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https://git.rezel.net/LudoTech/traque.git
synced 2026-02-09 02:10:18 +01:00
fixed in placement zone detection
This commit is contained in:
@@ -10,26 +10,26 @@ export const GameState = {
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}
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}
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export default class Game {
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export default class Game {
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constructor(onUpdateZone,onUpdateNewZone) {
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constructor(onUpdateZone, onUpdateNewZone) {
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this.teams = [];
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this.teams = [];
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this.state = GameState.SETUP;
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this.state = GameState.SETUP;
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this.zone = new ZoneManager(onUpdateZone, onUpdateNewZone)
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this.zone = new ZoneManager(onUpdateZone, onUpdateNewZone)
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}
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}
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setState(newState) {
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setState(newState) {
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if(Object.values(GameState).indexOf(newState) == -1) {
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if (Object.values(GameState).indexOf(newState) == -1) {
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return false;
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return false;
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}
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}
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//The game has started
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//The game has started
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if(newState == GameState.PLAYING) {
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if (newState == GameState.PLAYING) {
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if(!this.zone.ready()) {
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if (!this.zone.ready()) {
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return false;
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return false;
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}
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}
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this.initLastSentLocations();
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this.initLastSentLocations();
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this.zone.reset()
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this.zone.reset()
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this.zone.start()
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this.zone.start()
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}
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}
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if(newState != GameState.PLAYING) {
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if (newState != GameState.PLAYING) {
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this.zone.reset();
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this.zone.reset();
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}
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}
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this.state = newState;
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this.state = newState;
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@@ -38,7 +38,7 @@ export default class Game {
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getNewTeamId() {
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getNewTeamId() {
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let id = null;
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let id = null;
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while(id === null || this.teams.find(t => t.id === id)) {
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while (id === null || this.teams.find(t => t.id === id)) {
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id = Math.floor(Math.random() * 1_000_000);
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id = Math.floor(Math.random() * 1_000_000);
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}
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}
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return id;
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return id;
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@@ -73,7 +73,7 @@ export default class Game {
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playingTeamCount() {
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playingTeamCount() {
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let res = 0;
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let res = 0;
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this.teams.forEach((t) => {
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this.teams.forEach((t) => {
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if(!t.captured) {
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if (!t.captured) {
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res++;
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res++;
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}
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}
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})
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})
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@@ -81,24 +81,24 @@ export default class Game {
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}
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}
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updateTeamChasing() {
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updateTeamChasing() {
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if(this.playingTeamCount() <= 1) {
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if (this.playingTeamCount() <= 1) {
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return false;
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return false;
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}
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}
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let firstTeam = null;
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let firstTeam = null;
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let previousTeam = null
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let previousTeam = null
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for(let i = 0; i < this.teams.length; i++ ) {
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for (let i = 0; i < this.teams.length; i++) {
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if(!this.teams[i].captured) {
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if (!this.teams[i].captured) {
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if(previousTeam != null) {
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if (previousTeam != null) {
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this.teams[i].chased = previousTeam;
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this.teams[i].chased = previousTeam;
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this.getTeam(previousTeam).chasing = this.teams[i].id;
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this.getTeam(previousTeam).chasing = this.teams[i].id;
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}else {
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} else {
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firstTeam = this.teams[i].id;
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firstTeam = this.teams[i].id;
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}
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}
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previousTeam = this.teams[i].id
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previousTeam = this.teams[i].id
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}
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}
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}
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}
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this.getTeam(firstTeam).chased = previousTeam;
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this.getTeam(firstTeam).chased = previousTeam;
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this.getTeam(previousTeam).chasing =firstTeam;
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this.getTeam(previousTeam).chasing = firstTeam;
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return true;
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return true;
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}
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}
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@@ -113,25 +113,25 @@ export default class Game {
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updateTeam(teamId, newTeam) {
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updateTeam(teamId, newTeam) {
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this.teams = this.teams.map((t) => {
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this.teams = this.teams.map((t) => {
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if(t.id == teamId) {
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if (t.id == teamId) {
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return {...t, ...newTeam}
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return { ...t, ...newTeam }
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}else {
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} else {
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return t;
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return t;
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}
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}
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})
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})
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this.updateTeamChasing();
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this.updateTeamChasing();
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return true;
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return true;
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}
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}
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updateLocation(teamId, location) {
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updateLocation(teamId, location) {
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let team = this.getTeam(teamId);
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let team = this.getTeam(teamId);
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if(team == undefined) {
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if (team == undefined) {
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return false;
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return false;
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}
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}
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team.currentLocation = location;
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team.currentLocation = location;
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//Update the team ready status if they are in their starting area
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//Update the team ready status if they are in their starting area
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if(this.state == GameState.PLACEMENT && team.startingArea && team.startingArea && location) {
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if (this.state == GameState.PLACEMENT && team.startingArea && team.startingArea && location) {
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team.ready = isInCircle(location, [team.startingArea.center.lat, team.startingArea.center.lng], team.startingArea.radius)
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team.ready = isInCircle({ lat: location[0], lng: location[1] }, team.startingArea.center, team.startingArea.radius)
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}
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}
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return true;
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return true;
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}
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}
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@@ -139,7 +139,7 @@ export default class Game {
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//Make it so that when a team requests the location of a team that has never sent their locaiton
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//Make it so that when a team requests the location of a team that has never sent their locaiton
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//Their position at the begining of the game is sent
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//Their position at the begining of the game is sent
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initLastSentLocations() {
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initLastSentLocations() {
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for(let team of this.teams) {
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for (let team of this.teams) {
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team.lastSentLocation = team.currentLocation;
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team.lastSentLocation = team.currentLocation;
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team.locationSendDeadline = Number(new Date()) + process.env.ALLOWED_TIME_BETWEEN_POSITION_UPDATE_IN_MINUTES * 60 * 1000;
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team.locationSendDeadline = Number(new Date()) + process.env.ALLOWED_TIME_BETWEEN_POSITION_UPDATE_IN_MINUTES * 60 * 1000;
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sendUpdatedTeamInformations(team.id);
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sendUpdatedTeamInformations(team.id);
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@@ -148,19 +148,19 @@ export default class Game {
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sendLocation(teamId) {
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sendLocation(teamId) {
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let team = this.getTeam(teamId);
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let team = this.getTeam(teamId);
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if(team == undefined) {
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if (team == undefined) {
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return false;
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return false;
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}
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}
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team.locationSendDeadline = Number(new Date()) + process.env.ALLOWED_TIME_BETWEEN_POSITION_UPDATE_IN_MINUTES * 60 * 1000;
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team.locationSendDeadline = Number(new Date()) + process.env.ALLOWED_TIME_BETWEEN_POSITION_UPDATE_IN_MINUTES * 60 * 1000;
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team.lastSentLocation = team.currentLocation;
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team.lastSentLocation = team.currentLocation;
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if(this.getTeam(team.chasing) != null) {
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if (this.getTeam(team.chasing) != null) {
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team.enemyLocation = this.getTeam(team.chasing).lastSentLocation;
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team.enemyLocation = this.getTeam(team.chasing).lastSentLocation;
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}
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}
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return team;
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return team;
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}
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}
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removeTeam(teamId) {
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removeTeam(teamId) {
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if(this.getTeam(teamId) == undefined) {
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if (this.getTeam(teamId) == undefined) {
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return false;
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return false;
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}
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}
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//remove the team from the list
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//remove the team from the list
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@@ -179,7 +179,7 @@ export default class Game {
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*/
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*/
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requestCapture(teamId, captureCode) {
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requestCapture(teamId, captureCode) {
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let enemyTeam = this.getTeam(this.getTeam(teamId).chasing)
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let enemyTeam = this.getTeam(this.getTeam(teamId).chasing)
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if(enemyTeam.captureCode == captureCode) {
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if (enemyTeam.captureCode == captureCode) {
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this.capture(enemyTeam);
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this.capture(enemyTeam);
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this.updateTeamChasing();
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this.updateTeamChasing();
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return true;
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return true;
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@@ -204,7 +204,7 @@ export default class Game {
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*/
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*/
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setZoneSettings(newSettings) {
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setZoneSettings(newSettings) {
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//cannot change zones while playing
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//cannot change zones while playing
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if(this.state == GameState.PLAYING || this.state == GameState.FINISHED) {
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if (this.state == GameState.PLAYING || this.state == GameState.FINISHED) {
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return false;
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return false;
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}
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}
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return this.zone.udpateSettings(newSettings)
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return this.zone.udpateSettings(newSettings)
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@@ -1,19 +1,19 @@
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export function getDistanceFromLatLon({lat: lat1, lng: lon1}, {lat: lat2, lng: lon2}) {
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export function getDistanceFromLatLon({ lat: lat1, lng: lon1 }, { lat: lat2, lng: lon2 }) {
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var R = 6371; // Radius of the earth in km
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var R = 6371; // Radius of the earth in km
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var dLat = deg2rad(lat2-lat1); // deg2rad below
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var dLat = deg2rad(lat2 - lat1); // deg2rad below
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var dLon = deg2rad(lon2-lon1);
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var dLon = deg2rad(lon2 - lon1);
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var a =
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var a =
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Math.sin(dLat/2) * Math.sin(dLat/2) +
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Math.sin(dLat / 2) * Math.sin(dLat / 2) +
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Math.cos(deg2rad(lat1)) * Math.cos(deg2rad(lat2)) *
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Math.cos(deg2rad(lat1)) * Math.cos(deg2rad(lat2)) *
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Math.sin(dLon/2) * Math.sin(dLon/2)
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Math.sin(dLon / 2) * Math.sin(dLon / 2)
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;
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;
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var c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1-a));
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var c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));
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var d = R * c; // Distance in km
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var d = R * c; // Distance in km
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return d * 1000;
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return d * 1000;
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}
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}
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function deg2rad(deg) {
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function deg2rad(deg) {
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return deg * (Math.PI/180)
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return deg * (Math.PI / 180)
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}
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}
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export function isInCircle(position, center, radius) {
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export function isInCircle(position, center, radius) {
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@@ -19,7 +19,7 @@ const storage = multer.diskStorage({
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});
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});
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function clean() {
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function clean() {
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const files = fs.readdirSync(UPLOAD_DIR);
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const files = fs.readdirSync(UPLOAD_DIR);
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for (const file of files) {
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for (const file of files) {
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@@ -31,7 +31,7 @@ function clean() {
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const upload = multer({
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const upload = multer({
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storage,
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storage,
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fileFilter: function (req, file, callback) {
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fileFilter: function (req, file, callback) {
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if ( ALLOWED_MIME.indexOf(file.mimetype) == -1) {
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if (ALLOWED_MIME.indexOf(file.mimetype) == -1) {
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callback(null, false);
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callback(null, false);
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} else if (!game.getTeam(Number(req.query.team))) {
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} else if (!game.getTeam(Number(req.query.team))) {
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callback(null, false);
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callback(null, false);
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@@ -45,25 +45,28 @@ const upload = multer({
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export function initPhotoUpload() {
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export function initPhotoUpload() {
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clean();
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clean();
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app.post("/upload", upload.single('file'), (req, res) => {
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app.post("/upload", upload.single('file'), (req, res) => {
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res.set("Access-Control-Allow-Origin", "*");
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console.log("upload", req.query)
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console.log("upload", req.query)
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res.send("")
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res.send("")
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})
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})
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app.get("/photo/my", (req,res) => {
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app.get("/photo/my", (req, res) => {
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let team = game.getTeam(Number(req.query.team));
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let team = game.getTeam(Number(req.query.team));
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if(team) {
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if (team) {
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res.set("Content-Type","image/png")
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res.set("Content-Type", "image/png")
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res.set("Access-Control-Allow-Origin", "*");
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res.sendFile(process.cwd() + "/" + UPLOAD_DIR + "/" + team.id);
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res.sendFile(process.cwd() + "/" + UPLOAD_DIR + "/" + team.id);
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}else {
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} else {
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res.send(400,"Team not found")
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res.send(400, "Team not found")
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}
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}
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})
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})
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app.get("/photo/enemy", (req,res) => {
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app.get("/photo/enemy", (req, res) => {
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let team = game.getTeam(Number(req.query.team));
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let team = game.getTeam(Number(req.query.team));
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if(team) {
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if (team) {
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res.set("Content-Type","image/png")
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res.set("Content-Type", "image/png")
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res.set("Access-Control-Allow-Origin", "*");
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res.sendFile(process.cwd() + "/" + UPLOAD_DIR + "/" + team.chasing);
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res.sendFile(process.cwd() + "/" + UPLOAD_DIR + "/" + team.chasing);
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}else {
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} else {
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res.send(400,"Team not found")
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res.send(400, "Team not found")
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}
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}
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})
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})
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}
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}
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