Implemented player login

This commit is contained in:
Quentin Roussel
2024-03-26 03:35:19 +01:00
parent b23d2a63e6
commit 7d75e91c80
16 changed files with 182 additions and 130 deletions

View File

@@ -0,0 +1,36 @@
"use client";
import { useLocation } from "@/hook/useLocation";
import { useSocketListener } from "@/hook/useSocketListener";
import { createContext, useContext, useEffect, useState } from "react";
import { useSocket } from "./socketContext";
import { useTeamConnexion } from "./teamConnexionContext";
const teamContext = createContext()
function TeamProvider({children}) {
const [enemyPosition, setEnemyPosition] = useState();
const currentPosition = useLocation(10000);
const {teamSocket} = useSocket();
const {loggedIn} = useTeamConnexion();
useSocketListener(teamSocket, "enemy_position", setEnemyPosition);
//Send the current position to the server when the user is logged in
useEffect(() => {
console.log("sending position", currentPosition);
if(loggedIn) {
teamSocket.emit("update_position", currentPosition);
}
}, [loggedIn, currentPosition]);
return (
<teamContext.Provider value={{enemyPosition, currentPosition}}>
{children}
</teamContext.Provider>
);
}
function useTeamContext() {
return useContext(teamContext);
}
export { TeamProvider, useTeamContext };