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42 lines
1.5 KiB
JavaScript
42 lines
1.5 KiB
JavaScript
"use client";
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import { useLocation } from "@/hook/useLocation";
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import { useSocketListener } from "@/hook/useSocketListener";
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import { createContext, useContext, useEffect, useMemo, useState } from "react";
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import { useSocket } from "./socketContext";
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import { useTeamConnexion } from "./teamConnexionContext";
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const teamContext = createContext()
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function TeamProvider({children}) {
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const [enemyPosition, setEnemyPosition] = useState();
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const [currentPosition, setCurrentPosition] = useState();
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const [gameState, setGameState] = useState(GameState.SETUP);
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const measuredLocation = useLocation(10000);
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const {teamSocket} = useSocket();
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const {loggedIn} = useTeamConnexion();
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useSocketListener(teamSocket, "game_state", setGameState);
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useSocketListener(teamSocket, "enemy_position", setEnemyPosition);
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useSocketListener(teamSocket, "live_location", setCurrentPosition);
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//Send the current position to the server when the user is logged in
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useEffect(() => {
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console.log("sending position", measuredLocation);
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if(loggedIn) {
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teamSocket.emit("update_position", measuredLocation);
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}
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}, [loggedIn, measuredLocation]);
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const value = useMemo(() => ({enemyPosition, currentPosition, gameState}), [enemyPosition, currentPosition, gameState]);
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return (
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<teamContext.Provider value={value}>
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{children}
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</teamContext.Provider>
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);
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}
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function useTeamContext() {
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return useContext(teamContext);
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}
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export { TeamProvider, useTeamContext }; |