mirror of
https://git.rezel.net/LudoTech/traque.git
synced 2026-02-28 01:30:17 +01:00
Restructuration of the project folders
This commit is contained in:
8
server/traque-back/.dockerignore
Normal file
8
server/traque-back/.dockerignore
Normal file
@@ -0,0 +1,8 @@
|
||||
Dockerfile
|
||||
.dockerignore
|
||||
node_modules
|
||||
npm-debug.log
|
||||
README.md
|
||||
.next
|
||||
.git
|
||||
.vscode
|
||||
138
server/traque-back/.gitignore
vendored
Normal file
138
server/traque-back/.gitignore
vendored
Normal file
@@ -0,0 +1,138 @@
|
||||
ssl/*
|
||||
uploads/*
|
||||
#https dev certificates
|
||||
*.pem
|
||||
# Logs
|
||||
logs
|
||||
*.log
|
||||
npm-debug.log*
|
||||
yarn-debug.log*
|
||||
yarn-error.log*
|
||||
lerna-debug.log*
|
||||
.pnpm-debug.log*
|
||||
|
||||
# Diagnostic reports (https://nodejs.org/api/report.html)
|
||||
report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json
|
||||
|
||||
# Runtime data
|
||||
pids
|
||||
*.pid
|
||||
*.seed
|
||||
*.pid.lock
|
||||
|
||||
# Directory for instrumented libs generated by jscoverage/JSCover
|
||||
lib-cov
|
||||
|
||||
# Coverage directory used by tools like istanbul
|
||||
coverage
|
||||
*.lcov
|
||||
|
||||
# nyc test coverage
|
||||
.nyc_output
|
||||
|
||||
# Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files)
|
||||
.grunt
|
||||
|
||||
# Bower dependency directory (https://bower.io/)
|
||||
bower_components
|
||||
|
||||
# node-waf configuration
|
||||
.lock-wscript
|
||||
|
||||
# Compiled binary addons (https://nodejs.org/api/addons.html)
|
||||
build/Release
|
||||
|
||||
# Dependency directories
|
||||
node_modules/
|
||||
jspm_packages/
|
||||
|
||||
# Snowpack dependency directory (https://snowpack.dev/)
|
||||
web_modules/
|
||||
|
||||
# TypeScript cache
|
||||
*.tsbuildinfo
|
||||
|
||||
# Optional npm cache directory
|
||||
.npm
|
||||
|
||||
# Optional eslint cache
|
||||
.eslintcache
|
||||
|
||||
# Optional stylelint cache
|
||||
.stylelintcache
|
||||
|
||||
# Microbundle cache
|
||||
.rpt2_cache/
|
||||
.rts2_cache_cjs/
|
||||
.rts2_cache_es/
|
||||
.rts2_cache_umd/
|
||||
|
||||
# Optional REPL history
|
||||
.node_repl_history
|
||||
|
||||
# Output of 'npm pack'
|
||||
*.tgz
|
||||
|
||||
# Yarn Integrity file
|
||||
.yarn-integrity
|
||||
|
||||
# dotenv environment variable files
|
||||
.env
|
||||
.env.development.local
|
||||
.env.test.local
|
||||
.env.production.local
|
||||
.env.local
|
||||
|
||||
# parcel-bundler cache (https://parceljs.org/)
|
||||
.cache
|
||||
.parcel-cache
|
||||
|
||||
# Next.js build output
|
||||
.next
|
||||
out
|
||||
|
||||
# Nuxt.js build / generate output
|
||||
.nuxt
|
||||
dist
|
||||
|
||||
# Gatsby files
|
||||
.cache/
|
||||
# Comment in the public line in if your project uses Gatsby and not Next.js
|
||||
# https://nextjs.org/blog/next-9-1#public-directory-support
|
||||
# public
|
||||
|
||||
# vuepress build output
|
||||
.vuepress/dist
|
||||
|
||||
# vuepress v2.x temp and cache directory
|
||||
.temp
|
||||
.cache
|
||||
|
||||
# Docusaurus cache and generated files
|
||||
.docusaurus
|
||||
|
||||
# Serverless directories
|
||||
.serverless/
|
||||
|
||||
# FuseBox cache
|
||||
.fusebox/
|
||||
|
||||
# DynamoDB Local files
|
||||
.dynamodb/
|
||||
|
||||
# TernJS port file
|
||||
.tern-port
|
||||
|
||||
# Stores VSCode versions used for testing VSCode extensions
|
||||
.vscode-test
|
||||
|
||||
# yarn v2
|
||||
.yarn/cache
|
||||
.yarn/unplugged
|
||||
.yarn/build-state.yml
|
||||
.yarn/install-state.gz
|
||||
.pnp.*
|
||||
|
||||
# Other
|
||||
trajectories/
|
||||
uploads/
|
||||
24
server/traque-back/Dockerfile
Normal file
24
server/traque-back/Dockerfile
Normal file
@@ -0,0 +1,24 @@
|
||||
# Use Node 22 alpine as parent image
|
||||
FROM node:22-alpine
|
||||
|
||||
# Change the working directory on the Docker image to /app
|
||||
WORKDIR /app
|
||||
|
||||
# Copy package.json and package-lock.json to the /app directory
|
||||
COPY package.json package-lock.json* ./
|
||||
|
||||
# Install dependencies
|
||||
RUN npm install
|
||||
|
||||
# Copy the rest of project files into this image
|
||||
COPY . .
|
||||
|
||||
# Create those folders if they don't already exist
|
||||
RUN if [ ! -d uploads ]; then mkdir uploads; fi
|
||||
RUN if [ ! -d trajectories ]; then mkdir trajectories; fi
|
||||
|
||||
# Expose the port
|
||||
EXPOSE 3001
|
||||
|
||||
# Start the application
|
||||
CMD ["npm", "run", "start"]
|
||||
27
server/traque-back/Dockerfile.dev
Normal file
27
server/traque-back/Dockerfile.dev
Normal file
@@ -0,0 +1,27 @@
|
||||
# Use Node 22 alpine as parent image
|
||||
FROM node:22-alpine
|
||||
|
||||
# Change the working directory on the Docker image to /app
|
||||
WORKDIR /app
|
||||
|
||||
# Change specified variables
|
||||
ENV NODE_ENV=development
|
||||
|
||||
# Copy package.json and package-lock.json to the /app directory
|
||||
COPY package.json package-lock.json* ./
|
||||
|
||||
# Install dependencies
|
||||
RUN npm install
|
||||
|
||||
# Copy the rest of project files into this image
|
||||
COPY . .
|
||||
|
||||
# Create those folders if they don't already exist
|
||||
RUN if [ ! -d uploads ]; then mkdir uploads; fi
|
||||
RUN if [ ! -d trajectories ]; then mkdir trajectories; fi
|
||||
|
||||
# Expose the port
|
||||
EXPOSE 3001
|
||||
|
||||
# Start the server in dev mode
|
||||
CMD ["npm", "run", "dev"]
|
||||
8
server/traque-back/Makefile
Normal file
8
server/traque-back/Makefile
Normal file
@@ -0,0 +1,8 @@
|
||||
#Make a self signed certificate for development
|
||||
keys: key.pem server.crt
|
||||
|
||||
key.pem csr.pem:
|
||||
openssl req -newkey rsa:2048 -new -nodes -keyout key.pem -out csr.pem
|
||||
|
||||
server.crt: key.pem csr.pem
|
||||
openssl x509 -req -days 365 -in csr.pem -signkey key.pem -out server.crt
|
||||
99
server/traque-back/admin_socket.js
Normal file
99
server/traque-back/admin_socket.js
Normal file
@@ -0,0 +1,99 @@
|
||||
import { io } from "./index.js";
|
||||
import { createHash } from "crypto";
|
||||
import { config } from "dotenv";
|
||||
import game from "./game.js"
|
||||
import zoneManager from "./zone_manager.js"
|
||||
|
||||
config();
|
||||
|
||||
const ADMIN_PASSWORD_HASH = process.env.ADMIN_PASSWORD_HASH;
|
||||
|
||||
export function secureAdminBroadcast(event, data) {
|
||||
loggedInSockets.forEach(s => {
|
||||
io.of("admin").to(s).emit(event, data);
|
||||
});
|
||||
}
|
||||
|
||||
let loggedInSockets = [];
|
||||
|
||||
export function initAdminSocketHandler() {
|
||||
io.of("admin").on("connection", (socket) => {
|
||||
console.log("Connection of an admin");
|
||||
let loggedIn = false;
|
||||
|
||||
const login = (password) => {
|
||||
if (loggedIn) return false;
|
||||
if (createHash('sha256').update(password).digest('hex') !== ADMIN_PASSWORD_HASH) return false;
|
||||
loggedInSockets.push(socket.id);
|
||||
loggedIn = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
const logout = () => {
|
||||
if (!loggedIn) return false;
|
||||
loggedInSockets = loggedInSockets.filter(s => s !== socket.id);
|
||||
loggedIn = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
socket.on("disconnect", () => {
|
||||
console.log("Disconnection of an admin");
|
||||
logout();
|
||||
});
|
||||
|
||||
socket.on("logout", () => {
|
||||
logout();
|
||||
});
|
||||
|
||||
socket.on("login", (password) => {
|
||||
if (!login(password)) return;
|
||||
socket.emit("teams", game.teams);
|
||||
socket.emit("game_state", {
|
||||
state: game.state,
|
||||
date: game.startDate
|
||||
});
|
||||
socket.emit("current_zone", {
|
||||
begin: zoneManager.getCurrentZone(),
|
||||
end: zoneManager.getNextZone(),
|
||||
endDate: zoneManager.currentZone?.endDate,
|
||||
});
|
||||
socket.emit("settings", game.getAdminSettings());
|
||||
socket.emit("login_response", true);
|
||||
});
|
||||
|
||||
socket.on("add_team", (teamName) => {
|
||||
if (!loggedIn) return;
|
||||
game.addTeam(teamName);
|
||||
});
|
||||
|
||||
socket.on("remove_team", (teamId) => {
|
||||
if (!loggedIn) return;
|
||||
game.removeTeam(teamId);
|
||||
});
|
||||
|
||||
socket.on("reorder_teams", (newOrder) => {
|
||||
if (!loggedIn) return;
|
||||
game.reorderTeams(newOrder);
|
||||
});
|
||||
|
||||
socket.on("capture_team", (teamId) => {
|
||||
if (!loggedIn) return;
|
||||
game.switchCapturedTeam(teamId);
|
||||
});
|
||||
|
||||
socket.on("placement_team", (teamId, placementZone) => {
|
||||
if (!loggedIn) return;
|
||||
game.placementTeam(teamId, placementZone);
|
||||
});
|
||||
|
||||
socket.on("change_state", (state) => {
|
||||
if (!loggedIn) return;
|
||||
game.setState(state);
|
||||
});
|
||||
|
||||
socket.on("update_settings", (settings) => {
|
||||
if (!loggedIn) return;
|
||||
game.changeSettings(settings);
|
||||
});
|
||||
});
|
||||
}
|
||||
506
server/traque-back/game.js
Normal file
506
server/traque-back/game.js
Normal file
@@ -0,0 +1,506 @@
|
||||
import { secureAdminBroadcast } from "./admin_socket.js";
|
||||
import { teamBroadcast, playersBroadcast, sendUpdatedTeamInformations } from "./team_socket.js";
|
||||
import { sendPositionTimeouts, outOfZoneTimeouts } from "./timeout_handler.js";
|
||||
import zoneManager from "./zone_manager.js";
|
||||
import trajectory from "./trajectory.js";
|
||||
|
||||
function randint(max) {
|
||||
return Math.floor(Math.random() * max);
|
||||
}
|
||||
|
||||
function getDistanceFromLatLon({ lat: lat1, lng: lon1 }, { lat: lat2, lng: lon2 }) {
|
||||
const degToRad = (deg) => deg * (Math.PI / 180);
|
||||
var R = 6371; // Radius of the earth in km
|
||||
var dLat = degToRad(lat2 - lat1);
|
||||
var dLon = degToRad(lon2 - lon1);
|
||||
var a =
|
||||
Math.sin(dLat / 2) * Math.sin(dLat / 2) +
|
||||
Math.cos(degToRad(lat1)) * Math.cos(degToRad(lat2)) *
|
||||
Math.sin(dLon / 2) * Math.sin(dLon / 2)
|
||||
;
|
||||
var c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));
|
||||
var d = R * c; // Distance in km
|
||||
return d * 1000;
|
||||
}
|
||||
|
||||
function isInCircle(position, center, radius) {
|
||||
return getDistanceFromLatLon(position, center) < radius;
|
||||
}
|
||||
|
||||
export const GameState = {
|
||||
SETUP: "setup",
|
||||
PLACEMENT: "placement",
|
||||
PLAYING: "playing",
|
||||
FINISHED: "finished"
|
||||
}
|
||||
|
||||
export default {
|
||||
// List of teams, as objects. To see the fields see the addTeam method
|
||||
teams: [],
|
||||
// Current state of the game
|
||||
state: GameState.SETUP,
|
||||
// Date since the state changed
|
||||
startDate: null,
|
||||
// Messages
|
||||
messages: {
|
||||
waiting: "",
|
||||
captured: "",
|
||||
winner: "",
|
||||
loser: "",
|
||||
},
|
||||
|
||||
|
||||
|
||||
/* ------------------------------- USEFUL FUNCTIONS ------------------------------- */
|
||||
|
||||
getNewTeamId() {
|
||||
let id = randint(1_000_000);
|
||||
while (this.teams.find(t => t.id === id)) id = randint(1_000_000);
|
||||
return id;
|
||||
},
|
||||
|
||||
checkEndGame() {
|
||||
if (this.teams.filter(team => !team.captured).length <= 2) this.setState(GameState.FINISHED);
|
||||
},
|
||||
|
||||
updateChasingChain() {
|
||||
const playingTeams = this.teams.filter(team => !team.captured);
|
||||
|
||||
for (let i = 0; i < playingTeams.length; i++) {
|
||||
playingTeams[i].chasing = playingTeams[(i+1) % playingTeams.length].id;
|
||||
playingTeams[i].chased = playingTeams[(playingTeams.length + i-1) % playingTeams.length].id;
|
||||
sendUpdatedTeamInformations(playingTeams[i].id);
|
||||
}
|
||||
},
|
||||
|
||||
initLastSentLocations() {
|
||||
const dateNow = Date.now();
|
||||
// Update of lastSentLocation
|
||||
for (const team of this.teams) {
|
||||
team.lastSentLocation = team.currentLocation;
|
||||
team.locationSendDeadline = dateNow + sendPositionTimeouts.delay * 60 * 1000;
|
||||
sendPositionTimeouts.set(team.id);
|
||||
sendUpdatedTeamInformations(team.id);
|
||||
}
|
||||
// Update of enemyLocation now we have the lastSentLocation of the enemy
|
||||
for (const team of this.teams) {
|
||||
team.enemyLocation = this.getTeam(team.chasing)?.lastSentLocation;
|
||||
sendUpdatedTeamInformations(team.id);
|
||||
}
|
||||
// Broadcast new infos
|
||||
secureAdminBroadcast("teams", this.teams);
|
||||
},
|
||||
|
||||
resetTeamsInfos() {
|
||||
for (const team of this.teams) {
|
||||
// Chasing
|
||||
team.captured = false;
|
||||
team.chasing = null;
|
||||
team.chased = null;
|
||||
// Locations
|
||||
team.lastSentLocation = null;
|
||||
team.locationSendDeadline = null;
|
||||
team.enemyLocation = null;
|
||||
// Placement
|
||||
team.ready = false;
|
||||
// Zone
|
||||
team.outOfZone = false;
|
||||
team.outOfZoneDeadline = null;
|
||||
team.hasHandicap = false;
|
||||
// Stats
|
||||
team.distance = 0;
|
||||
team.nCaptures = 0;
|
||||
team.nSentLocation = 0;
|
||||
team.nObserved = 0;
|
||||
team.finishDate = null;
|
||||
sendUpdatedTeamInformations(team.id);
|
||||
}
|
||||
this.updateChasingChain();
|
||||
secureAdminBroadcast("teams", this.teams);
|
||||
},
|
||||
|
||||
|
||||
|
||||
/* ------------------------------- STATE AND SETTINGS FUNCTIONS ------------------------------- */
|
||||
|
||||
getAdminSettings() {
|
||||
return {
|
||||
messages: this.messages,
|
||||
zone: zoneManager.settings,
|
||||
sendPositionDelay: sendPositionTimeouts.delay,
|
||||
outOfZoneDelay: outOfZoneTimeouts.delay
|
||||
};
|
||||
},
|
||||
|
||||
getPlayerSettings() {
|
||||
return {
|
||||
messages: this.messages,
|
||||
zone: {type: zoneManager.settings.type},
|
||||
sendPositionDelay: sendPositionTimeouts.delay,
|
||||
outOfZoneDelay: outOfZoneTimeouts.delay
|
||||
};
|
||||
},
|
||||
|
||||
changeSettings(newSettings) {
|
||||
if ("messages" in newSettings) this.messages = {...this.messages, ...newSettings.messages};
|
||||
if ("zone" in newSettings) zoneManager.changeSettings(newSettings.zone);
|
||||
if ("sendPositionDelay" in newSettings) sendPositionTimeouts.setDelay(newSettings.sendPositionDelay);
|
||||
if ("outOfZoneDelay" in newSettings) outOfZoneTimeouts.setDelay(newSettings.outOfZoneDelay);
|
||||
// Broadcast new infos
|
||||
secureAdminBroadcast("settings", this.getAdminSettings());
|
||||
playersBroadcast("settings", this.getPlayerSettings());
|
||||
},
|
||||
|
||||
setState(newState) {
|
||||
const dateNow = Date.now();
|
||||
if (newState == this.state) return true;
|
||||
switch (newState) {
|
||||
case GameState.SETUP:
|
||||
trajectory.stop();
|
||||
zoneManager.stop();
|
||||
sendPositionTimeouts.clearAll();
|
||||
outOfZoneTimeouts.clearAll();
|
||||
this.resetTeamsInfos();
|
||||
this.startDate = null;
|
||||
break;
|
||||
case GameState.PLACEMENT:
|
||||
if (this.state == GameState.FINISHED || this.teams.length < 3) {
|
||||
secureAdminBroadcast("game_state", {state: this.state, date: this.startDate});
|
||||
return false;
|
||||
}
|
||||
trajectory.stop();
|
||||
zoneManager.stop();
|
||||
sendPositionTimeouts.clearAll();
|
||||
outOfZoneTimeouts.clearAll();
|
||||
this.startDate = null;
|
||||
break;
|
||||
case GameState.PLAYING:
|
||||
if (this.state == GameState.FINISHED || this.teams.length < 3) {
|
||||
secureAdminBroadcast("game_state", {state: this.state, date: this.startDate});
|
||||
return false;
|
||||
}
|
||||
trajectory.start();
|
||||
zoneManager.start();
|
||||
this.initLastSentLocations();
|
||||
this.startDate = dateNow;
|
||||
break;
|
||||
case GameState.FINISHED:
|
||||
if (this.state != GameState.PLAYING) {
|
||||
secureAdminBroadcast("game_state", {state: this.state, date: this.startDate});
|
||||
return false;
|
||||
}
|
||||
trajectory.stop();
|
||||
zoneManager.stop();
|
||||
sendPositionTimeouts.clearAll();
|
||||
outOfZoneTimeouts.clearAll();
|
||||
this.teams.forEach(team => {if (!team.finishDate) team.finishDate = dateNow});
|
||||
secureAdminBroadcast("teams", this.teams);
|
||||
break;
|
||||
}
|
||||
// Update the state
|
||||
this.state = newState;
|
||||
// Broadcast new infos
|
||||
secureAdminBroadcast("game_state", {state: newState, date: this.startDate});
|
||||
playersBroadcast("game_state", {state: newState, date: this.startDate});
|
||||
return true;
|
||||
},
|
||||
|
||||
|
||||
|
||||
/* ------------------------------- MANAGE PLAYERS FUNCTIONS ------------------------------- */
|
||||
|
||||
addPlayer(teamId, socketId) {
|
||||
// Test of parameters
|
||||
if (!this.hasTeam(teamId)) return false;
|
||||
// Variables
|
||||
const team = this.getTeam(teamId);
|
||||
// Add the player
|
||||
team.sockets.push(socketId);
|
||||
// Broadcast new infos
|
||||
secureAdminBroadcast("teams", this.teams);
|
||||
return true;
|
||||
},
|
||||
|
||||
removePlayer(teamId, socketId) {
|
||||
// Test of parameters
|
||||
if (!this.hasTeam(teamId)) return false;
|
||||
// Variables
|
||||
const team = this.getTeam(teamId);
|
||||
// Remove the player and its data
|
||||
if (this.isPlayerCapitain(teamId, socketId)) {
|
||||
team.battery = null;
|
||||
team.phoneModel = null;
|
||||
team.phoneName = null;
|
||||
}
|
||||
team.sockets = team.sockets.filter((sid) => sid != socketId);
|
||||
// Broadcast new infos
|
||||
secureAdminBroadcast("teams", this.teams);
|
||||
sendUpdatedTeamInformations(team.id);
|
||||
return true;
|
||||
},
|
||||
|
||||
isPlayerCapitain(teamId, socketId) {
|
||||
return this.getTeam(teamId).sockets.indexOf(socketId) == 0;
|
||||
},
|
||||
|
||||
|
||||
|
||||
/* ------------------------------- MANAGE TEAMS FUNCTIONS ------------------------------- */
|
||||
|
||||
getTeam(teamId) {
|
||||
return this.teams.find(t => t.id === teamId);
|
||||
},
|
||||
|
||||
hasTeam(teamId) {
|
||||
return this.teams.some(t => t.id === teamId);
|
||||
},
|
||||
|
||||
addTeam(teamName) {
|
||||
this.teams.push({
|
||||
// Identification
|
||||
sockets: [],
|
||||
name: teamName,
|
||||
id: this.getNewTeamId(),
|
||||
captureCode: randint(10_000),
|
||||
// Chasing
|
||||
captured: false,
|
||||
chasing: null,
|
||||
chased: null,
|
||||
// Locations
|
||||
lastSentLocation: null,
|
||||
locationSendDeadline: null,
|
||||
currentLocation: null,
|
||||
lastCurrentLocationDate: null,
|
||||
enemyLocation: null,
|
||||
// Placement
|
||||
startingArea: null,
|
||||
ready: false,
|
||||
// Zone
|
||||
outOfZone: false,
|
||||
outOfZoneDeadline: null,
|
||||
hasHandicap: false,
|
||||
// Stats
|
||||
distance: 0,
|
||||
nCaptures: 0,
|
||||
nSentLocation: 0,
|
||||
nObserved: 0,
|
||||
finishDate: null,
|
||||
// First socket infos
|
||||
phoneModel: null,
|
||||
phoneName: null,
|
||||
battery: null,
|
||||
});
|
||||
this.updateChasingChain();
|
||||
// Broadcast new infos
|
||||
secureAdminBroadcast("teams", this.teams);
|
||||
return true;
|
||||
},
|
||||
|
||||
removeTeam(teamId) {
|
||||
// Test of parameters
|
||||
if (!this.hasTeam(teamId)) return false;
|
||||
// Logout the team
|
||||
teamBroadcast(teamId, "logout");
|
||||
this.teams = this.teams.filter(t => t.id !== teamId);
|
||||
sendPositionTimeouts.clear(teamId);
|
||||
outOfZoneTimeouts.clear(teamId);
|
||||
this.updateChasingChain();
|
||||
this.checkEndGame();
|
||||
// Broadcast new infos
|
||||
secureAdminBroadcast("teams", this.teams);
|
||||
return true;
|
||||
},
|
||||
|
||||
updateTeam(teamId, newInfos) {
|
||||
// Test of parameters
|
||||
if (!this.hasTeam(teamId)) return false;
|
||||
// Update
|
||||
this.teams = this.teams.map(team => team.id == teamId ? {...team, ...newInfos} : team);
|
||||
// Broadcast new infos
|
||||
secureAdminBroadcast("teams", this.teams);
|
||||
sendUpdatedTeamInformations(teamId);
|
||||
return true;
|
||||
},
|
||||
|
||||
switchCapturedTeam(teamId) {
|
||||
// Test of parameters
|
||||
if (!this.hasTeam(teamId)) return false;
|
||||
// Variables
|
||||
const team = this.getTeam(teamId);
|
||||
const dateNow = Date.now();
|
||||
// Switch team.captured
|
||||
if (this.state != GameState.PLAYING) return false;
|
||||
if (team.captured) {
|
||||
team.captured = false;
|
||||
team.finishDate = null;
|
||||
team.lastSentLocation = team.currentLocation;
|
||||
team.locationSendDeadline = dateNow + sendPositionTimeouts.delay * 60 * 1000;
|
||||
sendPositionTimeouts.set(team.id);
|
||||
} else {
|
||||
team.captured = true;
|
||||
team.finishDate = dateNow;
|
||||
team.chasing = null;
|
||||
team.chased = null;
|
||||
sendPositionTimeouts.clear(team.id);
|
||||
outOfZoneTimeouts.clear(team.id);
|
||||
}
|
||||
this.updateChasingChain();
|
||||
this.checkEndGame();
|
||||
// Broadcast new infos
|
||||
secureAdminBroadcast("teams", this.teams);
|
||||
sendUpdatedTeamInformations(team.id);
|
||||
return true;
|
||||
},
|
||||
|
||||
placementTeam(teamId, placementZone) {
|
||||
// Test of parameters
|
||||
if (!this.hasTeam(teamId)) return false;
|
||||
// Variables
|
||||
const team = this.getTeam(teamId);
|
||||
// Make the capture
|
||||
team.startingArea = placementZone;
|
||||
// Broadcast new infos
|
||||
secureAdminBroadcast("teams", this.teams);
|
||||
sendUpdatedTeamInformations(team.id);
|
||||
return true;
|
||||
},
|
||||
|
||||
reorderTeams(newOrder) {
|
||||
// Update teams
|
||||
const teamMap = new Map(this.teams.map(team => [team.id, team]));
|
||||
this.teams = newOrder.map(id => teamMap.get(id));
|
||||
this.updateChasingChain();
|
||||
// Broadcast new infos
|
||||
secureAdminBroadcast("teams", this.teams);
|
||||
return true;
|
||||
},
|
||||
|
||||
handicapTeam(teamId) {
|
||||
// Test of parameters
|
||||
if (!this.hasTeam(teamId)) return false;
|
||||
// Variables
|
||||
const team = this.getTeam(teamId);
|
||||
// Make the capture
|
||||
team.hasHandicap = true;
|
||||
sendPositionTimeouts.clear(team.id);
|
||||
// Broadcast new infos
|
||||
secureAdminBroadcast("teams", this.teams);
|
||||
sendUpdatedTeamInformations(team.id);
|
||||
return true;
|
||||
},
|
||||
|
||||
|
||||
|
||||
/* ------------------------------- PLAYERS ACTIONS FUNCTIONS ------------------------------- */
|
||||
|
||||
updateLocation(teamId, location) {
|
||||
// Test of parameters
|
||||
if (!this.hasTeam(teamId)) return false;
|
||||
if (!this.hasTeam(this.getTeam(teamId).chasing)) return false;
|
||||
if (!location) return false;
|
||||
// Variables
|
||||
const team = this.getTeam(teamId);
|
||||
const enemyTeam = this.getTeam(team.chasing);
|
||||
const dateNow = Date.now();
|
||||
// Update distance
|
||||
if (this.state == GameState.PLAYING && team.currentLocation) {
|
||||
team.distance += Math.floor(getDistanceFromLatLon({lat: location[0], lng: location[1]}, {lat: team.currentLocation[0], lng: team.currentLocation[1]}));
|
||||
}
|
||||
// Update of currentLocation
|
||||
team.currentLocation = location;
|
||||
team.lastCurrentLocationDate = dateNow;
|
||||
if (this.state == GameState.PLAYING && team.hasHandicap) {
|
||||
team.lastSentLocation = team.currentLocation;
|
||||
}
|
||||
// Update of enemyLocation
|
||||
if (this.state == GameState.PLAYING && enemyTeam.hasHandicap) {
|
||||
team.enemyLocation = enemyTeam.currentLocation;
|
||||
}
|
||||
// Update of ready
|
||||
if (this.state == GameState.PLACEMENT && team.startingArea) {
|
||||
team.ready = isInCircle({ lat: location[0], lng: location[1] }, team.startingArea.center, team.startingArea.radius);
|
||||
}
|
||||
// Update out of zone
|
||||
if (this.state == GameState.PLAYING) {
|
||||
const teamCurrentlyOutOfZone = !zoneManager.isInZone({ lat: location[0], lng: location[1] })
|
||||
if (teamCurrentlyOutOfZone && !team.outOfZone) {
|
||||
team.outOfZone = true;
|
||||
team.outOfZoneDeadline = dateNow + outOfZoneTimeouts.delay * 60 * 1000;
|
||||
outOfZoneTimeouts.set(teamId);
|
||||
} else if (!teamCurrentlyOutOfZone && team.outOfZone) {
|
||||
team.outOfZone = false;
|
||||
team.outOfZoneDeadline = null;
|
||||
team.hasHandicap = false;
|
||||
if (!sendPositionTimeouts.has(team.id)) {
|
||||
team.locationSendDeadline = dateNow + sendPositionTimeouts.delay * 60 * 1000;
|
||||
sendPositionTimeouts.set(team.id);
|
||||
}
|
||||
outOfZoneTimeouts.clear(teamId);
|
||||
}
|
||||
}
|
||||
// Broadcast new infos
|
||||
secureAdminBroadcast("teams", this.teams);
|
||||
sendUpdatedTeamInformations(team.id);
|
||||
// Update of events of the game
|
||||
trajectory.writePosition(dateNow, team.id, location[0], location[1]);
|
||||
return true;
|
||||
},
|
||||
|
||||
sendLocation(teamId) {
|
||||
// Conditions
|
||||
if (this.state != GameState.PLAYING) return false;
|
||||
// Test of parameters
|
||||
if (!this.hasTeam(teamId)) return false;
|
||||
if (!this.hasTeam(this.getTeam(teamId).chasing)) return false;
|
||||
// Variables
|
||||
const team = this.getTeam(teamId);
|
||||
const enemyTeam = this.getTeam(team.chasing);
|
||||
const dateNow = Date.now();
|
||||
// Update team
|
||||
team.nSentLocation++;
|
||||
team.lastSentLocation = team.currentLocation;
|
||||
team.enemyLocation = enemyTeam.lastSentLocation;
|
||||
team.locationSendDeadline = dateNow + sendPositionTimeouts.delay * 60 * 1000;
|
||||
sendPositionTimeouts.set(team.id);
|
||||
// Update enemy
|
||||
enemyTeam.nObserved++;
|
||||
// Broadcast new infos
|
||||
secureAdminBroadcast("teams", this.teams);
|
||||
sendUpdatedTeamInformations(team.id);
|
||||
sendUpdatedTeamInformations(enemyTeam.id);
|
||||
// Update of events of the game
|
||||
trajectory.writeSeePosition(dateNow, team.id, enemyTeam.id);
|
||||
return true;
|
||||
},
|
||||
|
||||
tryCapture(teamId, captureCode) {
|
||||
// Conditions
|
||||
if (this.state != GameState.PLAYING) return false;
|
||||
// Test of parameters
|
||||
if (!this.hasTeam(teamId)) return false;
|
||||
if (!this.hasTeam(this.getTeam(teamId).chasing)) return false;
|
||||
// Variables
|
||||
const team = this.getTeam(teamId);
|
||||
const enemyTeam = this.getTeam(team.chasing);
|
||||
const dateNow = Date.now();
|
||||
// Verify the capture
|
||||
if (enemyTeam.captureCode != captureCode) return false;
|
||||
// Make the capture
|
||||
team.nCaptures++;
|
||||
enemyTeam.captured = true;
|
||||
enemyTeam.finishDate = dateNow;
|
||||
enemyTeam.chasing = null;
|
||||
enemyTeam.chased = null;
|
||||
sendPositionTimeouts.clear(enemyTeam.id);
|
||||
outOfZoneTimeouts.clear(enemyTeam.id);
|
||||
this.updateChasingChain();
|
||||
this.checkEndGame();
|
||||
// Broadcast new infos
|
||||
secureAdminBroadcast("teams", this.teams);
|
||||
sendUpdatedTeamInformations(team.id);
|
||||
sendUpdatedTeamInformations(enemyTeam.id);
|
||||
// Update of events of the game
|
||||
trajectory.writeCapture(dateNow, team.id, enemyTeam.id);
|
||||
return true;
|
||||
},
|
||||
}
|
||||
BIN
server/traque-back/images/missing_image.jpg
Normal file
BIN
server/traque-back/images/missing_image.jpg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 10 KiB |
30
server/traque-back/index.js
Normal file
30
server/traque-back/index.js
Normal file
@@ -0,0 +1,30 @@
|
||||
import { createServer } from "http";
|
||||
import express from "express";
|
||||
import { Server } from "socket.io";
|
||||
import { config } from "dotenv";
|
||||
import { initAdminSocketHandler } from "./admin_socket.js";
|
||||
import { initTeamSocket } from "./team_socket.js";
|
||||
import { initPhotoUpload } from "./photo.js";
|
||||
|
||||
config();
|
||||
const HOST = process.env.HOST;
|
||||
const PORT = process.env.PORT;
|
||||
|
||||
export const app = express();
|
||||
|
||||
const httpServer = createServer({}, app);
|
||||
|
||||
httpServer.listen(PORT, HOST, () => {
|
||||
console.log("Server running on http://" + HOST + ":" + PORT);
|
||||
});
|
||||
|
||||
export const io = new Server(httpServer, {
|
||||
cors: {
|
||||
origin: "*",
|
||||
methods: ["GET", "POST"]
|
||||
}
|
||||
});
|
||||
|
||||
initAdminSocketHandler();
|
||||
initTeamSocket();
|
||||
initPhotoUpload();
|
||||
24
server/traque-back/package.json
Normal file
24
server/traque-back/package.json
Normal file
@@ -0,0 +1,24 @@
|
||||
{
|
||||
"name": "traque-back",
|
||||
"version": "1.0.0",
|
||||
"description": "",
|
||||
"main": "index.js",
|
||||
"scripts": {
|
||||
"test": "echo \"Error: no test specified\" && exit 1",
|
||||
"start": "node index.js",
|
||||
"dev": "nodemon index.js"
|
||||
},
|
||||
"author": "Quentin Roussel",
|
||||
"license": "ISC",
|
||||
"type": "module",
|
||||
"dependencies": {
|
||||
"dotenv": "^16.4.5",
|
||||
"express": "^4.19.2",
|
||||
"multer": "^1.4.5-lts.1",
|
||||
"random-location": "^1.1.3",
|
||||
"socket.io": "^4.7.5"
|
||||
},
|
||||
"devDependencies": {
|
||||
"nodemon": "^3.1.10"
|
||||
}
|
||||
}
|
||||
83
server/traque-back/photo.js
Normal file
83
server/traque-back/photo.js
Normal file
@@ -0,0 +1,83 @@
|
||||
/*
|
||||
This module manages the handler for uploading photos, as well as serving the correct file on requests based on the team ID and current game state
|
||||
*/
|
||||
import { app } from "./index.js";
|
||||
import multer from "multer";
|
||||
import fs from "fs";
|
||||
import path from "path";
|
||||
import game from "./game.js";
|
||||
const UPLOAD_DIR = "uploads/"
|
||||
const ALLOWED_MIME = [
|
||||
"image/png",
|
||||
"image/jpeg",
|
||||
"image/gif"
|
||||
]
|
||||
|
||||
// Setup multer (the file upload middleware)
|
||||
const storage = multer.diskStorage({
|
||||
// Save the file in the uploads directory
|
||||
destination: function (req, file, callback) {
|
||||
callback(null, UPLOAD_DIR);
|
||||
},
|
||||
// Save the file with the team ID as the filename
|
||||
filename: function (req, file, callback) {
|
||||
callback(null, req.query.team);
|
||||
}
|
||||
});
|
||||
|
||||
const upload = multer({
|
||||
storage,
|
||||
// Only upload the file if it is a valid mime type and the team POST parameter is a valid team
|
||||
fileFilter: function (req, file, callback) {
|
||||
if (ALLOWED_MIME.indexOf(file.mimetype) == -1) {
|
||||
callback(null, false);
|
||||
} else if (!game.getTeam(Number(req.query.team))) {
|
||||
callback(null, false);
|
||||
} else {
|
||||
callback(null, true);
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
// Clean the uploads directory
|
||||
function clean() {
|
||||
const files = fs.readdirSync(UPLOAD_DIR);
|
||||
for (const file of files) {
|
||||
const filePath = path.join(UPLOAD_DIR, file);
|
||||
fs.unlinkSync(filePath);
|
||||
}
|
||||
}
|
||||
|
||||
export function initPhotoUpload() {
|
||||
clean();
|
||||
//App handler for uploading a photo and saving it to a file
|
||||
app.post("/upload", upload.single('file'), (req, res) => {
|
||||
res.set("Access-Control-Allow-Origin", "*");
|
||||
console.log("upload", req.query)
|
||||
res.send("")
|
||||
})
|
||||
//App handler for serving the photo of a team given its secret ID
|
||||
app.get("/photo/my", (req, res) => {
|
||||
let team = game.getTeam(Number(req.query.team));
|
||||
if (team) {
|
||||
const imagePath = path.join(process.cwd(), UPLOAD_DIR, team.id.toString());
|
||||
res.set("Content-Type", "image/png")
|
||||
res.set("Access-Control-Allow-Origin", "*");
|
||||
res.sendFile(fs.existsSync(imagePath) ? imagePath : path.join(process.cwd(), "images", "missing_image.jpg"));
|
||||
} else {
|
||||
res.status(400).send("Team not found")
|
||||
}
|
||||
})
|
||||
//App handler for serving the photo of the team chased by the team given by its secret ID
|
||||
app.get("/photo/enemy", (req, res) => {
|
||||
let team = game.getTeam(Number(req.query.team));
|
||||
if (team) {
|
||||
const imagePath = path.join(process.cwd(), UPLOAD_DIR, team.chasing.toString());
|
||||
res.set("Content-Type", "image/png")
|
||||
res.set("Access-Control-Allow-Origin", "*");
|
||||
res.sendFile(fs.existsSync(imagePath) ? imagePath : path.join(process.cwd(), "images", "missing_image.jpg"));
|
||||
} else {
|
||||
res.status(400).send("Team not found")
|
||||
}
|
||||
})
|
||||
}
|
||||
147
server/traque-back/team_socket.js
Normal file
147
server/traque-back/team_socket.js
Normal file
@@ -0,0 +1,147 @@
|
||||
/*
|
||||
This file manages team access to the server via websocket.
|
||||
It receives messages, checks permissions, manages authentication and performs actions by calling functions from other modules.
|
||||
This module also exposes functions to send messages via socket to all teams
|
||||
*/
|
||||
import { io } from "./index.js";
|
||||
import game from "./game.js";
|
||||
import zoneManager from "./zone_manager.js";
|
||||
|
||||
/**
|
||||
* Send a socket message to all the players of a team
|
||||
* @param {String} teamId The team that will receive the message
|
||||
* @param {String} event Event name
|
||||
* @param {*} data The payload
|
||||
*/
|
||||
export function teamBroadcast(teamId, event, data) {
|
||||
game.getTeam(teamId).sockets.forEach(socketId => io.of("player").to(socketId).emit(event, data));
|
||||
}
|
||||
|
||||
/**
|
||||
* Send a message to all logged in players
|
||||
* @param {String} event Event name
|
||||
* @param {String} data payload
|
||||
*/
|
||||
export function playersBroadcast(event, data) {
|
||||
game.teams.forEach(team => teamBroadcast(team.id, event, data));
|
||||
}
|
||||
|
||||
/**
|
||||
* Send a socket message to all the players of a team
|
||||
* @param {String} teamId The team that will receive the message
|
||||
*/
|
||||
export function sendUpdatedTeamInformations(teamId) {
|
||||
// Test of parameters
|
||||
if (!game.hasTeam(teamId)) return false;
|
||||
// Variables
|
||||
const team = game.getTeam(teamId);
|
||||
const enemyTeam = game.getTeam(team.chasing);
|
||||
teamBroadcast(teamId, "update_team", {
|
||||
// Identification
|
||||
name: team.name,
|
||||
captureCode: team.captureCode,
|
||||
// Chasing
|
||||
captured: team.captured,
|
||||
enemyName: enemyTeam?.name,
|
||||
// Locations
|
||||
lastSentLocation: team.lastSentLocation,
|
||||
enemyLocation: team.enemyLocation,
|
||||
// Placement phase
|
||||
startingArea: team.startingArea,
|
||||
ready: team.ready,
|
||||
// Constraints
|
||||
outOfZone: team.outOfZone,
|
||||
outOfZoneDeadline: team.outOfZoneDeadline,
|
||||
locationSendDeadline: team.locationSendDeadline,
|
||||
hasHandicap: team.hasHandicap,
|
||||
enemyHasHandicap: enemyTeam?.hasHandicap,
|
||||
// Stats
|
||||
distance: team.distance,
|
||||
nCaptures: team.nCaptures,
|
||||
nSentLocation: team.nSentLocation,
|
||||
finishDate: team.finishDate,
|
||||
});
|
||||
}
|
||||
|
||||
export function initTeamSocket() {
|
||||
io.of("player").on("connection", (socket) => {
|
||||
console.log("Connection of a player");
|
||||
let teamId = null;
|
||||
|
||||
const login = (loginTeamId) => {
|
||||
logout();
|
||||
if (!game.addPlayer(loginTeamId, socket.id)) return false;
|
||||
teamId = loginTeamId;
|
||||
return true;
|
||||
}
|
||||
|
||||
const logout = () => {
|
||||
if (!teamId) return;
|
||||
game.removePlayer(teamId, socket.id);
|
||||
teamId = null;
|
||||
}
|
||||
|
||||
socket.on("disconnect", () => {
|
||||
console.log("Disconnection of a player");
|
||||
logout();
|
||||
});
|
||||
|
||||
socket.on("logout", () => {
|
||||
logout();
|
||||
});
|
||||
|
||||
socket.on("login", (loginTeamId, callback) => {
|
||||
if (!login(loginTeamId)) {
|
||||
callback({ isLoggedIn: false, message: "Login denied" });
|
||||
return;
|
||||
}
|
||||
sendUpdatedTeamInformations(loginTeamId);
|
||||
socket.emit("game_state", {
|
||||
state: game.state,
|
||||
date: game.startDate
|
||||
});
|
||||
socket.emit("current_zone", {
|
||||
begin: zoneManager.getCurrentZone(),
|
||||
end: zoneManager.getNextZone(),
|
||||
endDate: zoneManager.currentZone?.endDate,
|
||||
});
|
||||
socket.emit("settings", game.getPlayerSettings());
|
||||
callback({ isLoggedIn : true, message: "Logged in"});
|
||||
});
|
||||
|
||||
socket.on("update_position", (position) => {
|
||||
if (!teamId) return;
|
||||
if (game.isPlayerCapitain(teamId, socket.id)) {
|
||||
game.updateLocation(teamId, position);
|
||||
}
|
||||
});
|
||||
|
||||
socket.on("send_position", () => {
|
||||
if (!teamId) return;
|
||||
game.sendLocation(teamId);
|
||||
});
|
||||
|
||||
socket.on("capture", (captureCode, callback) => {
|
||||
if (!teamId) return;
|
||||
if (game.tryCapture(teamId, captureCode)) {
|
||||
callback({ hasCaptured : true, message: "Capture successful" });
|
||||
} else {
|
||||
callback({ hasCaptured : false, message: "Capture denied" });
|
||||
}
|
||||
});
|
||||
|
||||
socket.on("device_info", (infos) => {
|
||||
if (!teamId) return;
|
||||
if (game.isPlayerCapitain(teamId, socket.id)) {
|
||||
game.updateTeam(teamId, {phoneModel: infos.model, phoneName: infos.name});
|
||||
}
|
||||
});
|
||||
|
||||
socket.on("battery_update", (batteryLevel) => {
|
||||
if (!teamId) return;
|
||||
if (game.isPlayerCapitain(teamId, socket.id)) {
|
||||
game.updateTeam(teamId, {battery: batteryLevel});
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
92
server/traque-back/timeout_handler.js
Normal file
92
server/traque-back/timeout_handler.js
Normal file
@@ -0,0 +1,92 @@
|
||||
import game from "./game.js";
|
||||
|
||||
class TimeoutManager {
|
||||
constructor() {
|
||||
this.timeouts = new Map();
|
||||
}
|
||||
|
||||
has(key) {
|
||||
return this.timeouts.has(key);
|
||||
}
|
||||
|
||||
set(key, callback, delay) {
|
||||
const newCallback = () => {
|
||||
this.timeouts.delete(key);
|
||||
callback();
|
||||
}
|
||||
|
||||
if (this.timeouts.has(key)) clearTimeout(this.timeouts.get(key));
|
||||
this.timeouts.set(key, setTimeout(newCallback, delay));
|
||||
}
|
||||
|
||||
clear(key) {
|
||||
if (this.timeouts.has(key)) {
|
||||
clearTimeout(this.timeouts.get(key));
|
||||
this.timeouts.delete(key);
|
||||
}
|
||||
}
|
||||
|
||||
clearAll() {
|
||||
this.timeouts.forEach(timeout => clearTimeout(timeout));
|
||||
this.timeouts = new Map();
|
||||
}
|
||||
}
|
||||
|
||||
export const sendPositionTimeouts = {
|
||||
timeoutManager: new TimeoutManager(),
|
||||
delay: 10, // Minutes
|
||||
|
||||
has(teamID) {
|
||||
return this.timeoutManager.has(teamID);
|
||||
},
|
||||
|
||||
set(teamID) {
|
||||
const callback = () => {
|
||||
game.sendLocation(teamID);
|
||||
this.set(teamID);
|
||||
}
|
||||
|
||||
this.timeoutManager.set(teamID, callback, this.delay * 60 * 1000);
|
||||
},
|
||||
|
||||
clear(teamID) {
|
||||
this.timeoutManager.clear(teamID);
|
||||
},
|
||||
|
||||
clearAll() {
|
||||
this.timeoutManager.clearAll();
|
||||
},
|
||||
|
||||
setDelay(delay) {
|
||||
this.delay = delay;
|
||||
}
|
||||
}
|
||||
|
||||
export const outOfZoneTimeouts = {
|
||||
timeoutManager: new TimeoutManager(),
|
||||
delay: 10, // Minutes
|
||||
|
||||
has(teamID) {
|
||||
return this.timeoutManager.has(teamID);
|
||||
},
|
||||
|
||||
set(teamID) {
|
||||
const callback = () => {
|
||||
game.handicapTeam(teamID);
|
||||
}
|
||||
|
||||
this.timeoutManager.set(teamID, callback, this.delay * 60 * 1000);
|
||||
},
|
||||
|
||||
clear(teamID) {
|
||||
this.timeoutManager.clear(teamID);
|
||||
},
|
||||
|
||||
clearAll() {
|
||||
this.timeoutManager.clearAll();
|
||||
},
|
||||
|
||||
setDelay(delay) {
|
||||
this.delay = delay;
|
||||
}
|
||||
}
|
||||
90
server/traque-back/trajectory.js
Normal file
90
server/traque-back/trajectory.js
Normal file
@@ -0,0 +1,90 @@
|
||||
import fs from "fs";
|
||||
import path from "path";
|
||||
const UPLOAD_DIR = "trajectories";
|
||||
const EXTENSION = "txt";
|
||||
|
||||
// Useful functions
|
||||
|
||||
function teamIDToPath(teamID) {
|
||||
return path.join(UPLOAD_DIR, teamID + "." + EXTENSION);
|
||||
}
|
||||
|
||||
function dataToLine(...data) {
|
||||
return data.join(',');
|
||||
}
|
||||
|
||||
const errorFile = (err) => {
|
||||
if (err) console.error("Error appending to file:", err);
|
||||
};
|
||||
|
||||
function addLineToFile(teamID, line) {
|
||||
// Insert the line in the file of teamID depending on the date (lines are sorted by date)
|
||||
if (!fs.existsSync(teamIDToPath(teamID))) {
|
||||
fs.writeFile(teamIDToPath(teamID), line + '\n', errorFile);
|
||||
} else {
|
||||
fs.readFile(teamIDToPath(teamID), 'utf8', (err, data) => {
|
||||
if (err) {
|
||||
errorFile(err);
|
||||
return;
|
||||
}
|
||||
let lines = data.trim().split('\n');
|
||||
const newDate = parseInt(line.split(',')[0], 10);
|
||||
let insertIndex = lines.length;
|
||||
for (let i = lines.length - 1; i >= 0; i--) {
|
||||
const date = parseInt(lines[i].split(',')[0], 10);
|
||||
if (date <= newDate) {
|
||||
insertIndex = i + 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
lines.splice(insertIndex, 0, line);
|
||||
fs.writeFile(teamIDToPath(teamID), lines.join('\n') + '\n', errorFile);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function initTrajectories() {
|
||||
const files = fs.readdirSync(UPLOAD_DIR);
|
||||
for (const file of files) fs.unlinkSync(path.join(UPLOAD_DIR, file));
|
||||
}
|
||||
|
||||
// Export functions
|
||||
|
||||
export default {
|
||||
isRecording: false,
|
||||
|
||||
start() {
|
||||
initTrajectories();
|
||||
this.isRecording = true;
|
||||
},
|
||||
|
||||
stop() {
|
||||
this.isRecording = false;
|
||||
},
|
||||
|
||||
writePosition(date, teamID, lon, lat) {
|
||||
if (this.isRecording) {
|
||||
addLineToFile(teamID, dataToLine(date, "position", lon, lat));
|
||||
}
|
||||
},
|
||||
|
||||
writeCapture(date, teamID, capturedTeamID) {
|
||||
if (this.isRecording) {
|
||||
addLineToFile(teamID, dataToLine(date, "capture", capturedTeamID));
|
||||
addLineToFile(capturedTeamID, dataToLine(date, "captured", teamID));
|
||||
}
|
||||
},
|
||||
|
||||
writeSeePosition(date, teamID, seenTeamID) {
|
||||
if (this.isRecording) {
|
||||
addLineToFile(teamID, dataToLine(date, "see"));
|
||||
addLineToFile(seenTeamID, dataToLine(date, "seen"));
|
||||
}
|
||||
},
|
||||
|
||||
writeOutOfZone(date, teamID, isOutOfZone) {
|
||||
if (this.isRecording) {
|
||||
addLineToFile(teamID, dataToLine(date, "zone", isOutOfZone));
|
||||
}
|
||||
},
|
||||
}
|
||||
256
server/traque-back/zone_manager.js
Normal file
256
server/traque-back/zone_manager.js
Normal file
@@ -0,0 +1,256 @@
|
||||
import { playersBroadcast } from './team_socket.js';
|
||||
import { secureAdminBroadcast } from './admin_socket.js';
|
||||
|
||||
|
||||
/* -------------------------------- Useful functions and constants -------------------------------- */
|
||||
|
||||
const zoneTypes = {
|
||||
circle: "circle",
|
||||
polygon: "polygon"
|
||||
}
|
||||
|
||||
const EARTH_RADIUS = 6_371_000; // Radius of the earth in m
|
||||
|
||||
function haversine_distance({ lat: lat1, lng: lon1 }, { lat: lat2, lng: lon2 }) {
|
||||
const degToRad = (deg) => deg * (Math.PI / 180);
|
||||
const dLat = degToRad(lat2 - lat1);
|
||||
const dLon = degToRad(lon2 - lon1);
|
||||
const a = Math.sin(dLat / 2) * Math.sin(dLat / 2) + Math.cos(degToRad(lat1)) * Math.cos(degToRad(lat2)) * Math.sin(dLon / 2) * Math.sin(dLon / 2);
|
||||
const c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));
|
||||
return c * EARTH_RADIUS;
|
||||
}
|
||||
|
||||
function latlngEqual(latlng1, latlng2, epsilon = 1e-9) {
|
||||
return Math.abs(latlng1.lat - latlng2.lat) < epsilon && Math.abs(latlng1.lng - latlng2.lng) < epsilon;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------- Circle zones -------------------------------- */
|
||||
|
||||
const defaultCircleSettings = {type: zoneTypes.circle, min: null, max: null, reductionCount: 4, duration: 10}
|
||||
|
||||
function circleZone(center, radius, duration) {
|
||||
return {
|
||||
type: zoneTypes.circle,
|
||||
center: center,
|
||||
radius: radius,
|
||||
duration: duration,
|
||||
|
||||
isInZone(location) {
|
||||
return haversine_distance(center, location) < this.radius;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function circleSettingsToZones(settings) {
|
||||
const {min, max, reductionCount, duration} = settings;
|
||||
|
||||
if (!min || !max) return [];
|
||||
if (haversine_distance(max.center, min.center) > max.radius - min.radius) return [];
|
||||
|
||||
const zones = [circleZone(max.center, max.radius, duration)];
|
||||
const radiusReductionLength = (max.radius - min.radius) / reductionCount;
|
||||
let center = max.center;
|
||||
let radius = max.radius;
|
||||
|
||||
for (let i = 1; i < reductionCount; i++) {
|
||||
radius -= radiusReductionLength;
|
||||
let new_center = null;
|
||||
while (!new_center || haversine_distance(new_center, min.center) > radius - min.radius) {
|
||||
const angle = Math.random() * 2 * Math.PI;
|
||||
const angularDistance = Math.sqrt(Math.random()) * radiusReductionLength / EARTH_RADIUS;
|
||||
const lat0Rad = center.lat * Math.PI / 180;
|
||||
const lon0Rad = center.lng * Math.PI / 180;
|
||||
const latRad = Math.asin(
|
||||
Math.sin(lat0Rad) * Math.cos(angularDistance) +
|
||||
Math.cos(lat0Rad) * Math.sin(angularDistance) * Math.cos(angle)
|
||||
);
|
||||
|
||||
const lonRad = lon0Rad + Math.atan2(
|
||||
Math.sin(angle) * Math.sin(angularDistance) * Math.cos(lat0Rad),
|
||||
Math.cos(angularDistance) - Math.sin(lat0Rad) * Math.sin(latRad)
|
||||
);
|
||||
new_center = {lat: latRad * 180 / Math.PI, lng: lonRad * 180 / Math.PI};
|
||||
}
|
||||
center = new_center;
|
||||
zones.push(circleZone(center, radius, duration))
|
||||
}
|
||||
zones.push(circleZone(min.center, min.radius, 0));
|
||||
|
||||
return zones;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------- Polygon zones -------------------------------- */
|
||||
|
||||
const defaultPolygonSettings = {type: zoneTypes.polygon, polygons: []}
|
||||
|
||||
function polygonZone(polygon, duration) {
|
||||
return {
|
||||
type: zoneTypes.polygon,
|
||||
polygon: polygon,
|
||||
duration: duration,
|
||||
|
||||
isInZone(location) {
|
||||
const {lat: x, lng: y} = location;
|
||||
let inside = false;
|
||||
|
||||
for (let i = 0, j = this.polygon.length - 1; i < this.polygon.length; j = i++) {
|
||||
const {lat: xi, lng: yi} = this.polygon[i];
|
||||
const {lat: xj, lng: yj} = this.polygon[j];
|
||||
|
||||
const intersects = ((yi > y) !== (yj > y)) && (x < ((xj - xi) * (y - yi)) / (yj - yi) + xi);
|
||||
|
||||
if (intersects) inside = !inside;
|
||||
}
|
||||
|
||||
return inside;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function mergePolygons(poly1, poly2) {
|
||||
// poly1 and poly2 are clockwise, not overlaping and touching polygons. If those two polygons were on a map, they would be
|
||||
// one against each other, and the merge would make a new clockwise polygon out of the outer border of the two polygons.
|
||||
// If it happens that poly1 and poly2 are not touching, poly1 would be returned untouched.
|
||||
// Basically because polygons are clockwise, the alogorithm starts from a point A in poly1 not shared by poly2, and
|
||||
// when a point is shared by poly1 and poly2, the algorithm continues in poly2, and so on until point A.
|
||||
|
||||
const getPointIndex = (point, array) => {
|
||||
for (let i = 0; i < array.length; i++) {
|
||||
if (latlngEqual(array[i], point)) return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Find the index of the first point of poly1 that doesn't belong to merge (it exists)
|
||||
let i = 0;
|
||||
while (getPointIndex(poly1[i], poly2) != -1) i++;
|
||||
// Starting the merge from that point
|
||||
const merge = [poly1[i]];
|
||||
i = (i + 1) % poly1.length;
|
||||
let currentArray = poly1;
|
||||
let otherArray = poly2;
|
||||
while (!latlngEqual(currentArray[i], merge[0])) {
|
||||
const j = getPointIndex(currentArray[i], otherArray);
|
||||
if (j != -1) {
|
||||
[currentArray, otherArray] = [otherArray, currentArray];
|
||||
i = j;
|
||||
}
|
||||
merge.push(currentArray[i]);
|
||||
i = (i + 1) % currentArray.length;
|
||||
}
|
||||
return merge;
|
||||
}
|
||||
|
||||
function polygonSettingsToZones(settings) {
|
||||
const {polygons} = settings;
|
||||
|
||||
const zones = [];
|
||||
|
||||
for (const { polygon, duration } of polygons.slice().reverse()) {
|
||||
const length = zones.length;
|
||||
|
||||
if (length == 0) {
|
||||
zones.push(polygonZone(
|
||||
polygon,
|
||||
duration
|
||||
));
|
||||
} else {
|
||||
zones.push(polygonZone(
|
||||
mergePolygons(zones[length-1].polygon, polygon),
|
||||
duration
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
return zones.slice().reverse();
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------- Zone manager -------------------------------- */
|
||||
|
||||
export default {
|
||||
isRunning: false,
|
||||
zones: [], // A zone has to be connected space that doesn't contain an earth pole
|
||||
currentZone: null,
|
||||
settings: defaultPolygonSettings,
|
||||
|
||||
start() {
|
||||
if (this.isRunning) return;
|
||||
this.isRunning = true;
|
||||
this.currentZone = { id: -1, timeoutId: null, endDate: null };
|
||||
this.goNextZone();
|
||||
},
|
||||
|
||||
stop() {
|
||||
if (!this.isRunning) return;
|
||||
clearTimeout(this.currentZone.timeoutId);
|
||||
this.isRunning = false;
|
||||
this.currentZone = null;
|
||||
},
|
||||
|
||||
goNextZone() {
|
||||
if (!this.isRunning) return;
|
||||
this.currentZone.id++;
|
||||
if (this.currentZone.id >= this.zones.length - 1) {
|
||||
this.currentZone.endDate = Date.now();
|
||||
} else {
|
||||
this.currentZone.timeoutId = setTimeout(() => this.goNextZone(), this.getCurrentZone().duration * 60 * 1000);
|
||||
this.currentZone.endDate = Date.now() + this.getCurrentZone().duration * 60 * 1000;
|
||||
}
|
||||
this.zoneBroadcast();
|
||||
},
|
||||
|
||||
getCurrentZone() {
|
||||
if (!this.isRunning) return null;
|
||||
return this.zones[this.currentZone.id];
|
||||
},
|
||||
|
||||
getNextZone() {
|
||||
if (!this.isRunning) return null;
|
||||
if (this.currentZone.id + 1 < this.zones.length) {
|
||||
return this.zones[this.currentZone.id + 1];
|
||||
} else {
|
||||
return this.zones[this.currentZone.id];
|
||||
}
|
||||
},
|
||||
|
||||
isInZone(location) {
|
||||
if (!this.isRunning) return false;
|
||||
if (this.zones.length == 0) {
|
||||
return true;
|
||||
} else {
|
||||
return this.getCurrentZone().isInZone(location);
|
||||
}
|
||||
},
|
||||
|
||||
changeSettings(settings) {
|
||||
switch (settings.type) {
|
||||
case zoneTypes.circle:
|
||||
this.zones = circleSettingsToZones(settings);
|
||||
break;
|
||||
case zoneTypes.polygon:
|
||||
this.zones = polygonSettingsToZones(settings);
|
||||
break;
|
||||
default:
|
||||
this.zones = [];
|
||||
break;
|
||||
}
|
||||
this.settings = settings;
|
||||
this.stop();
|
||||
this.start();
|
||||
this.zoneBroadcast();
|
||||
},
|
||||
|
||||
zoneBroadcast() {
|
||||
if (!this.isRunning) return;
|
||||
const zone = {
|
||||
begin: this.getCurrentZone(),
|
||||
end: this.getNextZone(),
|
||||
endDate:this.currentZone.endDate,
|
||||
};
|
||||
playersBroadcast("current_zone", zone);
|
||||
secureAdminBroadcast("current_zone", zone);
|
||||
},
|
||||
}
|
||||
Reference in New Issue
Block a user