mirror of
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133 lines
3.6 KiB
JavaScript
133 lines
3.6 KiB
JavaScript
import { isInCircle } from "./map_utils.js";
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const GameState = {
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SETUP: "setup",
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PLACEMENT: "placement",
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PLAYING: "playing",
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FINISHED: "finished"
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}
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export default class Game {
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constructor() {
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this.teams = [];
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this.state = GameState.SETUP;
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}
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setState(newState) {
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if(Object.values(GameState).indexOf(newState) == -1) {
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return false;
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}
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//The game has started
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if(this.state == GameState.PLACEMENT && newState == GameState.PLAYING) {
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this.initLastSentLocations();
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}
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this.state = newState;
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return true;
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}
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getNewTeamId() {
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let id = null;
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while(id === null || this.teams.find(t => t.id === id)) {
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id = Math.floor(Math.random() * 1_000_000);
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}
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return id;
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}
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createCaptureCode() {
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return Math.floor(Math.random() * 10000)
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}
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addTeam(teamName) {
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let id = this.getNewTeamId();
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this.teams.push({
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id: id,
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name: teamName,
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chasing: null,
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chased: null,
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currentLocation: null,
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lastSentLocation: null,
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enemyLocation: null,
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captureCode: this.createCaptureCode(),
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sockets: [],
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startingArea: null,
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ready: false,
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});
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this.updateTeamChasing();
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return true;
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}
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updateTeamChasing() {
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if(this.teams.length <= 1) {
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return false;
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}
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this.teams[0].chased = this.teams[this.teams.length - 1].id;
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this.teams[this.teams.length - 1].chasing = this.teams[0].id;
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for(let i = 0; i < this.teams.length - 1; i++) {
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this.teams[i].chasing = this.teams[i + 1].id;
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this.teams[i+1].chased = this.teams[i].id;
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}
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return true;
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}
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reorderTeams(newOrder) {
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this.teams = newOrder;
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return this.updateTeamChasing();
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}
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getTeam(teamId) {
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return this.teams.find(t => t.id === teamId);
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}
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updateTeam(teamId, newTeam) {
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this.teams = this.teams.map((t) => {
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if(t.id == teamId) {
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return {...t, ...newTeam}
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}else {
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return t;
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}
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})
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return true;
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}
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updateLocation(teamId, location) {
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let team = this.getTeam(teamId);
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if(team == undefined) {
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return false;
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}
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team.currentLocation = location;
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//Update the team ready status if they are in their starting area
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if(this.state == GameState.PLACEMENT && team.startingArea && team.startingArea && location) {
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team.ready = isInCircle(location, [team.startingArea.center.lat, team.startingArea.center.lng], team.startingArea.radius)
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}
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return true;
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}
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//Make it so that when a team requests the location of a team that has never sent their locaiton
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//Their position at the begining of the game is sent
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initLastSentLocations() {
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for(let team of this.teams) {
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team.lastSentLocation = team.currentLocation;
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}
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}
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sendLocation(teamId) {
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let team = this.getTeam(teamId);
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if(team == undefined) {
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return false;
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}
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team.lastSentLocation = team.currentLocation;
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team.enemyLocation = this.getTeam(team.chasing).lastSentLocation;
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return team;
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}
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removeTeam(teamId) {
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if(this.getTeam(teamId) == undefined) {
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return false;
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}
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//remove the team from the list
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this.teams = this.teams.filter(t => t.id !== teamId);
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this.updateTeamChasing();
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return true;
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}
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} |