTeam).chasing = firstTeam;
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this.getTeam(previousTeam).chasing = firstTeam;
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this.getTeam(previousTeam).enemyName = this.getTeam(firstTeam).name;
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this.getTeam(previousTeam).enemyName = this.getTeam(firstTeam).name;
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secureAdminBroadcast("teams", this.teams)
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return true;
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return true;
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}
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}
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@@ -75,6 +75,11 @@ export function initTeamSocket() {
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sendUpdatedTeamInformations(loginTeamId);
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sendUpdatedTeamInformations(loginTeamId);
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socket.emit("login_response", true);
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socket.emit("login_response", true);
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socket.emit("game_state", game.state)
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socket.emit("game_state", game.state)
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socket.emit("zone", game.zone.currentZone)
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socket.emit("new_zone", {
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begin: game.zone.currentStartZone,
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end: game.zone.nextZone
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})
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});
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});
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socket.on("logout", () => {
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socket.on("logout", () => {
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