Modification des paramètres en cours de jeu + UI + corrections

This commit is contained in:
Sébastien Rivière
2025-06-20 00:21:16 +02:00
parent 4fd73a35c8
commit ab81a5351c
12 changed files with 81 additions and 51 deletions

View File

@@ -5,6 +5,7 @@ import "leaflet/dist/leaflet.css";
import { Circle, MapContainer, Marker, TileLayer, useMap, Tooltip, Polyline } from "react-leaflet";
import { useMapCircleDraw } from "@/hook/mapDrawing";
import useAdmin from "@/hook/useAdmin";
import { GameState } from "@/util/gameState";
const positionIcon = new L.Icon({
iconUrl: '/icons/location.png',
@@ -109,7 +110,7 @@ export function ZonePicker({ minZone, setMinZone, maxZone, setMaxZone, editMode,
export function LiveMap() {
const location = useLocation(Infinity);
const [timeLeftNextZone, setTimeLeftNextZone] = useState(null);
const { zone, zoneExtremities, teams, nextZoneDate, isShrinking , getTeam} = useAdmin();
const { zone, zoneExtremities, teams, nextZoneDate, isShrinking , getTeam, gameState } = useAdmin();
// Remaining time before sending position
useEffect(() => {
@@ -143,16 +144,16 @@ export function LiveMap() {
return (
<div className='min-h-full w-full'>
<p>{`${isShrinking ? "Fin" : "Début"} du rétrécissement de la zone dans : ${formatTime(timeLeftNextZone)}`}</p>
{gameState == GameState.PLAYING && <p>{`${isShrinking ? "Fin" : "Début"} du rétrécissement de la zone dans : ${formatTime(timeLeftNextZone)}`}</p>}
<MapContainer className='min-h-full w-full' center={location} zoom={DEFAULT_ZOOM} scrollWheelZoom={true}>
<TileLayer
attribution='&copy; <a href="https://www.openstreetmap.org/copyright">OpenStreetMap</a> contributors'
url="https://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png"
/>
<MapPan center={location} zoom={DEFAULT_ZOOM} />
{zone && <Circle center={zone.center} radius={zone.radius} color="blue" />}
{zoneExtremities && <Circle center={zoneExtremities.begin.center} radius={zoneExtremities.begin.radius} color='black' fill={false} />}
{zoneExtremities && <Circle center={zoneExtremities.end.center} radius={zoneExtremities.end.radius} color='red' fill={false} />}
{gameState == GameState.PLAYING && zone && <Circle center={zone.center} radius={zone.radius} color="blue" />}
{gameState == GameState.PLAYING && zoneExtremities && <Circle center={zoneExtremities.begin.center} radius={zoneExtremities.begin.radius} color='black' fill={false} />}
{gameState == GameState.PLAYING && zoneExtremities && <Circle center={zoneExtremities.end.center} radius={zoneExtremities.end.radius} color='red' fill={false} />}
{teams.map((team) => team.currentLocation && !team.captured &&
<Marker key={team.id} position={team.currentLocation} icon={positionIcon}>
<Tooltip permanent direction="top" offset={[0, -5]} className="custom-tooltip">{team.name}</Tooltip>