Files
traque/traque-back/penalty_controller.js

162 lines
6.9 KiB
JavaScript

/*
This module manages the verification of the game rules and the penalties.
*/
import { isInCircle } from "./map_utils.js";
import { sendUpdatedTeamInformations, teamBroadcast } from "./team_socket.js";
import { secureAdminBroadcast } from "./admin_socket.js";
import game, {GameState} from "./game.js";
import zone from "./zone_manager.js";
export default {
// Object mapping team id to the date they left the zone as a UNIX millisecond timestamp
outOfBoundsSince: {},
// Id of the interval checking the rules
checkIntervalId: null,
settings: {
//Time in minutes before a team is penalized for not updating their position
allowedTimeOutOfZone: 10,
//Time in minutes before a team is penalized for not updating their position
allowedTimeBetweenPositionUpdate: 10,
//Number of penalties needed to be eliminated
maxPenalties: 3
},
/**
* Start the penalty controller, watch the team positions and apply penalties if necessary
*/
start() {
this.outOfBoundsSince = {};
if (this.checkIntervalId) {
clearInterval(this.checkIntervalId)
}
//Watch periodically if all teams need are following the rules
this.checkIntervalId = setInterval(() => {
if (game.state == GameState.PLAYING) {
this.watchPositionUpdate();
this.watchZone();
}
}, 100);
},
/**
* Stop the penalty controller
*/
stop() {
this.outOfBoundsSince = {};
if (this.checkIntervalId) {
clearInterval(this.checkIntervalId)
this.checkIntervalId = null;
}
},
/**
* Update the penalty controller settings
* @param {Object} newSettings the object containing the settings to be udpated, can be partial
* @returns true if the settings were updated, false otherwise
*/
updateSettings(newSettings) {
//Sanitize input
if (newSettings.maxPenalties && (isNaN(parseInt(newSettings.maxPenalties)) || newSettings.maxPenalties < 0)) { return false }
if (newSettings.allowedTimeBetweenPositionUpdate && (isNaN(parseFloat(newSettings.allowedTimeBetweenPositionUpdate)) || newSettings.allowedTimeBetweenPositionUpdate < 0)) { return false }
if (newSettings.allowedTimeOutOfZone && (isNaN(parseFloat(newSettings.allowedTimeOutOfZone)) || newSettings.allowedTimeOutOfZone < 0)) { return false }
this.settings = { ...this.settings, ...newSettings };
return true;
},
/**
* Increment the penalty score of a team, send a message to the team and eliminated if necessary
* @param {Number} teamId The team that will recieve a penalty
*/
addPenalty(teamId) {
let team = game.getTeam(teamId);
if (!team) {
return;
}
if (team.captured) {
return;
}
team.penalties++;
if (team.penalties >= this.settings.maxPenalties) {
game.capture(team.id);
sendUpdatedTeamInformations(teamId);
sendUpdatedTeamInformations(team.chased);
teamBroadcast(teamId, "warning", "You have been eliminated (reason: too many penalties)")
teamBroadcast(team.chased, "success", "The team you were chasing has been eliminated")
} else {
teamBroadcast(teamId, "warning", `You recieved a penalty (${team.penalties}/${this.settings.maxPenalties})`)
sendUpdatedTeamInformations(teamId);
}
secureAdminBroadcast("teams", game.teams)
},
/**
* Check if each team has too many penalties and eliminate them if necessary
* Also send a socket message to the team and the chased team
*/
checkPenalties() {
for (let team of game.teams) {
if (team.penalties >= this.settings.maxPenalties) {
game.capture(team.id);
sendUpdatedTeamInformations(team.id);
sendUpdatedTeamInformations(team.chased);
teamBroadcast(team.id, "warning", "You have been eliminated (reason: too many penalties)")
teamBroadcast(team.chased, "success", "The team you were chasing has been eliminated")
}
}
},
/**
* Watch the position of each team and apply penalties if necessary
* If a team is out of the zone, a warning will be sent to them
* A warning is also sent one minute before the penalty is applied
*/
watchZone() {
game.teams.forEach((team) => {
if (team.captured) { return }
//All the informations are not ready yet
if (team.currentLocation == null || zone.currentZone == null) {
return;
}
if (!isInCircle({ lat: team.currentLocation[0], lng: team.currentLocation[1] }, zone.currentZone.center, zone.currentZone.radius)) {
//The team was not previously out of the zone
if (!this.outOfBoundsSince[team.id]) {
this.outOfBoundsSince[team.id] = new Date();
teamBroadcast(team.id, "warning", `You left the zone, you have ${this.settings.allowedTimeOutOfZone} minutes to get back in the marked area.`)
} else if (new Date() - this.outOfBoundsSince[team.id] > this.settings.allowedTimeOutOfZone * 60 * 1000) {
this.addPenalty(team.id)
this.outOfBoundsSince[team.id] = new Date();
} else if (Math.abs(new Date() - this.outOfBoundsSince[team.id] - (this.settings.allowedTimeOutOfZone - 1) * 60 * 1000) < 100) {
teamBroadcast(team.id, "warning", `You left the zone, you have 1 minutes to get back in the marked area.`)
}
} else {
if (this.outOfBoundsSince[team.id]) {
delete this.outOfBoundsSince[team.id];
}
}
})
},
/**
* Watch the date of the last position update of each team and apply penalties if necessary
* Also send a message one minute before the penalty is applied
*/
watchPositionUpdate() {
game.teams.forEach((team) => {
//If the team has not sent their location for more than the allowed period, automatically send it and add a penalty
if (team.captured) { return }
if (team.locationSendDeadline == null) {
team.locationSendDeadline = Number(new Date()) + this.settings.allowedTimeBetweenPositionUpdate * 60 * 1000;
return;
}
if (new Date() > team.locationSendDeadline) {
this.addPenalty(team.id);
game.sendLocation(team.id);
sendUpdatedTeamInformations(team.id);
secureAdminBroadcast("teams", game.teams)
} else if (Math.abs(new Date() - team.locationSendDeadline - 60 * 1000) < 100) {
teamBroadcast(team.id, "warning", `You have one minute left to udpate your location.`)
}
})
},
}