mirror of
https://git.rezel.net/LudoTech/traque.git
synced 2026-02-09 10:20:16 +01:00
92 lines
3.8 KiB
JavaScript
92 lines
3.8 KiB
JavaScript
import randomLocation, { randomCirclePoint } from 'random-location'
|
|
import { isInCircle } from './map_utils';
|
|
|
|
class ZoneManager {
|
|
constructor(onZoneUpdate, onNextZoneUpdate) {
|
|
//Setings storing where the zone will start, end and how it should evolve
|
|
//The zone will start by staying at its mzx value for reductionInterval minutes
|
|
//and then reduce during reductionDuration minutes, then wait again...
|
|
//The reduction factor is such that after reductionCount the zone will be the min zone
|
|
//a call to onZoneUpdate will be made every updateIntervalSeconds when the zone is changing
|
|
//a call to onNextZoneUpdate will be made when the zone reduction ends and a new next zone is announced
|
|
this.zoneSettings = {
|
|
min: {center: null, radius: null},
|
|
max: {center: null, radius: null},
|
|
reductionCount: 2,
|
|
reductionDuration: 10,
|
|
reductionInterval: 10,
|
|
updateIntervalSeconds: 10,
|
|
}
|
|
this.shrinkFactor = null;
|
|
//Live location of the zone
|
|
this.currentZone = null;
|
|
this.currentDecrement = null;
|
|
|
|
//If the zone is shrinking, this is the target of the current shrinking
|
|
//If the zone is not shrinking, this will be the target of the next shrinking
|
|
this.nextZone = null;
|
|
|
|
this.startDate = null;
|
|
this.zoneSettings = zoneSettings;
|
|
this.started = false;
|
|
this.timeoutId = null;
|
|
|
|
this.onZoneUpdate = onZoneUpdate;
|
|
this.onNextZoneUpdate = onNextZoneUpdate
|
|
}
|
|
|
|
udpateSettings(newSettings) {
|
|
this.zoneSettings = {newSettings, ...this.zoneSettings};
|
|
this.shrinkFactor = Math.pow(this.zoneSettings.min.radius / this.zoneSettings.max.radius, 1/this.zoneSettings.reductionCount)
|
|
}
|
|
|
|
reset() {
|
|
this.currentZoneCount = 0;
|
|
}
|
|
|
|
start() {
|
|
this.started = true;
|
|
this.startDate = new Date();
|
|
requestAnimationFrame(tick);
|
|
}
|
|
|
|
/**
|
|
* Get the center of the next zone, this center need to satisfy two properties
|
|
* - it needs to be included in the current zone, this means that this new point should lie in the circle of center currentZone.center and radius currentZone.radius - newRadius
|
|
* - it needs to include the last zone, which means that the center must lie in the center of center min.center and of radius newRadius - min.radius
|
|
* @param newRadius the radius that the new zone will have
|
|
* @returns the coordinates of the new center as an object with lat and long fields
|
|
*/
|
|
getRandomNextCenter(newRadius) {
|
|
let ok = false;
|
|
let res = null
|
|
while(!ok) {
|
|
res = randomCirclePoint({latitude: this.currentZone.lat, longitude: this.currentZone.long}, this.currentZone.radius - newRadius);
|
|
ok = (isInCircle({lat: res.latitude, long: res.longitude}, this.zoneSettings.min.center, newRadius - this.zoneSettings.min.radius))
|
|
}
|
|
return {
|
|
lat: res.latitude,
|
|
long: res.longitude
|
|
}
|
|
}
|
|
|
|
setNextZone() {
|
|
//At this point, nextZone == currentZone, we need to update the next zone, the raidus decrement, and start a timer before the next shrink
|
|
|
|
//last zone
|
|
if(this.currentZoneCount == this.zoneSettings.currentZoneCount - 1) {
|
|
//Copy values
|
|
this.nextZone = {center: [...this.zoneSettings.min.center],...this.zoneSettings.min}
|
|
}else {
|
|
//TODO : compute next zone
|
|
this.nextZone.center = this.getRandomNextCenter(this.nextZone.radius * this.shrinkFactor)
|
|
this.nextZone.radius *= this.shrinkFactor;
|
|
this.timeoutId = setTimeout(() => this.startShrinking(), 1000 * 60 * this.zoneSettings.reductionIntervalMinutes)
|
|
}
|
|
}
|
|
|
|
startShrinking() {
|
|
|
|
}
|
|
|
|
} |