Files
traque/mobile/traque-app/components/map.jsx
2026-02-15 19:23:29 +01:00

115 lines
6.1 KiB
JavaScript

// React
import { useState, useEffect, useRef, Fragment } from 'react';
import { View, Image, Alert, StyleSheet, TouchableOpacity } from 'react-native';
import MapView, { Marker, Circle, Polygon } from 'react-native-maps';
import LinearGradient from 'react-native-linear-gradient';
// Contexts
import { useTeamContext } from '../context/teamContext';
// Hooks
import { useGame } from '../hook/useGame';
// Util
import { GameState } from '../util/gameState';
import { ZoneTypes, InitialRegions } from '../util/constants';
export const CustomMap = () => {
const {zoneType, zoneExtremities, location, gameState} = useTeamContext();
const {sendCurrentPosition, enemyLocation, startingArea, captured, lastSentLocation, hasHandicap} = useGame();
const mapRef = useRef(null);
const [centerMap, setCenterMap] = useState(true);
// Center the map on user position
useEffect(() => {
if (centerMap && mapRef.current && location) {
mapRef.current.animateToRegion({latitude: location[0], longitude: location[1], latitudeDelta: 0, longitudeDelta: 0.02}, 1000);
}
}, [centerMap, mapRef, location]);
const latToLatitude = (pos) => ({latitude: pos.lat, longitude: pos.lng});
return (
<View style={styles.mapContainer}>
<MapView ref={mapRef} style={{flex: 1}} initialRegion={InitialRegions.paris} mapType="standard" onTouchMove={() => setCenterMap(false)} toolbarEnabled={false}>
{ gameState == GameState.PLACEMENT && startingArea &&
<Circle center={{ latitude: startingArea.center.lat, longitude: startingArea.center.lng }} radius={startingArea.radius} strokeWidth={2} strokeColor={`rgba(0, 0, 255, 1)`} fillColor={`rgba(0, 0, 255, 0.2)`}/>
}
{ gameState == GameState.PLAYING && zoneExtremities &&
<Fragment>
{ zoneType == ZoneTypes.circle && zoneExtremities.begin && <Circle center={latToLatitude(zoneExtremities.begin.center)} radius={zoneExtremities.begin.radius} strokeColor="red" fillColor="rgba(255,0,0,0.1)" strokeWidth={2} />}
{ zoneType == ZoneTypes.circle && zoneExtremities.end && <Circle center={latToLatitude(zoneExtremities.end.center)} radius={zoneExtremities.end.radius} strokeColor="green" fillColor="rgba(0,255,0,0.1)" strokeWidth={2} />}
{ zoneType == ZoneTypes.polygon && zoneExtremities.begin && <Polygon coordinates={zoneExtremities.begin.polygon.map(pos => latToLatitude(pos))} strokeColor="red" fillColor="rgba(255,0,0,0.1)" strokeWidth={2} /> }
{ zoneType == ZoneTypes.polygon && zoneExtremities.end && <Polygon coordinates={zoneExtremities.end.polygon.map(pos => latToLatitude(pos))} strokeColor="green" fillColor="rgba(0,255,0,0.1)" strokeWidth={2} /> }
</Fragment>
}
{ location &&
<Marker coordinate={{ latitude: location[0], longitude: location[1] }} anchor={{ x: 0.33, y: 0.33 }} onPress={() => Alert.alert("Position actuelle", "Ceci est votre position")}>
<Image source={require("../assets/images/marker/blue.png")} style={{width: 24, height: 24}} resizeMode="contain"/>
</Marker>
}
{ gameState == GameState.PLAYING && lastSentLocation && !hasHandicap &&
<Marker coordinate={{ latitude: lastSentLocation[0], longitude: lastSentLocation[1] }} anchor={{ x: 0.33, y: 0.33 }} onPress={() => Alert.alert("Position envoyée", "Ceci est votre dernière position connue par le serveur")}>
<Image source={require("../assets/images/marker/grey.png")} style={{width: 24, height: 24}} resizeMode="contain"/>
</Marker>
}
{ gameState == GameState.PLAYING && enemyLocation && !hasHandicap &&
<Marker coordinate={{ latitude: enemyLocation[0], longitude: enemyLocation[1] }} anchor={{ x: 0.33, y: 0.33 }}>
<Image source={require("../assets/images/marker/red.png")} style={{width: 24, height: 24}} resizeMode="contain" onPress={() => Alert.alert("Position ennemie", "Ceci est la dernière position de vos ennemis connue")}/>
</Marker>
}
</MapView>
<LinearGradient colors={['rgba(0,0,0,0.3)', 'rgba(0,0,0,0)']} style={{height: 40, width: "100%", position: "absolute"}}/>
{ !centerMap &&
<TouchableOpacity style={styles.centerMapContainer} onPress={() => setCenterMap(true)}>
<Image source={require("../assets/images/centerMap.png")} style={{width: 30, height: 30}} resizeMode="contain"></Image>
</TouchableOpacity>
}
{ gameState == GameState.PLAYING && !captured &&
<View style={styles.toolBarRight}>
{ !hasHandicap &&
<TouchableOpacity style={styles.updatePositionContainer} onPress={sendCurrentPosition}>
<Image source={require("../assets/images/update_position.png")} style={{width: 40, height: 40}} resizeMode="contain"></Image>
</TouchableOpacity>
}
</View>
}
</View>
);
};
const styles = StyleSheet.create({
mapContainer: {
flex: 1,
width: '100%',
borderTopLeftRadius: 30,
borderTopRightRadius: 30,
overflow: 'hidden',
},
centerMapContainer: {
position: 'absolute',
right: 20,
top: 20,
width: 40,
height: 40,
borderRadius: 20,
backgroundColor: 'white',
borderWidth: 2,
borderColor: 'black',
alignItems: 'center',
justifyContent: 'center',
},
toolBarRight: {
position: 'absolute',
right: 30,
bottom: 80
},
updatePositionContainer: {
width: 60,
height: 60,
borderRadius: 30,
backgroundColor: 'white',
borderWidth: 4,
borderColor: 'black',
alignItems: 'center',
justifyContent: 'center',
},
});