Files
traque/traque-back/admin_socket.js
Sebastien Riviere 7e4d9f910a Cleaning
2025-09-11 17:15:24 +02:00

99 lines
2.8 KiB
JavaScript

import { io } from "./index.js";
import { createHash } from "crypto";
import { config } from "dotenv";
import game from "./game.js"
import zoneManager from "./zone_manager.js"
config();
const ADMIN_PASSWORD_HASH = process.env.ADMIN_PASSWORD_HASH;
export function secureAdminBroadcast(event, data) {
loggedInSockets.forEach(s => {
io.of("admin").to(s).emit(event, data);
});
}
let loggedInSockets = [];
export function initAdminSocketHandler() {
io.of("admin").on("connection", (socket) => {
console.log("Connection of an admin");
let loggedIn = false;
const login = (password) => {
if (loggedIn) return false;
if (createHash('sha256').update(password).digest('hex') !== ADMIN_PASSWORD_HASH) return false;
loggedInSockets.push(socket.id);
loggedIn = true;
return true;
}
const logout = () => {
if (!loggedIn) return false;
loggedInSockets = loggedInSockets.filter(s => s !== socket.id);
loggedIn = false;
return true;
}
socket.on("disconnect", () => {
console.log("Disconnection of an admin");
logout();
});
socket.on("logout", () => {
logout();
});
socket.on("login", (password) => {
if (!login(password)) return;
socket.emit("teams", game.teams);
socket.emit("game_state", {
state: game.state,
date: game.stateDate
});
socket.emit("current_zone", {
begin: zoneManager.getCurrentZone(),
end: zoneManager.getNextZone(),
endDate: zoneManager.currentZone.endDate,
});
socket.emit("settings", game.getAdminSettings());
});
socket.on("add_team", (teamName) => {
if (!loggedIn) return;
game.addTeam(teamName);
});
socket.on("remove_team", (teamId) => {
if (!loggedIn) return;
game.removeTeam(teamId);
});
socket.on("reorder_teams", (newOrder) => {
if (!loggedIn) return;
game.reorderTeams(newOrder);
});
socket.on("capture_team", (teamId) => {
if (!loggedIn) return;
game.captureTeam(teamId);
});
socket.on("placement_team", (teamId, placementZone) => {
if (!loggedIn) return;
game.placementTeam(teamId, placementZone);
});
socket.on("change_state", (state) => {
if (!loggedIn) return;
game.setState(state);
});
socket.on("update_settings", (settings) => {
if (!loggedIn) return;
game.changeSettings(settings);
});
});
}