Corrections + admin full screen

This commit is contained in:
Sebastien Riviere
2025-09-18 01:27:44 +02:00
parent 0f64fc59f9
commit a2c4b5c540
24 changed files with 201 additions and 135 deletions

View File

@@ -58,7 +58,7 @@ export default function Display() {
// Activating geolocation tracking
useEffect(() => {
if (loggedIn && (gameState == GameState.SETUP || gameState == GameState.PLAYING || gameState == GameState.PLACEMENT) && !captured) {
if (loggedIn) {
startLocationTracking();
} else {
stopLocationTracking();
@@ -89,8 +89,9 @@ export default function Display() {
// Update the average speed
useEffect(() => {
const time = finishDate ? (finishDate - startDate) : timeSinceStart;
setAvgSpeed(distance/time);
const hours = (finishDate ? (finishDate - startDate) : timeSinceStart*1000) / 1000 / 3600;
const km = distance / 1000;
setAvgSpeed(Math.floor(km / hours * 10) / 10);
}, [distance, finishDate, timeSinceStart]);
function toggleCollapsible() {
@@ -172,11 +173,11 @@ export default function Display() {
const GameLog = () => {
return (
<TouchableOpacity style={{width:"100%"}}>
{ gameState == GameState.SETUP && <Text style={styles.gameState}>Préparation de la partie</Text>}
{ gameState == GameState.SETUP && <Text style={styles.gameState}>{messages?.waiting || "Préparation de la partie"}</Text>}
{ gameState == GameState.PLACEMENT && <Text style={styles.gameState}>Phase de placement</Text>}
{ gameState == GameState.PLAYING && !outOfZone && <Text style={styles.gameState}>La partie est en cours</Text>}
{ gameState == GameState.PLAYING && outOfZone && !hasHandicap && <Text style={styles.gameStateOutOfZone}>Hors zone (handicap dans {formatTimeMinutes(-timeLeftOutOfZone)})</Text>}
{ gameState == GameState.PLAYING && hasHandicap && <Text style={styles.gameStateOutOfZone}>Hors zone (position révélée en continue)</Text>}
{ gameState == GameState.PLAYING && outOfZone && !hasHandicap && <Text style={styles.gameStateOutOfZone}>{`Veuillez retourner dans la zone\nHandicap dans ${formatTimeMinutes(-timeLeftOutOfZone)}`}</Text>}
{ gameState == GameState.PLAYING && hasHandicap && <Text style={styles.gameStateOutOfZone}>{`Veuillez retourner dans la zone\nVotre position est révélée en continue`}</Text>}
{ gameState == GameState.FINISHED && <Text style={styles.gameState}>La partie est terminée</Text>}
</TouchableOpacity>
);
@@ -243,44 +244,34 @@ export default function Display() {
const Zones = () => {
const latToLatitude = (pos) => ({latitude: pos.lat, longitude: pos.lng});
switch (zoneType) {
case zoneTypes.circle:
return (
<Fragment>
{ zoneExtremities.begin && <Circle center={latToLatitude(zoneExtremities.begin.center)} radius={zoneExtremities.begin.radius} strokeColor="red" fillColor="rgba(255,0,0,0.1)" strokeWidth={2} />}
{ zoneExtremities.end && <Circle center={latToLatitude(zoneExtremities.end.center)} radius={zoneExtremities.end.radius} strokeColor="green" fillColor="rgba(0,255,0,0.1)" strokeWidth={2} />}
</Fragment>
);
case zoneTypes.polygon:
return (
<Fragment>
{ zoneExtremities.begin && <Polygon coordinates={zoneExtremities.begin.polygon.map(pos => latToLatitude(pos))} strokeColor="red" fillColor="rgba(255,0,0,0.1)" strokeWidth={2} /> }
{ zoneExtremities.end && <Polygon coordinates={zoneExtremities.end.polygon.map(pos => latToLatitude(pos))} strokeColor="green" fillColor="rgba(0,255,0,0.1)" strokeWidth={2} /> }
</Fragment>
);
default:
return null;
}
return (
<Fragment>
{ zoneType == zoneTypes.circle && zoneExtremities.begin && <Circle center={latToLatitude(zoneExtremities.begin.center)} radius={zoneExtremities.begin.radius} strokeColor="red" fillColor="rgba(255,0,0,0.1)" strokeWidth={2} />}
{ zoneType == zoneTypes.circle && zoneExtremities.end && <Circle center={latToLatitude(zoneExtremities.end.center)} radius={zoneExtremities.end.radius} strokeColor="green" fillColor="rgba(0,255,0,0.1)" strokeWidth={2} />}
{ zoneType == zoneTypes.polygon && zoneExtremities.begin && <Polygon coordinates={zoneExtremities.begin.polygon.map(pos => latToLatitude(pos))} strokeColor="red" fillColor="rgba(255,0,0,0.1)" strokeWidth={2} /> }
{ zoneType == zoneTypes.polygon && zoneExtremities.end && <Polygon coordinates={zoneExtremities.end.polygon.map(pos => latToLatitude(pos))} strokeColor="green" fillColor="rgba(0,255,0,0.1)" strokeWidth={2} /> }
</Fragment>
);
}
const Map = () => {
return (
<MapView ref={mapRef} style={{flex: 1}} initialRegion={initialRegion} mapType="standard" onTouchMove={() => setCenterMap(false)}>
<MapView ref={mapRef} style={{flex: 1}} initialRegion={initialRegion} mapType="standard" onTouchMove={() => setCenterMap(false)} toolbarEnabled={false}>
{ gameState == GameState.PLACEMENT && startingArea && circle("0, 0, 255", startingArea)}
{ gameState == GameState.PLAYING && zoneExtremities && <Zones/>}
{ location &&
<Marker coordinate={{ latitude: location[0], longitude: location[1] }} anchor={{ x: 0.33, y: 0.33 }}>
<Marker coordinate={{ latitude: location[0], longitude: location[1] }} anchor={{ x: 0.33, y: 0.33 }} onPress={() => Alert.alert("Position actuelle", "Ceci est votre position")}>
<Image source={require("../assets/images/marker/blue.png")} style={{width: 24, height: 24}} resizeMode="contain"/>
</Marker>
}
{ gameState == GameState.PLAYING && lastSentLocation && !hasHandicap &&
<Marker coordinate={{ latitude: lastSentLocation[0], longitude: lastSentLocation[1] }} anchor={{ x: 0.33, y: 0.33 }}>
<Marker coordinate={{ latitude: lastSentLocation[0], longitude: lastSentLocation[1] }} anchor={{ x: 0.33, y: 0.33 }} onPress={() => Alert.alert("Position envoyée", "Ceci est votre dernière position connue par le serveur")}>
<Image source={require("../assets/images/marker/grey.png")} style={{width: 24, height: 24}} resizeMode="contain"/>
</Marker>
}
{ gameState == GameState.PLAYING && enemyLocation && !hasHandicap &&
<Marker coordinate={{ latitude: enemyLocation[0], longitude: enemyLocation[1] }} anchor={{ x: 0.33, y: 0.33 }}>
<Image source={require("../assets/images/marker/red.png")} style={{width: 24, height: 24}} resizeMode="contain"/>
<Image source={require("../assets/images/marker/red.png")} style={{width: 24, height: 24}} resizeMode="contain" onPress={() => Alert.alert("Position ennemie", "Ceci est la dernière position de vos ennemis connue")}/>
</Marker>
}
</MapView>
@@ -329,7 +320,6 @@ export default function Display() {
return (
<View style={styles.imageContainer}>
{<Text style={{fontSize: 15, margin: 5}}>{"Cible (" + (enemyName ?? "Indisponible") + ")"}</Text>}
{enemyHasHandicap && <Text style={{fontSize: 15, margin: 5}}>Position ennemie révélée en continue</Text>}
{<CustomImage source={{ uri : enemyImageURI }} canZoom/>}
</View>
);
@@ -357,9 +347,9 @@ export default function Display() {
return (
<View style={{gap: 15, width: "100%", marginVertical: 15}}>
<View style={{flexDirection: "row", justifyContent: "space-around"}}>
<Stat source={require('../assets/images/distance.png')} description={"Distance parcourue"}>{(distance / 1000).toFixed(1)}km</Stat>
<Stat source={require('../assets/images/distance.png')} description={"Distance parcourue"}>{Math.floor(distance / 100) / 10}km</Stat>
<Stat source={require('../assets/images/time.png')} description={"Temps écoulé au format HH:MM:SS"}>{formatTimeHours((finishDate ? Math.floor((finishDate - startDate) / 1000) : timeSinceStart))}</Stat>
<Stat source={require('../assets/images/running.png')} description={"Vitesse moyenne"}>{(avgSpeed*3.6).toFixed(1)}km/h</Stat>
<Stat source={require('../assets/images/running.png')} description={"Vitesse moyenne"}>{avgSpeed}km/h</Stat>
</View>
<View style={{flexDirection: "row", justifyContent: "space-around"}}>
<Stat source={require('../assets/images/target/black.png')} description={"Nombre total de captures par votre équipe"}>{nCaptures}</Stat>
@@ -394,6 +384,7 @@ export default function Display() {
{ gameState == GameState.FINISHED &&
EndGameMessage()
}
{enemyHasHandicap && <Text style={{fontSize: 18, marginTop: 6, fontWeight: "bold"}}>Position ennemie révélée en continue !</Text>}
</View>
<View style={styles.bottomContainer} onLayout={(event) => {setBottomContainerHeight(event.nativeEvent.layout.height)}}>
<View style={styles.mapContainer}>
@@ -411,15 +402,15 @@ export default function Display() {
</View>
}
</View>
{ gameState == GameState.PLAYING && !captured &&
{ (gameState == GameState.PLAYING || gameState == GameState.FINISHED) &&
<View style={styles.outerDrawerContainer}>
<LinearGradient colors={['rgba(0,0,0,0)', 'rgba(0,0,0,0.5)']} style={{height: 70, width: "100%", position: "absolute", top: -30}}/>
<View style={styles.innerDrawerContainer}>
{ CollapsibleButton() }
<Collapsible style={[styles.collapsibleWindow, {height: bottomContainerHeight - 44}]} title="Collapse" collapsed={collapsibleState}>
<ScrollView contentContainerStyle={styles.collapsibleContent}>
{ TeamCaptureCode() }
{ !hasHandicap && <Fragment>
{ gameState == GameState.PLAYING && TeamCaptureCode() }
{ gameState == GameState.PLAYING && !hasHandicap && <Fragment>
{ ChasedTeamImage() }
<View style={styles.actionsContainer}>
{ CaptureCode() }
@@ -468,7 +459,7 @@ const styles = StyleSheet.create({
borderRadius: 10,
width: "100%",
backgroundColor: 'white',
fontSize: 20,
fontSize: 18,
padding: 10,
},
gameStateOutOfZone: {
@@ -476,7 +467,7 @@ const styles = StyleSheet.create({
borderRadius: 10,
width: "100%",
backgroundColor: 'white',
fontSize: 20,
fontSize: 18,
padding: 10,
borderColor: 'red'
},

View File

@@ -1,7 +1,7 @@
import { createContext, useContext, useMemo } from "react";
import { io } from "socket.io-client";
const HOST = '192.168.15.129'; // IP of the machine hosting the server
const HOST = 'traque.rezel.net'; // IP of the machine hosting the server
const SOCKET_URL = (HOST == "traque.rezel.net" ? "wss://" : "ws://") + HOST + "/player";
const SERVER_URL = (HOST == "traque.rezel.net" ? "https://" : "http://") + HOST + "/back";

View File

@@ -8,11 +8,6 @@ import { useTeamConnexion } from "./teamConnexionContext";
const teamContext = createContext();
const zoneTypes = {
circle: "circle",
polygon: "polygon"
}
function TeamProvider({children}) {
const {teamSocket} = useSocket();
const [location, getLocationAuthorization, startLocationTracking, stopLocationTracking] = useLocation(5000, 10);