import { io } from "./index.js"; import { createHash } from "crypto"; import { config } from "dotenv"; import game from "./game.js" import zoneManager from "./zone_manager.js" config(); const ADMIN_PASSWORD_HASH = process.env.ADMIN_PASSWORD_HASH; export function secureAdminBroadcast(event, data) { loggedInSockets.forEach(s => { io.of("admin").to(s).emit(event, data); }); } let loggedInSockets = []; export function initAdminSocketHandler() { io.of("admin").on("connection", (socket) => { console.log("Connection of an admin"); let loggedIn = false; const login = (password) => { if (loggedIn) return false; if (createHash('sha256').update(password).digest('hex') !== ADMIN_PASSWORD_HASH) return false; loggedInSockets.push(socket.id); loggedIn = true; return true; } const logout = () => { if (!loggedIn) return false; loggedInSockets = loggedInSockets.filter(s => s !== socket.id); loggedIn = false; return true; } socket.on("disconnect", () => { console.log("Disconnection of an admin"); logout(); }); socket.on("logout", () => { logout(); }); socket.on("login", (password) => { if (!login(password)) return; socket.emit("teams", game.teams); socket.emit("game_state", { state: game.state, date: game.startDate }); socket.emit("current_zone", { begin: zoneManager.getCurrentZone(), end: zoneManager.getNextZone(), endDate: zoneManager.currentZone?.endDate, }); socket.emit("settings", game.getAdminSettings()); socket.emit("login_response", true); }); socket.on("add_team", (teamName) => { if (!loggedIn) return; game.addTeam(teamName); }); socket.on("remove_team", (teamId) => { if (!loggedIn) return; game.removeTeam(teamId); }); socket.on("reorder_teams", (newOrder) => { if (!loggedIn) return; game.reorderTeams(newOrder); }); socket.on("capture_team", (teamId) => { if (!loggedIn) return; game.switchCapturedTeam(teamId); }); socket.on("placement_team", (teamId, placementZone) => { if (!loggedIn) return; game.placementTeam(teamId, placementZone); }); socket.on("change_state", (state) => { if (!loggedIn) return; game.setState(state); }); socket.on("update_settings", (settings) => { if (!loggedIn) return; game.changeSettings(settings); }); }); }