mirror of
https://git.rezel.net/LudoTech/traque.git
synced 2026-02-09 02:10:18 +01:00
Merge branch 'main' of github.com:quentinrsl/traque
This commit is contained in:
@@ -11,6 +11,7 @@ export default class Game {
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constructor() {
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this.teams = [];
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this.state = GameState.SETUP;
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this.zone = new ZoneManager(null, null)
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}
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setState(newState) {
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@@ -150,4 +151,12 @@ export default class Game {
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}
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return false;
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}
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setZone(newSettings) {
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//cannot change zones while playing
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if(game.state == GameState.PLAYING || game.state == GameState.FINISHED) {
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return false;
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}
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this.zone.udpateSettings(newSettings)
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}
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}
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@@ -95,6 +95,17 @@ io.of("admin").on("connection", (socket) => {
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}
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});
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socket.on("set_zone", (zone) => {
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if (!loggedIn) {
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socket.emit("error", "Not logged in");
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return;
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}
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if(!game.setZone(zone)) {
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socket.emit("error", "Error changing zone");
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}
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})
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//User is attempting to add a new team
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socket.on("add_team", (teamName) => {
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if (!loggedIn) {
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6
traque-back/package-lock.json
generated
6
traque-back/package-lock.json
generated
@@ -10,6 +10,7 @@
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"license": "ISC",
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"dependencies": {
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"dotenv": "^16.4.5",
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"random-location": "^1.1.3",
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"socket.io": "^4.7.5"
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}
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},
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@@ -174,6 +175,11 @@
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"node": ">=0.10.0"
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}
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},
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"node_modules/random-location": {
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"version": "1.1.3",
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"resolved": "https://registry.npmjs.org/random-location/-/random-location-1.1.3.tgz",
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"integrity": "sha512-+9SZa8R0JTfjrdgImCyq4TJRDzGHfUM9qghsA3D7zrMnUaQVn/xIDtFI+yPegJGO7KuIkduNlL8JXqu3M7Au7w=="
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},
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"node_modules/socket.io": {
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"version": "4.7.5",
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"resolved": "https://registry.npmjs.org/socket.io/-/socket.io-4.7.5.tgz",
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@@ -12,6 +12,7 @@
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"type": "module",
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"dependencies": {
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"dotenv": "^16.4.5",
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"random-location": "^1.1.3",
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"socket.io": "^4.7.5"
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}
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}
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92
traque-back/zoneManager.js
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92
traque-back/zoneManager.js
Normal file
@@ -0,0 +1,92 @@
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import randomLocation, { randomCirclePoint } from 'random-location'
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import { isInCircle } from './map_utils';
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class ZoneManager {
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constructor(onZoneUpdate, onNextZoneUpdate) {
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//Setings storing where the zone will start, end and how it should evolve
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//The zone will start by staying at its mzx value for reductionInterval minutes
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//and then reduce during reductionDuration minutes, then wait again...
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//The reduction factor is such that after reductionCount the zone will be the min zone
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//a call to onZoneUpdate will be made every updateIntervalSeconds when the zone is changing
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//a call to onNextZoneUpdate will be made when the zone reduction ends and a new next zone is announced
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this.zoneSettings = {
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min: {center: null, radius: null},
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max: {center: null, radius: null},
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reductionCount: 2,
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reductionDuration: 10,
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reductionInterval: 10,
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updateIntervalSeconds: 10,
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}
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this.shrinkFactor = null;
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//Live location of the zone
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this.currentZone = null;
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this.currentDecrement = null;
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//If the zone is shrinking, this is the target of the current shrinking
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//If the zone is not shrinking, this will be the target of the next shrinking
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this.nextZone = null;
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this.startDate = null;
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this.zoneSettings = zoneSettings;
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this.started = false;
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this.timeoutId = null;
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this.onZoneUpdate = onZoneUpdate;
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this.onNextZoneUpdate = onNextZoneUpdate
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}
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udpateSettings(newSettings) {
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this.zoneSettings = {newSettings, ...this.zoneSettings};
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this.shrinkFactor = Math.pow(this.zoneSettings.min.radius / this.zoneSettings.max.radius, 1/this.zoneSettings.reductionCount)
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}
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reset() {
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this.currentZoneCount = 0;
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}
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start() {
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this.started = true;
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this.startDate = new Date();
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requestAnimationFrame(tick);
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}
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/**
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* Get the center of the next zone, this center need to satisfy two properties
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* - it needs to be included in the current zone, this means that this new point should lie in the circle of center currentZone.center and radius currentZone.radius - newRadius
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* - it needs to include the last zone, which means that the center must lie in the center of center min.center and of radius newRadius - min.radius
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* @param newRadius the radius that the new zone will have
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* @returns the coordinates of the new center as an object with lat and long fields
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*/
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getRandomNextCenter(newRadius) {
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let ok = false;
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let res = null
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while(!ok) {
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res = randomCirclePoint({latitude: this.currentZone.lat, longitude: this.currentZone.long}, this.currentZone.radius - newRadius);
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ok = (isInCircle({lat: res.latitude, long: res.longitude}, this.zoneSettings.min.center, newRadius - this.zoneSettings.min.radius))
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}
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return {
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lat: res.latitude,
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long: res.longitude
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}
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}
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setNextZone() {
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//At this point, nextZone == currentZone, we need to update the next zone, the raidus decrement, and start a timer before the next shrink
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//last zone
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if(this.currentZoneCount == this.zoneSettings.currentZoneCount - 1) {
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//Copy values
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this.nextZone = {center: [...this.zoneSettings.min.center],...this.zoneSettings.min}
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}else {
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//TODO : compute next zone
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this.nextZone.center = this.getRandomNextCenter(this.nextZone.radius * this.shrinkFactor)
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this.nextZone.radius *= this.shrinkFactor;
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this.timeoutId = setTimeout(() => this.startShrinking(), 1000 * 60 * this.zoneSettings.reductionIntervalMinutes)
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}
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}
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startShrinking() {
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}
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}
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