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Améliorations mineures
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traque-back/images/missing_image.jpg
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traque-back/images/missing_image.jpg
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@@ -61,23 +61,25 @@ export function initPhotoUpload() {
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//App handler for serving the photo of a team given its secret ID
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app.get("/photo/my", (req, res) => {
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let team = game.getTeam(Number(req.query.team));
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const imagePath = path.join(process.cwd(), UPLOAD_DIR, team.id.toString());
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if (team) {
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res.set("Content-Type", "image/png")
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res.set("Access-Control-Allow-Origin", "*");
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res.sendFile(process.cwd() + "/" + UPLOAD_DIR + "/" + team.id);
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res.sendFile(fs.existsSync(imagePath) ? imagePath : path.join(process.cwd(), "images", "missing_image.jpg"));
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} else {
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res.send(400, "Team not found")
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res.status(400).send("Team not found")
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}
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})
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//App handler for serving the photo of the team chased by the team given by its secret ID
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app.get("/photo/enemy", (req, res) => {
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let team = game.getTeam(Number(req.query.team));
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const imagePath = path.join(process.cwd(), UPLOAD_DIR, team.chasing.toString());
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if (team) {
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res.set("Content-Type", "image/png")
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res.set("Access-Control-Allow-Origin", "*");
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res.sendFile(process.cwd() + "/" + UPLOAD_DIR + "/" + team.chasing);
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res.sendFile(fs.existsSync(imagePath) ? imagePath : path.join(process.cwd(), "images", "missing_image.jpg"));
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} else {
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res.send(400, "Team not found")
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res.status(400).send("Team not found")
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}
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})
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}
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@@ -73,24 +73,26 @@ export function initTeamSocket() {
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logoutPlayer(socket.id)
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});
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socket.on("login", (loginTeamId) => {
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socket.on("login", (loginTeamId, callback) => {
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if (game.getTeam(loginTeamId) === undefined) {
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socket.emit("login_response", false);
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return;
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callback({ isLoggedIn : false, message: "Login denied"});
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} else {
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logoutPlayer(socket.id)
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teamId = loginTeamId;
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let team = game.getTeam(loginTeamId);
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team.sockets.push(socket.id);
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sendUpdatedTeamInformations(loginTeamId);
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socket.emit("login_response", true);
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socket.emit("game_state", game.state)
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socket.emit("game_settings", game.settings)
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socket.emit("zone", zone.currentZone)
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socket.emit("new_zone", {
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begin: zone.currentStartZone,
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end: zone.nextZone
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})
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callback({ isLoggedIn : true, message: "Logged in"});
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}
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logoutPlayer(socket.id)
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teamId = loginTeamId;
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let team = game.getTeam(loginTeamId);
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team.sockets.push(socket.id);
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sendUpdatedTeamInformations(loginTeamId);
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socket.emit("login_response", true);
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socket.emit("game_state", game.state)
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socket.emit("game_settings", game.settings)
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socket.emit("zone", zone.currentZone)
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socket.emit("new_zone", {
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begin: zone.currentStartZone,
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end: zone.nextZone
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})
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});
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socket.on("logout", () => {
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