Modification des paramètres en cours de jeu + UI + corrections

This commit is contained in:
Sébastien Rivière
2025-06-20 00:21:16 +02:00
parent 4fd73a35c8
commit ab81a5351c
12 changed files with 81 additions and 51 deletions

View File

@@ -76,9 +76,11 @@ export function initAdminSocketHandler() {
} }
if (!game.changeSettings(settings)) { if (!game.changeSettings(settings)) {
socket.emit("error", "Invalid settings"); socket.emit("error", "Invalid settings");
socket.emit("game_settings", penaltyController.settings)
} else {
secureAdminBroadcast("game_settings", game.settings);
playersBroadcast("game_settings", game.settings);
} }
secureAdminBroadcast("game_settings", game.settings);
playersBroadcast("game_settings", game.settings);
}) })
socket.on("set_zone_settings", (settings) => { socket.on("set_zone_settings", (settings) => {

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@@ -297,7 +297,7 @@ export default {
} }
this.teams = this.teams.filter(t => t.id !== teamId); this.teams = this.teams.filter(t => t.id !== teamId);
this.updateTeamChasing(); this.updateTeamChasing();
timeoutHandler.endSendPositionTimeout(team.id); timeoutHandler.endSendPositionTimeout(teamId);
return true; return true;
}, },
@@ -342,17 +342,23 @@ export default {
* @returns false if failed * @returns false if failed
*/ */
setZoneSettings(newSettings) { setZoneSettings(newSettings) {
//cannot change zones while playing if ('min' in newSettings || 'max' in newSettings) {
const min = newSettings.min ?? zoneManager.zoneSettings.min;
const max = newSettings.max ?? zoneManager.zoneSettings.max;
// The end zone must be included in the start zone
if (!isInCircle(min.center, max.center, max.radius-min.radius)) {
return false;
}
}
zoneManager.udpateSettings(newSettings);
if (this.state == GameState.PLAYING || this.state == GameState.FINISHED) { if (this.state == GameState.PLAYING || this.state == GameState.FINISHED) {
return false; zoneManager.reset()
if (!zoneManager.start()) {
this.setState(GameState.SETUP);
return false;
}
} }
var min = newSettings.min; return true;
var max = newSettings.max;
// The end zone must be included in the start zone
if (!isInCircle(min.center, max.center, max.radius-min.radius)) {
return false;
}
return zoneManager.udpateSettings(newSettings);
}, },
/** /**

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@@ -59,8 +59,8 @@ export function initPhotoUpload() {
//App handler for serving the photo of a team given its secret ID //App handler for serving the photo of a team given its secret ID
app.get("/photo/my", (req, res) => { app.get("/photo/my", (req, res) => {
let team = game.getTeam(Number(req.query.team)); let team = game.getTeam(Number(req.query.team));
const imagePath = path.join(process.cwd(), UPLOAD_DIR, team.id.toString());
if (team) { if (team) {
const imagePath = path.join(process.cwd(), UPLOAD_DIR, team.id.toString());
res.set("Content-Type", "image/png") res.set("Content-Type", "image/png")
res.set("Access-Control-Allow-Origin", "*"); res.set("Access-Control-Allow-Origin", "*");
res.sendFile(fs.existsSync(imagePath) ? imagePath : path.join(process.cwd(), "images", "missing_image.jpg")); res.sendFile(fs.existsSync(imagePath) ? imagePath : path.join(process.cwd(), "images", "missing_image.jpg"));
@@ -71,8 +71,8 @@ export function initPhotoUpload() {
//App handler for serving the photo of the team chased by the team given by its secret ID //App handler for serving the photo of the team chased by the team given by its secret ID
app.get("/photo/enemy", (req, res) => { app.get("/photo/enemy", (req, res) => {
let team = game.getTeam(Number(req.query.team)); let team = game.getTeam(Number(req.query.team));
const imagePath = path.join(process.cwd(), UPLOAD_DIR, team.chasing.toString());
if (team) { if (team) {
const imagePath = path.join(process.cwd(), UPLOAD_DIR, team.chasing.toString());
res.set("Content-Type", "image/png") res.set("Content-Type", "image/png")
res.set("Access-Control-Allow-Origin", "*"); res.set("Access-Control-Allow-Origin", "*");
res.sendFile(fs.existsSync(imagePath) ? imagePath : path.join(process.cwd(), "images", "missing_image.jpg")); res.sendFile(fs.existsSync(imagePath) ? imagePath : path.join(process.cwd(), "images", "missing_image.jpg"));

View File

@@ -11,6 +11,7 @@ export default function AdminLayout({ children}) {
<ul className='flex' > <ul className='flex' >
<Link href="/admin"><li className="p-5 bg-gray-800 hover:bg-gray-600 transition-all cursor-pointer h-full">Admin</li></Link> <Link href="/admin"><li className="p-5 bg-gray-800 hover:bg-gray-600 transition-all cursor-pointer h-full">Admin</li></Link>
<Link href="/admin/teams"><li className="p-5 bg-gray-800 hover:bg-gray-600 transition-all cursor-pointer h-full">Teams</li></Link> <Link href="/admin/teams"><li className="p-5 bg-gray-800 hover:bg-gray-600 transition-all cursor-pointer h-full">Teams</li></Link>
<Link href="/admin/parameters"><li className="p-5 bg-gray-800 hover:bg-gray-600 transition-all cursor-pointer h-full">Parameters</li></Link>
</ul> </ul>
</div> </div>
<div className="h-full overflow-y-scroll"> <div className="h-full overflow-y-scroll">

View File

@@ -1,16 +1,12 @@
"use client"; "use client";
import { GameSettings } from "@/components/admin/gameSettings";
import { PenaltySettings } from "@/components/admin/penaltySettings";
import { TeamReady } from "@/components/admin/teamReady"; import { TeamReady } from "@/components/admin/teamReady";
import BlueButton, { GreenButton, RedButton } from "@/components/util/button"; import BlueButton, { GreenButton, RedButton } from "@/components/util/button";
import { useAdminConnexion } from "@/context/adminConnexionContext"; import { useAdminConnexion } from "@/context/adminConnexionContext";
import useAdmin from "@/hook/useAdmin"; import useAdmin from "@/hook/useAdmin";
import { GameState } from "@/util/gameState"; import { GameState } from "@/util/gameState";
import dynamic from "next/dynamic"; import dynamic from "next/dynamic";
import { TeamListFixed } from '@/components/admin/teamList';
const ZoneSelector = dynamic(() => import('@/components/admin/zoneSelector').then((mod) => mod.ZoneSelector), {
ssr: false
});
const LiveMap = dynamic(() => import('@/components/admin/mapPicker').then((mod) => mod.LiveMap), { const LiveMap = dynamic(() => import('@/components/admin/mapPicker').then((mod) => mod.LiveMap), {
ssr: false ssr: false
}); });
@@ -22,7 +18,7 @@ export default function AdminPage() {
<div className='min-h-full bg-gray-200 p-10 flex flex-row content-start gap-5'> <div className='min-h-full bg-gray-200 p-10 flex flex-row content-start gap-5'>
<div className="h-full w-2/6"> <div className="h-full w-2/6">
<div className='w-full mb-5 h-1/2 gap-3 bg-white p-10 flex flex-col text-center shadow-2xl '> <div className='w-full mb-5 h-1/2 gap-3 bg-white p-10 flex flex-col text-center shadow-2xl '>
<h2 className="text-2xl">Game state </h2> <h2 className="text-2xl">Game state</h2>
<strong className="p-5 bg-gray-900 text-white text-xl rounded">Current : {gameState}</strong> <strong className="p-5 bg-gray-900 text-white text-xl rounded">Current : {gameState}</strong>
<div className="flex flex-row"> <div className="flex flex-row">
<RedButton onClick={() => changeState(GameState.SETUP)}>Reset game</RedButton> <RedButton onClick={() => changeState(GameState.SETUP)}>Reset game</RedButton>
@@ -30,14 +26,11 @@ export default function AdminPage() {
<BlueButton onClick={() => changeState(GameState.PLAYING)}>Start game</BlueButton> <BlueButton onClick={() => changeState(GameState.PLAYING)}>Start game</BlueButton>
</div> </div>
</div> </div>
<GameSettings /> {gameState == GameState.PLACEMENT && <TeamReady />}
</div> </div>
{gameState == GameState.PLACEMENT && <div className="max-h-5/6"><TeamReady /></div>} <div className='grow flex-1 row-span-2 bg-white p-10 flex shadow-2xl'>
{(gameState == GameState.SETUP || gameState == GameState.PLACEMENT) && <ZoneSelector />}
{(gameState == GameState.SETUP || gameState == GameState.PLACEMENT) && <PenaltySettings />}
{gameState == GameState.PLAYING && <div className='grow flex-1 row-span-2 bg-white p-10 flex shadow-2xl'>
<LiveMap /> <LiveMap />
</div>} </div>
</div> </div>
) )
} }

View File

@@ -0,0 +1,22 @@
"use client";
import { GameSettings } from "@/components/admin/gameSettings";
import { PenaltySettings } from "@/components/admin/penaltySettings";
import { useAdminConnexion } from "@/context/adminConnexionContext";
import dynamic from "next/dynamic";
const ZoneSelector = dynamic(() => import('@/components/admin/zoneSelector').then((mod) => mod.ZoneSelector), {
ssr: false
});
export default function AdminPage() {
const { useProtect } = useAdminConnexion();
useProtect();
return (
<div className='min-h-full bg-gray-200 p-10 flex flex-row content-start gap-5'>
<div className="h-full w-2/6">
<GameSettings />
</div>
<ZoneSelector />
<PenaltySettings />
</div>
)
}

View File

@@ -5,6 +5,7 @@ import "leaflet/dist/leaflet.css";
import { Circle, MapContainer, Marker, TileLayer, useMap, Tooltip, Polyline } from "react-leaflet"; import { Circle, MapContainer, Marker, TileLayer, useMap, Tooltip, Polyline } from "react-leaflet";
import { useMapCircleDraw } from "@/hook/mapDrawing"; import { useMapCircleDraw } from "@/hook/mapDrawing";
import useAdmin from "@/hook/useAdmin"; import useAdmin from "@/hook/useAdmin";
import { GameState } from "@/util/gameState";
const positionIcon = new L.Icon({ const positionIcon = new L.Icon({
iconUrl: '/icons/location.png', iconUrl: '/icons/location.png',
@@ -109,7 +110,7 @@ export function ZonePicker({ minZone, setMinZone, maxZone, setMaxZone, editMode,
export function LiveMap() { export function LiveMap() {
const location = useLocation(Infinity); const location = useLocation(Infinity);
const [timeLeftNextZone, setTimeLeftNextZone] = useState(null); const [timeLeftNextZone, setTimeLeftNextZone] = useState(null);
const { zone, zoneExtremities, teams, nextZoneDate, isShrinking , getTeam} = useAdmin(); const { zone, zoneExtremities, teams, nextZoneDate, isShrinking , getTeam, gameState } = useAdmin();
// Remaining time before sending position // Remaining time before sending position
useEffect(() => { useEffect(() => {
@@ -143,16 +144,16 @@ export function LiveMap() {
return ( return (
<div className='min-h-full w-full'> <div className='min-h-full w-full'>
<p>{`${isShrinking ? "Fin" : "Début"} du rétrécissement de la zone dans : ${formatTime(timeLeftNextZone)}`}</p> {gameState == GameState.PLAYING && <p>{`${isShrinking ? "Fin" : "Début"} du rétrécissement de la zone dans : ${formatTime(timeLeftNextZone)}`}</p>}
<MapContainer className='min-h-full w-full' center={location} zoom={DEFAULT_ZOOM} scrollWheelZoom={true}> <MapContainer className='min-h-full w-full' center={location} zoom={DEFAULT_ZOOM} scrollWheelZoom={true}>
<TileLayer <TileLayer
attribution='&copy; <a href="https://www.openstreetmap.org/copyright">OpenStreetMap</a> contributors' attribution='&copy; <a href="https://www.openstreetmap.org/copyright">OpenStreetMap</a> contributors'
url="https://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png" url="https://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png"
/> />
<MapPan center={location} zoom={DEFAULT_ZOOM} /> <MapPan center={location} zoom={DEFAULT_ZOOM} />
{zone && <Circle center={zone.center} radius={zone.radius} color="blue" />} {gameState == GameState.PLAYING && zone && <Circle center={zone.center} radius={zone.radius} color="blue" />}
{zoneExtremities && <Circle center={zoneExtremities.begin.center} radius={zoneExtremities.begin.radius} color='black' fill={false} />} {gameState == GameState.PLAYING && zoneExtremities && <Circle center={zoneExtremities.begin.center} radius={zoneExtremities.begin.radius} color='black' fill={false} />}
{zoneExtremities && <Circle center={zoneExtremities.end.center} radius={zoneExtremities.end.radius} color='red' fill={false} />} {gameState == GameState.PLAYING && zoneExtremities && <Circle center={zoneExtremities.end.center} radius={zoneExtremities.end.radius} color='red' fill={false} />}
{teams.map((team) => team.currentLocation && !team.captured && {teams.map((team) => team.currentLocation && !team.captured &&
<Marker key={team.id} position={team.currentLocation} icon={positionIcon}> <Marker key={team.id} position={team.currentLocation} icon={positionIcon}>
<Tooltip permanent direction="top" offset={[0, -5]} className="custom-tooltip">{team.name}</Tooltip> <Tooltip permanent direction="top" offset={[0, -5]} className="custom-tooltip">{team.name}</Tooltip>

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@@ -18,7 +18,14 @@ export const PenaltySettings = () => {
}, [penaltySettings]); }, [penaltySettings]);
function applySettings() { function applySettings() {
changePenaltySettings({maxPenalties: Number(maxPenalties), allowedTimeOutOfZone: Number(allowedTimeOutOfZone), allowedTimeBetweenPositionUpdate: Number(allowedTimeBetweenUpdates)}); const newSettings = {maxPenalties: Number(maxPenalties), allowedTimeOutOfZone: Number(allowedTimeOutOfZone), allowedTimeBetweenPositionUpdate: Number(allowedTimeBetweenUpdates)};
const changingSettings = {};
for (const key in newSettings) {
if (newSettings[key] != penaltySettings[key]) {
changingSettings[key] = newSettings[key];
}
}
changePenaltySettings(changingSettings);
} }
return ( return (

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@@ -70,19 +70,17 @@ export default function TeamEdit({ selectedTeamId, setSelectedTeamId }) {
<div className='flex w-1/2 flex-col space-y-2 h-min self-start'> <div className='flex w-1/2 flex-col space-y-2 h-min self-start'>
<h2 className='text-2xl text-center'>Team details</h2> <h2 className='text-2xl text-center'>Team details</h2>
<div> <div>
<p>Secret : {String(team.id).padStart(6, '0')}</p> <p>Secret : {String(team.id).padStart(6, '0').replace(/(\d{3})(\d{3})/, '$1 $2')}</p>
<p>Name : {team.name}</p> <p>Capture code : {String(team.captureCode).padStart(4, '0')}</p>
<p>Chasing : {getTeamName(team.chasing)}</p> <p>Chasing : {getTeamName(team.chasing)}</p>
<p>Chased by : {getTeamName(team.chased)}</p> <p>Chased by : {getTeamName(team.chased)}</p>
<p>Capture code : {String(team.captureCode).padStart(4, '0')}</p>
<p>Captured : {team.captured ? "Yes" : "No"}</p>
<p>Has to send location before {new Date(team.locationSendDeadline).toTimeString()}</p>
<div className='flex flex-row'> <div className='flex flex-row'>
<p>Penalties :</p> <p>Penalties :</p>
<button className='w-7 h-7 mx-4 bg-blue-600 hover:bg-blue-500 text-md ease-out duration-200 text-white shadow-sm rounded' onClick={() => handleAddPenalty(-1)}>-</button> <button className='w-7 h-7 mx-4 bg-blue-600 hover:bg-blue-500 text-md ease-out duration-200 text-white shadow-sm rounded' onClick={() => handleAddPenalty(-1)}>-</button>
<p>{team.penalties}</p> <p>{team.penalties}</p>
<button className='w-7 h-7 mx-4 bg-blue-600 hover:bg-blue-500 text-md ease-out duration-200 text-white shadow-sm rounded' onClick={() => handleAddPenalty(1)}>+</button> <button className='w-7 h-7 mx-4 bg-blue-600 hover:bg-blue-500 text-md ease-out duration-200 text-white shadow-sm rounded' onClick={() => handleAddPenalty(1)}>+</button>
</div> </div>
<br/>
</div> </div>
</div> </div>
</div> </div>

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@@ -12,16 +12,9 @@ const reorder = (list, startIndex, endIndex) => {
}; };
function TeamListItem({ team, index, onSelected, itemSelected }) { function TeamListItem({ team, index, onSelected, itemSelected }) {
let bgColor; const bgColor = team.captured ? " bg-red-400" : " bg-gray-300";
if(itemSelected) { const border = " border border-4 " + (itemSelected ? "border-black" : team.captured ? "border-red-400" : "border-gray-300");
bgColor = "bg-blue-400"; const classNames = 'w-full p-3 my-3' + (bgColor) + (border);
}else if(team.captured) {
bgColor = "bg-red-400";
}
else {
bgColor = "bg-gray-100";
}
const classNames = 'w-full p-3 my-3 shadow ' + (bgColor);
return ( return (
<Draggable draggableId={team.id.toString()} index={index} onClick={() => onSelected(team.id)}> <Draggable draggableId={team.id.toString()} index={index} onClick={() => onSelected(team.id)}>
{provided => ( {provided => (

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@@ -2,7 +2,7 @@ import useAdmin from "@/hook/useAdmin"
export function TeamReady() { export function TeamReady() {
const {teams} = useAdmin(); const {teams} = useAdmin();
return <div className='w-max h-full gap-1 bg-white p-10 flex flex-col text-center shadow-2xl overflow-y-scroll'> return <div className='w-full h-full gap-1 bg-white p-10 flex flex-col text-center shadow-2xl overflow-y-scroll'>
<h2 className="text-2xl">Teams ready status</h2> <h2 className="text-2xl">Teams ready status</h2>
{teams.map((team) => team.ready ? ( {teams.map((team) => team.ready ? (
<div key={team.id} className="p-2 text-white bg-green-500 shadow-md text-xl rounded flex flex-row"> <div key={team.id} className="p-2 text-white bg-green-500 shadow-md text-xl rounded flex flex-row">

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@@ -24,7 +24,14 @@ export function ZoneSelector() {
}, [zoneSettings]); }, [zoneSettings]);
function handleSettingsSubmit() { function handleSettingsSubmit() {
changeZoneSettings({min:minZone, max:maxZone, reductionCount: Number(reductionCount), reductionDuration: Number(reductionDuration), reductionInterval: Number(reductionInterval)}); const newSettings = {min:minZone, max:maxZone, reductionCount: Number(reductionCount), reductionDuration: Number(reductionDuration), reductionInterval: Number(reductionInterval)};
const changingSettings = {};
for (const key in newSettings) {
if (newSettings[key] != zoneSettings[key]) {
changingSettings[key] = newSettings[key];
}
}
changeZoneSettings(changingSettings);
} }
//When the user set one zone, switch to the other //When the user set one zone, switch to the other
@@ -39,8 +46,8 @@ export function ZoneSelector() {
return <div className='w-2/5 h-full gap-1 bg-white p-10 flex flex-col text-center shadow-2xl overflow-y-scroll'> return <div className='w-2/5 h-full gap-1 bg-white p-10 flex flex-col text-center shadow-2xl overflow-y-scroll'>
<h2 className="text-2xl">Edit zones</h2> <h2 className="text-2xl">Edit zones</h2>
{editMode == EditMode.MIN && <RedButton onClick={() => setEditMode(EditMode.MAX)}>Edit end zone</RedButton>} {editMode == EditMode.MIN && <BlueButton onClick={() => setEditMode(EditMode.MAX)}>Click to edit first zone</BlueButton>}
{editMode == EditMode.MAX && <BlueButton onClick={() => setEditMode(EditMode.MIN)}>Edit start zone</BlueButton>} {editMode == EditMode.MAX && <RedButton onClick={() => setEditMode(EditMode.MIN)}>Click to edit last zone</RedButton>}
<ZonePicker minZone={minZone} maxZone={maxZone} editMode={editMode} setMinZone={setMinZone} setMaxZone={setMaxZone} /> <ZonePicker minZone={minZone} maxZone={maxZone} editMode={editMode} setMinZone={setMinZone} setMaxZone={setMaxZone} />
<div> <div>
<p>Number of reductions</p> <p>Number of reductions</p>