Implemented player login

This commit is contained in:
Quentin Roussel
2024-03-26 03:35:19 +01:00
parent b23d2a63e6
commit 7d75e91c80
16 changed files with 182 additions and 130 deletions

View File

@@ -1,5 +1,3 @@
import { Socket } from "socket.io";
export default class Game {
constructor() {
this.teams = [];
@@ -31,7 +29,8 @@ export default class Game {
chased: null,
currentLocation: [0, 0],
lastSentLocation: [0, 0],
enemyLocation: [0, 0]
enemyLocation: [0, 0],
sockets: []
});
this.updateTeamChasing();
return true;

View File

@@ -158,7 +158,9 @@ io.of("player").on("connection", (socket) => {
socket.on("disconnect", () => {
console.log("user disconnected");
game.getTeam(teamId).sockets = game.getTeam(teamId).sockets.filter(s => s !== socket.id);
if(teamId !== null && game.getTeam(teamId) !== undefined){
game.getTeam(teamId).sockets = game.getTeam(teamId).sockets.filter(s => s !== socket.id);
}
});
socket.on("login", (teamId) => {
@@ -175,7 +177,6 @@ io.of("player").on("connection", (socket) => {
});
socket.on("send_position", () => {
console.log("send_position", position);
game.sendLocation(teamId);
game.getTeam(teamId).sockets.forEach(s => {
io.of("player").to(s).emit("enemy_position", game.getTeam(teamId).enemyLocation);

View File

@@ -1,13 +0,0 @@
"use client"
import LoginForm from "@/components/team/loginForm";
export default function Home() {
function login(teamId) {
console.log(teamId);
}
return (
<div>
<LoginForm title={"Team login"} placeholder={"team ID"} buttonText={"Login"} onSubmit={login}/>
</div>
);
}

View File

@@ -0,0 +1,12 @@
import { TeamConnexionProvider } from "@/context/teamConnexionContext";
import { TeamProvider } from "@/context/teamContext";
export default function AdminLayout({ children}) {
return (
<TeamConnexionProvider>
<TeamProvider>
{children}
</TeamProvider>
</TeamConnexionProvider>
)
}

View File

@@ -0,0 +1,19 @@
"use client"
import LoginForm from "@/components/team/loginForm";
import useGame from "@/hook/useGame";
import { redirect } from "next/navigation";
import { useEffect } from "react";
export default function Home() {
const { login, loggedIn } = useGame();
useEffect(() => {
if (loggedIn) {
redirect("/team/track");
}
}, [loggedIn]);
return (
<div>
<LoginForm title={"Team login"} placeholder={"team ID"} buttonText={"Login"} onSubmit={(value) => login(parseInt(value))}/>
</div>
);
}

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@@ -1,8 +1,9 @@
"use client";
import Button from '@/components/util/button';
import useGame from '@/hook/useGame';
import dynamic from 'next/dynamic';
import { redirect } from 'next/navigation';
import React, { useEffect } from 'react'
import useGame from '../../hook/useGame';
//Load the map without SSR
const LiveMap = dynamic(() => import('@/components/team/map'), {
@@ -10,7 +11,12 @@ const LiveMap = dynamic(() => import('@/components/team/map'), {
});
export default function Track() {
const { currentPosition, enemyPosition, updateCurrentPosition, sendCurrentPosition } = useGame();
const { currentPosition, enemyPosition, loggedIn, sendCurrentPosition } = useGame();
useEffect(() => {
if (!loggedIn) {
redirect("/team");
}
}, [loggedIn]);
return (

View File

@@ -7,12 +7,14 @@ import "leaflet/dist/leaflet.css";
const DEFAULT_ZOOM = 17;
// Pan to the center of the map when the position of the user is updated for the first time
function MapPan(props) {
const map = useMap();
const [initialized, setInitialized] = useState(false);
useEffect(() => {
if(!initialized && JSON.stringify(props.center) != "[0,0]") {
if(!initialized && props.center) {
map.flyTo(props.center, DEFAULT_ZOOM);
setInitialized(true)
}
@@ -22,20 +24,6 @@ function MapPan(props) {
}
export default function LiveMap({enemyPosition, currentPosition, ...props}) {
const [positionSet, setPositionSet] = useState(false);
useEffect(() => {
if(!positionSet && JSON.stringify(currentPosition) != "[0,0]") {
setPositionSet(true);
}
}, [currentPosition]);
const [enemyPositionSet, setEnemyPositionSet] = useState(false);
useEffect(() => {
if(!enemyPositionSet && JSON.stringify(enemyPosition) != "[0,0]") {
setEnemyPositionSet(true);
}
}, [enemyPosition]);
return (
<MapContainer {...props} center={[0,0]} zoom={0} scrollWheelZoom={true}>
@@ -43,7 +31,7 @@ export default function LiveMap({enemyPosition, currentPosition, ...props}) {
attribution='&copy; <a href="https://www.openstreetmap.org/copyright">OpenStreetMap</a> contributors'
url="https://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png"
/>
{positionSet && <Marker position={currentPosition} icon={new L.Icon({
{currentPosition && <Marker position={currentPosition} icon={new L.Icon({
iconUrl: '/icons/location.png',
iconSize: [41, 41],
iconAnchor: [12, 41],
@@ -54,7 +42,7 @@ export default function LiveMap({enemyPosition, currentPosition, ...props}) {
Votre position
</Popup>
</Marker>}
{enemyPositionSet && <Marker position={enemyPosition} icon={new L.Icon({
{enemyPosition && <Marker position={enemyPosition} icon={new L.Icon({
iconUrl: '/icons/target.png',
iconSize: [41, 41],
iconAnchor: [12, 41],

View File

@@ -1,30 +1,22 @@
"use client";
import { createContext, useContext, useEffect, useState } from "react";
import { createContext, useContext, useState } from "react";
import { useSocket } from "./socketContext";
import { useSocketListener } from "@/hook/useSocketListener";
const adminContext = createContext();
const AdminConnexionProvider = ({ children }) => {
const [loggedIn, setLoggedIn] = useState(false);
const { adminSocket } = useSocket();
function login(password) {
adminSocket.emit("login", password);
}
useEffect(() => {
function updateLoginStatus(status) {
setLoggedIn(status);
}
adminSocket.on("login_response", updateLoginStatus);
return () => {
adminSocket.off("login_response", updateLoginStatus);
};
}, []);
useSocketListener(adminSocket, "login_response", setLoggedIn);
return (
<adminContext.Provider value={{ login, loggedIn }}>
{children}
{children}
</adminContext.Provider>
);
}
@@ -33,5 +25,5 @@ function useAdminConnexion() {
return useContext(adminContext);
}
export { AdminConnexionProvider, useAdminConnexion};
export { AdminConnexionProvider, useAdminConnexion };

View File

@@ -1,11 +1,26 @@
"use client";
import { createContext, useContext, useState } from "react";
import { createContext, useContext, useEffect, useState } from "react";
import { useSocket } from "./socketContext";
import { useSocketListener } from "@/hook/useSocketListener";
import { useAdminConnexion } from "./adminConnexionContext";
const adminContext = createContext();
function AdminProvider({children}) {
const [teams, setTeams] = useState([]);
const [started, setStarted] = useState(false);
const { adminSocket } = useSocket();
const {loggedIn} = useAdminConnexion();
//Send a request to get the teams when the user logs in
useEffect(() => {
adminSocket.emit("get_teams");
}, [loggedIn]);
//Bind listeners to update the team list and the game status on socket message
useSocketListener(adminSocket, "teams", setTeams);
useSocketListener(adminSocket, "game_started", setStarted);
return (
<adminContext.Provider value={{teams, setTeams, started, setStarted}}>
{children}

View File

@@ -4,16 +4,16 @@ import { createContext, useContext } from "react";
const { io } = require("socket.io-client");
const SOCKET_URL = "http://localhost:3000";
const USER_SOCKET_URL = SOCKET_URL + "/user";
const USER_SOCKET_URL = SOCKET_URL + "/player";
const ADMIN_SOCKET_URL = SOCKET_URL + "/admin";
export const userSocket = io(USER_SOCKET_URL);
export const teamSocket = io(USER_SOCKET_URL);
export const adminSocket = io(ADMIN_SOCKET_URL);
export const SocketContext = createContext();
export default function SocketProvider({ children }) {
return (
<SocketContext.Provider value={{userSocket, adminSocket}}>{children}</SocketContext.Provider>
<SocketContext.Provider value={{teamSocket, adminSocket}}>{children}</SocketContext.Provider>
);
}

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@@ -0,0 +1,31 @@
"use client";
import { createContext, useContext, useState } from "react";
import { useSocket } from "./socketContext";
import { useSocketListener } from "@/hook/useSocketListener";
const teamConnexionContext = createContext();
const TeamConnexionProvider = ({ children }) => {
const [loggedIn, setLoggedIn] = useState(false);
const [teamId, setTeamId] = useState(null);
const { teamSocket } = useSocket();
function login(id) {
teamSocket.emit("login", id);
setTeamId(id);
}
useSocketListener(teamSocket, "login_response", setLoggedIn);
return (
<teamConnexionContext.Provider value={{ teamId, login, loggedIn }}>
{children}
</teamConnexionContext.Provider>
);
}
function useTeamConnexion() {
return useContext(teamConnexionContext);
}
export { TeamConnexionProvider, useTeamConnexion};

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@@ -0,0 +1,36 @@
"use client";
import { useLocation } from "@/hook/useLocation";
import { useSocketListener } from "@/hook/useSocketListener";
import { createContext, useContext, useEffect, useState } from "react";
import { useSocket } from "./socketContext";
import { useTeamConnexion } from "./teamConnexionContext";
const teamContext = createContext()
function TeamProvider({children}) {
const [enemyPosition, setEnemyPosition] = useState();
const currentPosition = useLocation(10000);
const {teamSocket} = useSocket();
const {loggedIn} = useTeamConnexion();
useSocketListener(teamSocket, "enemy_position", setEnemyPosition);
//Send the current position to the server when the user is logged in
useEffect(() => {
console.log("sending position", currentPosition);
if(loggedIn) {
teamSocket.emit("update_position", currentPosition);
}
}, [loggedIn, currentPosition]);
return (
<teamContext.Provider value={{enemyPosition, currentPosition}}>
{children}
</teamContext.Provider>
);
}
function useTeamContext() {
return useContext(teamContext);
}
export { TeamProvider, useTeamContext };

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@@ -1,28 +1,14 @@
import { useAdminContext } from "@/context/adminContext";
import { useSocket } from "@/context/socketContext";
import { Underdog } from "next/font/google";
const { useEffect, useState } = require("react");
export default function useAdmin(){
const {teams, setTeams, started, setStarted} = useAdminContext();
const {teams, started} = useAdminContext();
const {adminSocket} = useSocket();
function pollTeams() {
adminSocket.emit("get_teams");
}
useEffect(() => {
pollTeams();
}, []);
useEffect(() => {
adminSocket.emit("get_teams");
adminSocket.on("teams", setTeams);
return () => {
adminSocket.off("teams", setTeams);
}
}, []);
function getTeam(teamId) {
return teams.find(team => team.id === teamId);
}
@@ -56,13 +42,6 @@ export default function useAdmin(){
adminSocket.emit("stop_game");
}
useState(() => {
adminSocket.on("game_started", setStarted);
return () => {
adminSocket.off("game_started", setStarted);
}
}, []);
return { teams, started, pollTeams, getTeam, getTeamName, reorderTeams, addTeam, removeTeam, startGame, stopGame, setTeamName };
}

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@@ -1,61 +1,17 @@
"use client";
import { useSocket } from "@/context/socketContext";
import { useEffect, useState } from "react";
import { useTeamConnexion } from "@/context/teamConnexionContext";
import { useTeamContext } from "@/context/teamContext";
export default function useGame() {
const {userSocket} = useSocket();
const [loggedIn, setLoggedIn] = useState(false);
const [teamId, setTeamId] = useState(null);
const [enemyPosition, setEnemyPosition] = useState([0, 0]);
const [currentPosition, setCurrentPosition] = useState([0, 0]);
function updateCurrentPosition(position) {
setCurrentPosition(position);
userSocket.emit("update_position", position);
}
const {teamSocket} = useSocket();
const {loggedIn, login, teamId} = useTeamConnexion();
const {currentPosition, enemyPosition} = useTeamContext();
function sendCurrentPosition() {
userSocket.emit("send_position", currentPosition);
teamSocket.emit("send_position", currentPosition);
}
useEffect(() => {
function updateEnemyPosition(position) {
setEnemyPosition(position);
}
userSocket.on("enemy_position", updateEnemyPosition);
return () => {
userSocket.off("enemy_position", updateEnemyPosition);
}
}, []);
function login(teamId) {
setTeamId(teamId);
userSocket.emit("login", teamId);
}
useEffect(() => {
function updateLoginStatus(status) {
setLoggedIn(status);
}
userSocket.on("login_reponse", updateLoginStatus);
return () => {
userSocket.off("login_response", updateLoginStatus);
}
}, []);
useEffect(() => {
function udpate() {
console.log("update")
const position = navigator.geolocation.getCurrentPosition((position) => {
updateCurrentPosition([position.coords.latitude, position.coords.longitude]);
}, () => { }, { enableHighAccuracy: true, timeout: Infinity, maximumAge: 0 });
}
setInterval(udpate, 1000);
return () => {
clearInterval(udpate);
}
}, []);
return { updateCurrentPosition, sendCurrentPosition, login, enemyPosition, currentPosition, loggedIn, teamId };
return { sendCurrentPosition, login, enemyPosition, currentPosition, loggedIn, teamId };
}

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@@ -0,0 +1,21 @@
"use client";
import { useEffect, useState } from "react";
/**
* A hook that returns the location of the user and updates it periodically
* @returns {Object} The location of the user
*/
export function useLocation(interval) {
const [location, setLocation] = useState();
useEffect(() => {
function update() {
navigator.geolocation.getCurrentPosition((position) => {
setLocation([position.coords.latitude, position.coords.longitude]);
setTimeout(update, interval);
}, () => { }, { enableHighAccuracy: true, timeout: Infinity, maximumAge: 0 });
}
update();
}, []);
return location;
}

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@@ -0,0 +1,10 @@
import { useState } from "react";
export function useSocketListener(socket, event, callback) {
return useState(() => {
socket.on(event, callback);
return () => {
socket.off(event, callback);
}
}, []);
}