game state handling in back end

This commit is contained in:
2024-03-28 23:33:51 +00:00
parent 3080d0ef03
commit 9afdd55248
2 changed files with 44 additions and 38 deletions

View File

@@ -1,15 +1,22 @@
const GameState = {
SETUP: "setup",
PLACEMENT: "placement",
PLAYING: "playing",
FINISHED: "finished"
}
export default class Game {
constructor() {
this.teams = [];
this.started = false;
this.state = GameState.SETUP;
}
start() {
this.started = true;
}
stop() {
this.started = false;
setState(newState) {
if(Object.values(GameState).indexOf(newState) == -1) {
return false;
}
this.state = newState;
return true;
}
getNewTeamId() {
@@ -35,7 +42,8 @@ export default class Game {
lastSentLocation: null,
enemyLocation: null,
captureCode: this.createCaptureCode(),
sockets: []
sockets: [],
startingArea: null
});
this.updateTeamChasing();
return true;
@@ -64,14 +72,25 @@ export default class Game {
return this.teams.find(t => t.id === teamId);
}
renameTeam(teamId, newName) {
let team = this.getTeam(teamId);
if(team == undefined) {
return false;
}
team.name = newName;
updateTeam(teamId, newTeam) {
this.teams = this.teams.map((t) => {
if(t.id == teamId) {
return {...t, ...newTeam}
}else {
return t;
}
})
console.log(this.teams)
return true;
}
// renameTeam(teamId, newName) {
// let team = this.getTeam(teamId);
// if(team == undefined) {
// return false;
// }
// team.name = newName;
// return true;
// }
updateLocation(teamId, location) {
let team = this.getTeam(teamId);

View File

@@ -64,6 +64,8 @@ io.of("admin").on("connection", (socket) => {
socket.emit("login_response", true);
loggedInSockets.push(socket.id);
loggedIn = true;
//Send the current state
socket.emit("game_state", game.state)
} else {
//Attempt unsuccessful
socket.emit("login_response", false);
@@ -96,29 +98,16 @@ io.of("admin").on("connection", (socket) => {
}
});
//User is attempting to start the game
socket.on("start_game", () => {
//User is attempting to change the game state
socket.on("change_state", (state) => {
if(!loggedIn) {
socket.emit("error", "Not logged in");
return;
}
if(game.start()) {
secureBroadcast("game_started", true);
if(game.setState(state)) {
secureBroadcast("game_state", game.state);
}else {
socket.emit("error", "Error starting game");
}
});
//User is attempting to stop the game
socket.on("stop_game", () => {
if(!loggedIn) {
socket.emit("error", "Not logged in");
return;
}
if(game.stop()) {
secureBroadcast("game_started", false);
}else {
socket.emit("error", "Error stopping game");
socket.emit("error", "Error setting state");
}
});
@@ -137,18 +126,15 @@ io.of("admin").on("connection", (socket) => {
}
});
//Change the name of a team given its id
socket.on("rename_team", (teamId, newName) => {
socket.on("update_team", (teamId, newTeam) => {
if(!loggedIn) {
socket.emit("error", "Not logged in");
return;
}
if(game.renameTeam(teamId, newName)) {
if(game.updateTeam(teamId, newTeam)) {
secureBroadcast("teams", game.teams);
} else {
socket.emit("error", "Error renaming team");
}
});
})
//Request an update of the team list
//We only reply to the sender to prevent spam
@@ -191,6 +177,7 @@ io.of("player").on("connection", (socket) => {
socket.emit("login_response", true);
socket.emit("enemy_position", team.enemyLocation);
socket.emit("live_location", team.currentLocation);
socket.emit("name", team.name);
});
socket.on("update_position", (position) => {