Implemented player login

This commit is contained in:
Quentin Roussel
2024-03-26 03:35:19 +01:00
parent b23d2a63e6
commit 7d75e91c80
16 changed files with 182 additions and 130 deletions

View File

@@ -1,28 +1,14 @@
import { useAdminContext } from "@/context/adminContext";
import { useSocket } from "@/context/socketContext";
import { Underdog } from "next/font/google";
const { useEffect, useState } = require("react");
export default function useAdmin(){
const {teams, setTeams, started, setStarted} = useAdminContext();
const {teams, started} = useAdminContext();
const {adminSocket} = useSocket();
function pollTeams() {
adminSocket.emit("get_teams");
}
useEffect(() => {
pollTeams();
}, []);
useEffect(() => {
adminSocket.emit("get_teams");
adminSocket.on("teams", setTeams);
return () => {
adminSocket.off("teams", setTeams);
}
}, []);
function getTeam(teamId) {
return teams.find(team => team.id === teamId);
}
@@ -56,13 +42,6 @@ export default function useAdmin(){
adminSocket.emit("stop_game");
}
useState(() => {
adminSocket.on("game_started", setStarted);
return () => {
adminSocket.off("game_started", setStarted);
}
}, []);
return { teams, started, pollTeams, getTeam, getTeamName, reorderTeams, addTeam, removeTeam, startGame, stopGame, setTeamName };
}

View File

@@ -1,61 +1,17 @@
"use client";
import { useSocket } from "@/context/socketContext";
import { useEffect, useState } from "react";
import { useTeamConnexion } from "@/context/teamConnexionContext";
import { useTeamContext } from "@/context/teamContext";
export default function useGame() {
const {userSocket} = useSocket();
const [loggedIn, setLoggedIn] = useState(false);
const [teamId, setTeamId] = useState(null);
const [enemyPosition, setEnemyPosition] = useState([0, 0]);
const [currentPosition, setCurrentPosition] = useState([0, 0]);
function updateCurrentPosition(position) {
setCurrentPosition(position);
userSocket.emit("update_position", position);
}
const {teamSocket} = useSocket();
const {loggedIn, login, teamId} = useTeamConnexion();
const {currentPosition, enemyPosition} = useTeamContext();
function sendCurrentPosition() {
userSocket.emit("send_position", currentPosition);
teamSocket.emit("send_position", currentPosition);
}
useEffect(() => {
function updateEnemyPosition(position) {
setEnemyPosition(position);
}
userSocket.on("enemy_position", updateEnemyPosition);
return () => {
userSocket.off("enemy_position", updateEnemyPosition);
}
}, []);
function login(teamId) {
setTeamId(teamId);
userSocket.emit("login", teamId);
}
useEffect(() => {
function updateLoginStatus(status) {
setLoggedIn(status);
}
userSocket.on("login_reponse", updateLoginStatus);
return () => {
userSocket.off("login_response", updateLoginStatus);
}
}, []);
useEffect(() => {
function udpate() {
console.log("update")
const position = navigator.geolocation.getCurrentPosition((position) => {
updateCurrentPosition([position.coords.latitude, position.coords.longitude]);
}, () => { }, { enableHighAccuracy: true, timeout: Infinity, maximumAge: 0 });
}
setInterval(udpate, 1000);
return () => {
clearInterval(udpate);
}
}, []);
return { updateCurrentPosition, sendCurrentPosition, login, enemyPosition, currentPosition, loggedIn, teamId };
return { sendCurrentPosition, login, enemyPosition, currentPosition, loggedIn, teamId };
}

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@@ -0,0 +1,21 @@
"use client";
import { useEffect, useState } from "react";
/**
* A hook that returns the location of the user and updates it periodically
* @returns {Object} The location of the user
*/
export function useLocation(interval) {
const [location, setLocation] = useState();
useEffect(() => {
function update() {
navigator.geolocation.getCurrentPosition((position) => {
setLocation([position.coords.latitude, position.coords.longitude]);
setTimeout(update, interval);
}, () => { }, { enableHighAccuracy: true, timeout: Infinity, maximumAge: 0 });
}
update();
}, []);
return location;
}

View File

@@ -0,0 +1,10 @@
import { useState } from "react";
export function useSocketListener(socket, event, callback) {
return useState(() => {
socket.on(event, callback);
return () => {
socket.off(event, callback);
}
}, []);
}