mirror of
https://git.rezel.net/LudoTech/traque.git
synced 2026-02-09 10:20:16 +01:00
chagned format of the penalty for not sending location
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@@ -1,4 +1,5 @@
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import { isInCircle } from "./map_utils.js";
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import { isInCircle } from "./map_utils.js";
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import { sendUpdatedTeamInformations } from "./team_socket.js";
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import { ZoneManager } from "./zone_manager.js";
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import { ZoneManager } from "./zone_manager.js";
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export const GameState = {
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export const GameState = {
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@@ -56,7 +57,7 @@ export default class Game {
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chased: null,
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chased: null,
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currentLocation: null,
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currentLocation: null,
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lastSentLocation: null,
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lastSentLocation: null,
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lastSentLocationDate: null,
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locationSendDeadline: null,
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enemyLocation: null,
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enemyLocation: null,
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captureCode: this.createCaptureCode(),
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captureCode: this.createCaptureCode(),
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sockets: [],
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sockets: [],
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@@ -140,6 +141,8 @@ export default class Game {
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initLastSentLocations() {
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initLastSentLocations() {
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for(let team of this.teams) {
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for(let team of this.teams) {
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team.lastSentLocation = team.currentLocation;
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team.lastSentLocation = team.currentLocation;
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team.locationSendDeadline = Number(new Date()) + process.env.ALLOWED_TIME_BETWEEN_POSITION_UPDATE_IN_MINUTES * 60 * 1000;
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sendUpdatedTeamInformations(team.id);
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}
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}
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}
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}
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@@ -148,7 +151,7 @@ export default class Game {
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if(team == undefined) {
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if(team == undefined) {
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return false;
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return false;
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}
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}
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team.lastSentLocationDate = new Date();
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team.locationSendDeadline = Number(new Date()) + process.env.ALLOWED_TIME_BETWEEN_POSITION_UPDATE_IN_MINUTES * 60 * 1000;
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team.lastSentLocation = team.currentLocation;
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team.lastSentLocation = team.currentLocation;
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if(this.getTeam(team.chasing) != null) {
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if(this.getTeam(team.chasing) != null) {
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team.enemyLocation = this.getTeam(team.chasing).lastSentLocation;
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team.enemyLocation = this.getTeam(team.chasing).lastSentLocation;
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@@ -78,11 +78,11 @@ export class PenaltyController {
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this.game.teams.forEach((team) => {
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this.game.teams.forEach((team) => {
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//If the team has not sent their location for more than the allowed period, automatically send it and add a penalty
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//If the team has not sent their location for more than the allowed period, automatically send it and add a penalty
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if (team.captured) { return }
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if (team.captured) { return }
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if(team.lastSentLocationDate == null) {
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if(team.locationSendDeadline == null) {
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team.lastSentLocationDate = new Date();
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team.locationSendDeadline = Number(new Date()) + process.env.ALLOWED_TIME_BETWEEN_POSITION_UPDATE_IN_MINUTES * 60 * 1000;
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return;
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return;
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}
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}
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if (new Date() - team.lastSentLocationDate > process.env.ALLOWED_TIME_BETWEEN_POSITION_UPDATE_IN_MINUTES * 60 * 1000) {
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if (new Date() > team.locationSendDeadline) {
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this.addPenalty(team.id);
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this.addPenalty(team.id);
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this.game.sendLocation(team.id);
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this.game.sendLocation(team.id);
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sendUpdatedTeamInformations(team.id);
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sendUpdatedTeamInformations(team.id);
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@@ -42,7 +42,7 @@ export function sendUpdatedTeamInformations(teamId) {
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enemyLocation: team.enemyLocation,
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enemyLocation: team.enemyLocation,
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currentLocation: team.currentLocation,
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currentLocation: team.currentLocation,
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lastSentLocation: team.lastSentLocation,
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lastSentLocation: team.lastSentLocation,
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lastSentLocationDate: team.lastSentLocationDate,
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locationSendDeadline: team.locationSendDeadline,
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captureCode: team.captureCode,
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captureCode: team.captureCode,
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startingArea: team.startingArea,
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startingArea: team.startingArea,
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ready: team.ready,
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ready: team.ready,
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@@ -104,7 +104,7 @@ export function initTeamSocket() {
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return;
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return;
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}
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}
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game.updateTeamChasing();
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game.updateTeamChasing();
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teamBroadcast(teamId, "update_team", { enemyLocation: team.enemyLocation });
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teamBroadcast(teamId, "update_team", { enemyLocation: team.enemyLocation,locationSendDeadline: team.locationSendDeadline });
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});
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});
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socket.on('capture', (captureCode) => {
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socket.on('capture', (captureCode) => {
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