admin interface basic functionalities

This commit is contained in:
Quentin Roussel
2024-03-26 01:21:26 +01:00
parent 2478ee32ec
commit b23d2a63e6
24 changed files with 1504 additions and 40 deletions

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import { useAdminContext } from "@/context/adminContext";
import { useSocket } from "@/context/socketContext";
import { Underdog } from "next/font/google";
const { useEffect, useState } = require("react");
export default function useAdmin(){
const {teams, setTeams, started, setStarted} = useAdminContext();
const {adminSocket} = useSocket();
function pollTeams() {
adminSocket.emit("get_teams");
}
useEffect(() => {
pollTeams();
}, []);
useEffect(() => {
adminSocket.emit("get_teams");
adminSocket.on("teams", setTeams);
return () => {
adminSocket.off("teams", setTeams);
}
}, []);
function getTeam(teamId) {
return teams.find(team => team.id === teamId);
}
function getTeamName(teamId) {
let team = getTeam(teamId);
return team ? team.name : "";
}
function reorderTeams(newOrder) {
adminSocket.emit("reorder_teams", newOrder);
}
function addTeam(teamName) {
adminSocket.emit("add_team", teamName);
}
function removeTeam(teamId) {
adminSocket.emit("remove_team", teamId);
}
function setTeamName(teamId, newName) {
adminSocket.emit("rename_team", teamId, newName);
}
function startGame() {
adminSocket.emit("start_game");
}
function stopGame() {
adminSocket.emit("stop_game");
}
useState(() => {
adminSocket.on("game_started", setStarted);
return () => {
adminSocket.off("game_started", setStarted);
}
}, []);
return { teams, started, pollTeams, getTeam, getTeamName, reorderTeams, addTeam, removeTeam, startGame, stopGame, setTeamName };
}

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"use client";
import { useSocket } from "@/context/socketContext";
import { useEffect, useState } from "react";
export default function useGame() {
const {userSocket} = useSocket();
const [loggedIn, setLoggedIn] = useState(false);
const [teamId, setTeamId] = useState(null);
const [enemyPosition, setEnemyPosition] = useState([0, 0]);
const [currentPosition, setCurrentPosition] = useState([0, 0]);
function updateCurrentPosition(position) {
setCurrentPosition(position);
userSocket.emit("update_position", position);
}
function sendCurrentPosition() {
userSocket.emit("send_position", currentPosition);
}
useEffect(() => {
function updateEnemyPosition(position) {
setEnemyPosition(position);
}
userSocket.on("enemy_position", updateEnemyPosition);
return () => {
userSocket.off("enemy_position", updateEnemyPosition);
}
}, []);
function login(teamId) {
setTeamId(teamId);
userSocket.emit("login", teamId);
}
useEffect(() => {
function updateLoginStatus(status) {
setLoggedIn(status);
}
userSocket.on("login_reponse", updateLoginStatus);
return () => {
userSocket.off("login_response", updateLoginStatus);
}
}, []);
useEffect(() => {
function udpate() {
console.log("update")
const position = navigator.geolocation.getCurrentPosition((position) => {
updateCurrentPosition([position.coords.latitude, position.coords.longitude]);
}, () => { }, { enableHighAccuracy: true, timeout: Infinity, maximumAge: 0 });
}
setInterval(udpate, 1000);
return () => {
clearInterval(udpate);
}
}, []);
return { updateCurrentPosition, sendCurrentPosition, login, enemyPosition, currentPosition, loggedIn, teamId };
}