Files
traque/traque-back/admin_socket.js

184 lines
6.4 KiB
JavaScript

import { io, game, penaltyController } from "./index.js";
import { playersBroadcast, sendUpdatedTeamInformations } from "./team_socket.js";
import { config } from "dotenv";
config()
const ADMIN_PASSWORD = process.env.ADMIN_PASSWORD;
/**
* Send a message to all logged in admin sockets
* @param {String} event The event name
* @param {String} data The data to send
*/
export function secureAdminBroadcast(event, data) {
loggedInSockets.forEach(s => {
io.of("admin").to(s).emit(event, data);
});
}
//Array of logged in sockets
let loggedInSockets = [];
export function initAdminSocketHandler() {
//Admin namespace
io.of("admin").on("connection", (socket) => {
//Flag to check if the user is logged in, defined for each socket
let loggedIn = false;
socket.on("disconnect", () => {
console.log("user disconnected");
//Remove the socket from the logged in sockets array
loggedInSockets = loggedInSockets.filter(s => s !== socket.id);
});
socket.on("logout", () => {
loggedInSockets = loggedInSockets.filter(s => s !== socket.id);
})
//User is attempting to log in
socket.on("login", (password) => {
if (password === ADMIN_PASSWORD && !loggedIn) {
//Attempt successful
socket.emit("login_response", true);
loggedInSockets.push(socket.id);
loggedIn = true;
//Send the current state
socket.emit("game_state", game.state)
//Other settings that need initialization
socket.emit("penalty_settings", penaltyController.settings)
socket.emit("game_settings", game.settings)
socket.emit("zone_settings", game.zone.zoneSettings)
socket.emit("zone", game.zone.currentZone)
socket.emit("new_zone", {
begin: game.zone.currentStartZone,
end: game.zone.nextZone
})
} else {
//Attempt unsuccessful
socket.emit("login_response", false);
}
});
socket.on("set_game_settings", (settings) => {
if (!loggedIn) {
socket.emit("error", "Not logged in");
return;
}
if(!game.changeSettings(settings)) {
socket.emit("error", "Invalid settings");
}
secureAdminBroadcast("game_settings",game.settings);
playersBroadcast("game_settings", game.settings);
})
socket.on("set_zone_settings", (settings) => {
if (!loggedIn) {
socket.emit("error", "Not logged in");
return;
}
if (!game.setZoneSettings(settings)) {
socket.emit("error", "Error changing zone");
socket.emit("zone_settings", game.zone.zoneSettings) //Still broadcast the old config to the client who submited an incorrect config to keep the client up to date
} else {
secureAdminBroadcast("zone_settings", game.zone.zoneSettings)
}
})
socket.on("set_penalty_settings", (settings) => {
if (!loggedIn) {
socket.emit("error", "Not logged in");
return;
}
if(!penaltyController.updateSettings(settings)) {
socket.emit("error", "Invalid settings");
socket.emit("penalty_settings", penaltyController.settings)
}else {
secureAdminBroadcast("penalty_settings", penaltyController.settings)
}
})
//User is attempting to add a new team
socket.on("add_team", (teamName) => {
if (!loggedIn) {
socket.emit("error", "Not logged in");
return;
}
if (game.addTeam(teamName)) {
secureAdminBroadcast("teams", game.teams);
} else {
socket.emit("error", "Error adding team");
}
});
//User is attempting to remove a team
socket.on("remove_team", (teamId) => {
if (!loggedIn) {
socket.emit("error", "Not logged in");
return;
}
if (game.removeTeam(teamId)) {
secureAdminBroadcast("teams", game.teams);
} else {
socket.emit("error", "Error removing team");
}
});
//User is attempting to change the game state
socket.on("change_state", (state) => {
if (!loggedIn) {
socket.emit("error", "Not logged in");
return;
}
if (game.setState(state)) {
secureAdminBroadcast("game_state", game.state);
playersBroadcast("game_state", game.state)
} else {
socket.emit("error", "Error setting state");
}
});
//Use is sending a new list containing the new order of the teams
//Note that we never check if the new order contains the same teams as the old order, so it behaves more like a setTeams function
//But the frontend should always send the same teams in a different order
socket.on("reorder_teams", (newOrder) => {
if (!loggedIn) {
socket.emit("error", "Not logged in");
return;
}
if (game.reorderTeams(newOrder)) {
secureAdminBroadcast("teams", game.teams);
game.teams.forEach(t => sendUpdatedTeamInformations(t.id))
} else {
socket.emit("error", "Error reordering teams");
}
});
socket.on("update_team", (teamId, newTeam) => {
if (!loggedIn) {
socket.emit("error", "Not logged in");
return;
}
if (game.updateTeam(teamId, newTeam)) {
secureAdminBroadcast("teams", game.teams);
sendUpdatedTeamInformations(teamId)
sendUpdatedTeamInformations(game.getTeam(teamId).chased)
}
})
//Request an update of the team list
//We only reply to the sender to prevent spam
socket.on("get_teams", () => {
if (!loggedIn) {
socket.emit("error", "Not logged in");
return;
}
socket.emit("teams", game.teams);
});
});
}