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synced 2026-02-09 18:20:17 +01:00
Suppression pénalités d'envoi de position
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@@ -62,28 +62,28 @@ export function sendUpdatedTeamInformations(teamId) {
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})
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})
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}
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export function initTeamSocket() {
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export function initTeamSocket() {
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io.of("player").on("connection", (socket) => {
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console.log("Connection of a player");
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let teamId = null;
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console.log("a user connected");
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socket.on("disconnect", () => {
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console.log("user disconnected");
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console.log("Disconnection of a player");
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logoutPlayer(socket.id)
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});
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socket.on("login", (loginTeamId, callback) => {
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if (game.getTeam(loginTeamId) === undefined) {
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let team = game.getTeam(loginTeamId);
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if (team === undefined) {
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socket.emit("login_response", false);
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if (typeof callback === "function") {
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callback({ isLoggedIn: false, message: "Login denied" });
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}
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} else {
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logoutPlayer(socket.id)
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teamId = loginTeamId;
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let team = game.getTeam(loginTeamId);
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team.sockets.push(socket.id);
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teamId = loginTeamId;
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sendUpdatedTeamInformations(loginTeamId);
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socket.emit("login_response", true);
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socket.emit("game_state", game.state)
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@@ -132,18 +132,17 @@ export function initTeamSocket() {
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}
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game.updateTeamChasing();
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teamBroadcast(teamId, "update_team", { enemyLocation: team.enemyLocation, locationSendDeadline: team.locationSendDeadline, lastSentLocation: team.lastSentLocation });
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teamBroadcast(teamId, "success", "Position udpated")
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secureAdminBroadcast("teams", game.teams)
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});
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socket.on("capture", (captureCode, callback) => {
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let capturedTeam = game.getTeam(teamId)?.chasing
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let capturedTeam = game.getTeam(teamId)?.chasing;
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if (capturedTeam !== undefined && game.requestCapture(teamId, captureCode)) {
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sendUpdatedTeamInformations(teamId);
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sendUpdatedTeamInformations(capturedTeam);
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secureAdminBroadcast("teams", game.teams);
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if (typeof callback === "function") {
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callback({ hasCaptured : true, message: "Capture succesful" });
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callback({ hasCaptured : true, message: "Capture successful" });
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}
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} else {
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socket.emit("error", "Incorrect code");
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