Suppression pénalités d'envoi de position

This commit is contained in:
Sébastien Rivière
2025-06-17 23:46:25 +02:00
parent 41f8caf802
commit c6066bc234
5 changed files with 51 additions and 13 deletions

View File

@@ -62,28 +62,28 @@ export function sendUpdatedTeamInformations(teamId) {
})
})
}
export function initTeamSocket() {
export function initTeamSocket() {
io.of("player").on("connection", (socket) => {
console.log("Connection of a player");
let teamId = null;
console.log("a user connected");
socket.on("disconnect", () => {
console.log("user disconnected");
console.log("Disconnection of a player");
logoutPlayer(socket.id)
});
socket.on("login", (loginTeamId, callback) => {
if (game.getTeam(loginTeamId) === undefined) {
let team = game.getTeam(loginTeamId);
if (team === undefined) {
socket.emit("login_response", false);
if (typeof callback === "function") {
callback({ isLoggedIn: false, message: "Login denied" });
}
} else {
logoutPlayer(socket.id)
teamId = loginTeamId;
let team = game.getTeam(loginTeamId);
team.sockets.push(socket.id);
teamId = loginTeamId;
sendUpdatedTeamInformations(loginTeamId);
socket.emit("login_response", true);
socket.emit("game_state", game.state)
@@ -132,18 +132,17 @@ export function initTeamSocket() {
}
game.updateTeamChasing();
teamBroadcast(teamId, "update_team", { enemyLocation: team.enemyLocation, locationSendDeadline: team.locationSendDeadline, lastSentLocation: team.lastSentLocation });
teamBroadcast(teamId, "success", "Position udpated")
secureAdminBroadcast("teams", game.teams)
});
socket.on("capture", (captureCode, callback) => {
let capturedTeam = game.getTeam(teamId)?.chasing
let capturedTeam = game.getTeam(teamId)?.chasing;
if (capturedTeam !== undefined && game.requestCapture(teamId, captureCode)) {
sendUpdatedTeamInformations(teamId);
sendUpdatedTeamInformations(capturedTeam);
secureAdminBroadcast("teams", game.teams);
if (typeof callback === "function") {
callback({ hasCaptured : true, message: "Capture succesful" });
callback({ hasCaptured : true, message: "Capture successful" });
}
} else {
socket.emit("error", "Incorrect code");