Implemented player login

This commit is contained in:
Quentin Roussel
2024-03-26 03:35:19 +01:00
parent b23d2a63e6
commit 7d75e91c80
16 changed files with 182 additions and 130 deletions

View File

@@ -1,30 +1,22 @@
"use client";
import { createContext, useContext, useEffect, useState } from "react";
import { createContext, useContext, useState } from "react";
import { useSocket } from "./socketContext";
import { useSocketListener } from "@/hook/useSocketListener";
const adminContext = createContext();
const AdminConnexionProvider = ({ children }) => {
const [loggedIn, setLoggedIn] = useState(false);
const { adminSocket } = useSocket();
function login(password) {
adminSocket.emit("login", password);
}
useEffect(() => {
function updateLoginStatus(status) {
setLoggedIn(status);
}
adminSocket.on("login_response", updateLoginStatus);
return () => {
adminSocket.off("login_response", updateLoginStatus);
};
}, []);
useSocketListener(adminSocket, "login_response", setLoggedIn);
return (
<adminContext.Provider value={{ login, loggedIn }}>
{children}
{children}
</adminContext.Provider>
);
}
@@ -33,5 +25,5 @@ function useAdminConnexion() {
return useContext(adminContext);
}
export { AdminConnexionProvider, useAdminConnexion};
export { AdminConnexionProvider, useAdminConnexion };

View File

@@ -1,11 +1,26 @@
"use client";
import { createContext, useContext, useState } from "react";
import { createContext, useContext, useEffect, useState } from "react";
import { useSocket } from "./socketContext";
import { useSocketListener } from "@/hook/useSocketListener";
import { useAdminConnexion } from "./adminConnexionContext";
const adminContext = createContext();
function AdminProvider({children}) {
const [teams, setTeams] = useState([]);
const [started, setStarted] = useState(false);
const { adminSocket } = useSocket();
const {loggedIn} = useAdminConnexion();
//Send a request to get the teams when the user logs in
useEffect(() => {
adminSocket.emit("get_teams");
}, [loggedIn]);
//Bind listeners to update the team list and the game status on socket message
useSocketListener(adminSocket, "teams", setTeams);
useSocketListener(adminSocket, "game_started", setStarted);
return (
<adminContext.Provider value={{teams, setTeams, started, setStarted}}>
{children}

View File

@@ -4,16 +4,16 @@ import { createContext, useContext } from "react";
const { io } = require("socket.io-client");
const SOCKET_URL = "http://localhost:3000";
const USER_SOCKET_URL = SOCKET_URL + "/user";
const USER_SOCKET_URL = SOCKET_URL + "/player";
const ADMIN_SOCKET_URL = SOCKET_URL + "/admin";
export const userSocket = io(USER_SOCKET_URL);
export const teamSocket = io(USER_SOCKET_URL);
export const adminSocket = io(ADMIN_SOCKET_URL);
export const SocketContext = createContext();
export default function SocketProvider({ children }) {
return (
<SocketContext.Provider value={{userSocket, adminSocket}}>{children}</SocketContext.Provider>
<SocketContext.Provider value={{teamSocket, adminSocket}}>{children}</SocketContext.Provider>
);
}

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@@ -0,0 +1,31 @@
"use client";
import { createContext, useContext, useState } from "react";
import { useSocket } from "./socketContext";
import { useSocketListener } from "@/hook/useSocketListener";
const teamConnexionContext = createContext();
const TeamConnexionProvider = ({ children }) => {
const [loggedIn, setLoggedIn] = useState(false);
const [teamId, setTeamId] = useState(null);
const { teamSocket } = useSocket();
function login(id) {
teamSocket.emit("login", id);
setTeamId(id);
}
useSocketListener(teamSocket, "login_response", setLoggedIn);
return (
<teamConnexionContext.Provider value={{ teamId, login, loggedIn }}>
{children}
</teamConnexionContext.Provider>
);
}
function useTeamConnexion() {
return useContext(teamConnexionContext);
}
export { TeamConnexionProvider, useTeamConnexion};

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@@ -0,0 +1,36 @@
"use client";
import { useLocation } from "@/hook/useLocation";
import { useSocketListener } from "@/hook/useSocketListener";
import { createContext, useContext, useEffect, useState } from "react";
import { useSocket } from "./socketContext";
import { useTeamConnexion } from "./teamConnexionContext";
const teamContext = createContext()
function TeamProvider({children}) {
const [enemyPosition, setEnemyPosition] = useState();
const currentPosition = useLocation(10000);
const {teamSocket} = useSocket();
const {loggedIn} = useTeamConnexion();
useSocketListener(teamSocket, "enemy_position", setEnemyPosition);
//Send the current position to the server when the user is logged in
useEffect(() => {
console.log("sending position", currentPosition);
if(loggedIn) {
teamSocket.emit("update_position", currentPosition);
}
}, [loggedIn, currentPosition]);
return (
<teamContext.Provider value={{enemyPosition, currentPosition}}>
{children}
</teamContext.Provider>
);
}
function useTeamContext() {
return useContext(teamContext);
}
export { TeamProvider, useTeamContext };