implemented game state in front end

This commit is contained in:
Quentin Roussel
2024-03-29 00:33:40 +01:00
parent ba2a4a0ea1
commit ae2587bc3a
14 changed files with 51 additions and 35 deletions

View File

@@ -5,14 +5,17 @@ import { createContext, useContext, useEffect, useMemo, useState } from "react";
import { useSocket } from "./socketContext";
import { useTeamConnexion } from "./teamConnexionContext";
const teamContext = createContext()
function TeamProvider({children}) {
const [enemyPosition, setEnemyPosition] = useState();
const [currentPosition, setCurrentPosition] = useState();
const [gameState, setGameState] = useState(GameState.SETUP);
const measuredLocation = useLocation(10000);
const {teamSocket} = useSocket();
const {loggedIn} = useTeamConnexion();
useSocketListener(teamSocket, "game_state", setGameState);
useSocketListener(teamSocket, "enemy_position", setEnemyPosition);
useSocketListener(teamSocket, "live_location", setCurrentPosition);
@@ -24,7 +27,7 @@ function TeamProvider({children}) {
}
}, [loggedIn, measuredLocation]);
const value = useMemo(() => ({enemyPosition, currentPosition}), [enemyPosition, currentPosition]);
const value = useMemo(() => ({enemyPosition, currentPosition, gameState}), [enemyPosition, currentPosition, gameState]);
return (
<teamContext.Provider value={value}>
{children}