import { useSocket } from "../context/socketContext"; import { useTeamConnexion } from "../context/teamConnexionContext"; import { useTeamContext } from "../context/teamContext"; export default function useGame() { const { teamSocket } = useSocket(); const { teamId } = useTeamConnexion(); const { teamInfos } = useTeamContext(); function sendCurrentPosition() { console.log("Reveal position.") teamSocket.emit("send_position"); } function capture(captureCode) { console.log("Try to capture :", captureCode); return new Promise((resolve, reject) => { const timeout = setTimeout(() => { console.warn("Server did not respond to capture emit."); reject(); }, 3000); teamSocket.emit("capture", captureCode, (response) => { clearTimeout(timeout); console.log(response.message); resolve(response); }); }); } return {...teamInfos, sendCurrentPosition, capture, teamId}; }