mirror of
https://git.rezel.net/LudoTech/traque.git
synced 2026-02-09 02:10:18 +01:00
Modification des paramètres en cours de jeu + UI + corrections
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@@ -76,9 +76,11 @@ export function initAdminSocketHandler() {
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}
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if (!game.changeSettings(settings)) {
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socket.emit("error", "Invalid settings");
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socket.emit("game_settings", penaltyController.settings)
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} else {
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secureAdminBroadcast("game_settings", game.settings);
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playersBroadcast("game_settings", game.settings);
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}
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secureAdminBroadcast("game_settings", game.settings);
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playersBroadcast("game_settings", game.settings);
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})
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socket.on("set_zone_settings", (settings) => {
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@@ -297,7 +297,7 @@ export default {
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}
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this.teams = this.teams.filter(t => t.id !== teamId);
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this.updateTeamChasing();
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timeoutHandler.endSendPositionTimeout(team.id);
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timeoutHandler.endSendPositionTimeout(teamId);
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return true;
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},
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@@ -342,17 +342,23 @@ export default {
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* @returns false if failed
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*/
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setZoneSettings(newSettings) {
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//cannot change zones while playing
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if ('min' in newSettings || 'max' in newSettings) {
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const min = newSettings.min ?? zoneManager.zoneSettings.min;
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const max = newSettings.max ?? zoneManager.zoneSettings.max;
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// The end zone must be included in the start zone
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if (!isInCircle(min.center, max.center, max.radius-min.radius)) {
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return false;
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}
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}
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zoneManager.udpateSettings(newSettings);
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if (this.state == GameState.PLAYING || this.state == GameState.FINISHED) {
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return false;
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zoneManager.reset()
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if (!zoneManager.start()) {
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this.setState(GameState.SETUP);
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return false;
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}
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}
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var min = newSettings.min;
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var max = newSettings.max;
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// The end zone must be included in the start zone
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if (!isInCircle(min.center, max.center, max.radius-min.radius)) {
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return false;
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}
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return zoneManager.udpateSettings(newSettings);
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return true;
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},
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/**
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@@ -59,8 +59,8 @@ export function initPhotoUpload() {
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//App handler for serving the photo of a team given its secret ID
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app.get("/photo/my", (req, res) => {
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let team = game.getTeam(Number(req.query.team));
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const imagePath = path.join(process.cwd(), UPLOAD_DIR, team.id.toString());
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if (team) {
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const imagePath = path.join(process.cwd(), UPLOAD_DIR, team.id.toString());
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res.set("Content-Type", "image/png")
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res.set("Access-Control-Allow-Origin", "*");
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res.sendFile(fs.existsSync(imagePath) ? imagePath : path.join(process.cwd(), "images", "missing_image.jpg"));
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@@ -71,8 +71,8 @@ export function initPhotoUpload() {
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//App handler for serving the photo of the team chased by the team given by its secret ID
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app.get("/photo/enemy", (req, res) => {
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let team = game.getTeam(Number(req.query.team));
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const imagePath = path.join(process.cwd(), UPLOAD_DIR, team.chasing.toString());
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if (team) {
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const imagePath = path.join(process.cwd(), UPLOAD_DIR, team.chasing.toString());
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res.set("Content-Type", "image/png")
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res.set("Access-Control-Allow-Origin", "*");
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res.sendFile(fs.existsSync(imagePath) ? imagePath : path.join(process.cwd(), "images", "missing_image.jpg"));
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