"use client"; import { useSocket } from "@/context/socketContext"; import { useTeamConnexion } from "@/context/teamConnexionContext"; import { useTeamContext } from "@/context/teamContext"; export default function useGame() { const { teamSocket } = useSocket(); const { teamId } = useTeamConnexion(); const { teamInfos, gameState } = useTeamContext(); function sendCurrentPosition() { teamSocket.emit("send_position"); } function capture(captureCode) { teamSocket.emit("capture", captureCode); } return { sendCurrentPosition, capture, enemyPosition: teamInfos?.enemyLocation || null, enemyName: teamInfos?.enemyName || null, currentPosition: teamInfos?.currentLocation || null, startingArea: teamInfos?.startingArea || null, captureCode: teamInfos?.captureCode || null, name: teamInfos?.name || null, ready: teamInfos?.ready || false, captured: teamInfos?.captured || false, locationSendDeadline: teamInfos?.locationSendDeadline || null, penalties: teamInfos?.penalties || 0, teamId, gameState, }; }