Merge branch 'main' of github.com:quentinrsl/traque

This commit is contained in:
Quentin Roussel
2024-03-29 12:38:26 +01:00
3 changed files with 89 additions and 43 deletions

View File

@@ -1,3 +1,5 @@
import { isInCircle } from "./map_utils.js";
const GameState = {
SETUP: "setup",
PLACEMENT: "placement",
@@ -15,6 +17,10 @@ export default class Game {
if(Object.values(GameState).indexOf(newState) == -1) {
return false;
}
//The game has started
if(this.state == GameState.PLACEMENT && newState == GameState.PLAYING) {
this.initLastSentLocations();
}
this.state = newState;
return true;
}
@@ -43,7 +49,8 @@ export default class Game {
enemyLocation: null,
captureCode: this.createCaptureCode(),
sockets: [],
startingArea: null
startingArea: null,
ready: false,
});
this.updateTeamChasing();
return true;
@@ -80,17 +87,8 @@ export default class Game {
return t;
}
})
console.log(this.teams)
return true;
}
// renameTeam(teamId, newName) {
// let team = this.getTeam(teamId);
// if(team == undefined) {
// return false;
// }
// team.name = newName;
// return true;
// }
updateLocation(teamId, location) {
let team = this.getTeam(teamId);
@@ -98,9 +96,21 @@ export default class Game {
return false;
}
team.currentLocation = location;
//Update the team ready status if they are in their starting area
if(this.state == GameState.PLACEMENT && team.startingArea && team.startingArea && location) {
team.ready = isInCircle(location, [team.startingArea.center.lat, team.startingArea.center.lng], team.startingArea.radius)
}
return true;
}
//Make it so that when a team requests the location of a team that has never sent their locaiton
//Their position at the begining of the game is sent
initLastSentLocations() {
for(let team of this.teams) {
team.lastSentLocation = team.currentLocation;
}
}
sendLocation(teamId) {
let team = this.getTeam(teamId);
if(team == undefined) {

View File

@@ -40,14 +40,20 @@ function secureBroadcast(event, data) {
}
function teamBroadcast(teamId, event, data) {
for(let socketId of game.getTeam(teamId).sockets) {
io.of("player").to(socketId).emit(event,data)
for (let socketId of game.getTeam(teamId).sockets) {
io.of("player").to(socketId).emit(event, data)
}
}
function playersBroadcast(event,data) {
for(let team of game.teams) {
teamBroadcast(team.id,event,data);
function playersBroadcast(event, data) {
for (let team of game.teams) {
teamBroadcast(team.id, event, data);
}
}
function logoutPlayer(id) {
for (let team of game.teams) {
team.sockets = team.sockets.filter((sid) => sid != id);
}
}
@@ -70,6 +76,10 @@ io.of("admin").on("connection", (socket) => {
loggedInSockets = loggedInSockets.filter(s => s !== socket.id);
});
socket.on("logout", () => {
loggedInSockets = loggedInSockets.filter(s => s !== socket.id);
})
//User is attempting to log in
socket.on("login", (password) => {
if (password === ADMIN_PASSWORD && !loggedIn) {
@@ -87,40 +97,40 @@ io.of("admin").on("connection", (socket) => {
//User is attempting to add a new team
socket.on("add_team", (teamName) => {
if(!loggedIn) {
if (!loggedIn) {
socket.emit("error", "Not logged in");
return;
}
if(game.addTeam(teamName)) {
if (game.addTeam(teamName)) {
secureBroadcast("teams", game.teams);
}else {
} else {
socket.emit("error", "Error adding team");
}
});
//User is attempting to remove a team
socket.on("remove_team", (teamId) => {
if(!loggedIn) {
if (!loggedIn) {
socket.emit("error", "Not logged in");
return;
}
if(game.removeTeam(teamId)) {
if (game.removeTeam(teamId)) {
secureBroadcast("teams", game.teams);
}else {
} else {
socket.emit("error", "Error removing team");
}
});
//User is attempting to change the game state
socket.on("change_state", (state) => {
if(!loggedIn) {
if (!loggedIn) {
socket.emit("error", "Not logged in");
return;
}
if(game.setState(state)) {
if (game.setState(state)) {
secureBroadcast("game_state", game.state);
playersBroadcast("game_state", game.state)
}else {
} else {
socket.emit("error", "Error setting state");
}
});
@@ -129,11 +139,11 @@ io.of("admin").on("connection", (socket) => {
//Note that we never check if the new order contains the same teams as the old order, so it behaves more like a setTeams function
//But the frontend should always send the same teams in a different order
socket.on("reorder_teams", (newOrder) => {
if(!loggedIn) {
if (!loggedIn) {
socket.emit("error", "Not logged in");
return;
}
if(game.reorderTeams(newOrder)) {
if (game.reorderTeams(newOrder)) {
secureBroadcast("teams", game.teams);
} else {
socket.emit("error", "Error reordering teams");
@@ -141,11 +151,11 @@ io.of("admin").on("connection", (socket) => {
});
socket.on("update_team", (teamId, newTeam) => {
if(!loggedIn) {
if (!loggedIn) {
socket.emit("error", "Not logged in");
return;
}
if(game.updateTeam(teamId, newTeam)) {
if (game.updateTeam(teamId, newTeam)) {
secureBroadcast("teams", game.teams);
sendUpdatedTeamInformations(teamId)
}
@@ -154,11 +164,11 @@ io.of("admin").on("connection", (socket) => {
//Request an update of the team list
//We only reply to the sender to prevent spam
socket.on("get_teams", () => {
if(!loggedIn) {
if (!loggedIn) {
socket.emit("error", "Not logged in");
return;
}
socket.emit("teams", game.teams);
socket.emit("teams", game.teams);
});
});
@@ -173,7 +183,8 @@ function sendUpdatedTeamInformations(teamId) {
currentLocation: team.currentLocation,
lastSentLocation: team.lastSentLocation,
captureCode: team.captureCode,
startingArea: team.startingArea
startingArea: team.startingArea,
ready: team.ready
})
})
}
@@ -184,46 +195,50 @@ io.of("player").on("connection", (socket) => {
socket.on("disconnect", () => {
console.log("user disconnected");
if(teamId !== null && game.getTeam(teamId) !== undefined){
game.getTeam(teamId).sockets = game.getTeam(teamId).sockets.filter(s => s !== socket.id);
}
logoutPlayer(socket.id)
});
socket.on("login", (loginTeamId) => {
if(game.getTeam(loginTeamId) === undefined) {
if (game.getTeam(loginTeamId) === undefined) {
socket.emit("login_response", false);
return;
}
logoutPlayer(socket.id)
teamId = loginTeamId;
let team = game.getTeam(loginTeamId);
team.sockets.push(socket.id);
socket.emit("login_response", true);
sendUpdatedTeamInformations(loginTeamId);
socket.emit("login_response", true);
socket.emit("game_state", game.state)
});
socket.on("logout", () => {
logoutPlayer(socket.id);
})
socket.on("update_position", (position) => {
// Only the first player to connect to the team socket can update the current position
// This is done to prevent multiple clients from sending slightly different prosition back and forth
// Making the point jitter on the map
if(!teamId) {
if (!teamId) {
socket.emit("error", "not logged in yet");
return;
}
if(game.getTeam(teamId).sockets.indexOf(socket.id) == 0) {
let team = game.getTeam(teamId)
if (team.sockets.indexOf(socket.id) == 0) {
game.updateLocation(teamId, position);
teamBroadcast(teamId, "update_team", {currentLocation: position});
teamBroadcast(teamId, "update_team", { currentLocation: team.currentLocation, ready: team.ready });
}
});
socket.on("send_position", () => {
game.sendLocation(teamId);
let team = game.getTeam(teamId);
if(team === undefined) {
if (team === undefined) {
socket.emit("error", "Team not found");
return;
}
game.updateTeamChasing();
teamBroadcast(teamId, "update_team", {enemyLocation: team.enemyLocation});
teamBroadcast(teamId, "update_team", { enemyLocation: team.enemyLocation });
});
});

21
traque-back/map_utils.js Normal file
View File

@@ -0,0 +1,21 @@
function getDistanceFromLatLon([lat1, lon1], [lat2, lon2]) {
var R = 6371; // Radius of the earth in km
var dLat = deg2rad(lat2-lat1); // deg2rad below
var dLon = deg2rad(lon2-lon1);
var a =
Math.sin(dLat/2) * Math.sin(dLat/2) +
Math.cos(deg2rad(lat1)) * Math.cos(deg2rad(lat2)) *
Math.sin(dLon/2) * Math.sin(dLon/2)
;
var c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1-a));
var d = R * c; // Distance in km
return d * 1000;
}
function deg2rad(deg) {
return deg * (Math.PI/180)
}
export function isInCircle(position, center, radius) {
return getDistanceFromLatLon(position, center) < radius;
}