Merge branch 'main' of github.com:quentinrsl/traque

This commit is contained in:
Quentin Roussel
2024-04-17 22:02:52 +02:00
5 changed files with 119 additions and 0 deletions

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@@ -11,6 +11,7 @@ export default class Game {
constructor() {
this.teams = [];
this.state = GameState.SETUP;
this.zone = new ZoneManager(null, null)
}
setState(newState) {
@@ -150,4 +151,12 @@ export default class Game {
}
return false;
}
setZone(newSettings) {
//cannot change zones while playing
if(game.state == GameState.PLAYING || game.state == GameState.FINISHED) {
return false;
}
this.zone.udpateSettings(newSettings)
}
}

View File

@@ -95,6 +95,17 @@ io.of("admin").on("connection", (socket) => {
}
});
socket.on("set_zone", (zone) => {
if (!loggedIn) {
socket.emit("error", "Not logged in");
return;
}
if(!game.setZone(zone)) {
socket.emit("error", "Error changing zone");
}
})
//User is attempting to add a new team
socket.on("add_team", (teamName) => {
if (!loggedIn) {

View File

@@ -10,6 +10,7 @@
"license": "ISC",
"dependencies": {
"dotenv": "^16.4.5",
"random-location": "^1.1.3",
"socket.io": "^4.7.5"
}
},
@@ -174,6 +175,11 @@
"node": ">=0.10.0"
}
},
"node_modules/random-location": {
"version": "1.1.3",
"resolved": "https://registry.npmjs.org/random-location/-/random-location-1.1.3.tgz",
"integrity": "sha512-+9SZa8R0JTfjrdgImCyq4TJRDzGHfUM9qghsA3D7zrMnUaQVn/xIDtFI+yPegJGO7KuIkduNlL8JXqu3M7Au7w=="
},
"node_modules/socket.io": {
"version": "4.7.5",
"resolved": "https://registry.npmjs.org/socket.io/-/socket.io-4.7.5.tgz",

View File

@@ -12,6 +12,7 @@
"type": "module",
"dependencies": {
"dotenv": "^16.4.5",
"random-location": "^1.1.3",
"socket.io": "^4.7.5"
}
}

View File

@@ -0,0 +1,92 @@
import randomLocation, { randomCirclePoint } from 'random-location'
import { isInCircle } from './map_utils';
class ZoneManager {
constructor(onZoneUpdate, onNextZoneUpdate) {
//Setings storing where the zone will start, end and how it should evolve
//The zone will start by staying at its mzx value for reductionInterval minutes
//and then reduce during reductionDuration minutes, then wait again...
//The reduction factor is such that after reductionCount the zone will be the min zone
//a call to onZoneUpdate will be made every updateIntervalSeconds when the zone is changing
//a call to onNextZoneUpdate will be made when the zone reduction ends and a new next zone is announced
this.zoneSettings = {
min: {center: null, radius: null},
max: {center: null, radius: null},
reductionCount: 2,
reductionDuration: 10,
reductionInterval: 10,
updateIntervalSeconds: 10,
}
this.shrinkFactor = null;
//Live location of the zone
this.currentZone = null;
this.currentDecrement = null;
//If the zone is shrinking, this is the target of the current shrinking
//If the zone is not shrinking, this will be the target of the next shrinking
this.nextZone = null;
this.startDate = null;
this.zoneSettings = zoneSettings;
this.started = false;
this.timeoutId = null;
this.onZoneUpdate = onZoneUpdate;
this.onNextZoneUpdate = onNextZoneUpdate
}
udpateSettings(newSettings) {
this.zoneSettings = {newSettings, ...this.zoneSettings};
this.shrinkFactor = Math.pow(this.zoneSettings.min.radius / this.zoneSettings.max.radius, 1/this.zoneSettings.reductionCount)
}
reset() {
this.currentZoneCount = 0;
}
start() {
this.started = true;
this.startDate = new Date();
requestAnimationFrame(tick);
}
/**
* Get the center of the next zone, this center need to satisfy two properties
* - it needs to be included in the current zone, this means that this new point should lie in the circle of center currentZone.center and radius currentZone.radius - newRadius
* - it needs to include the last zone, which means that the center must lie in the center of center min.center and of radius newRadius - min.radius
* @param newRadius the radius that the new zone will have
* @returns the coordinates of the new center as an object with lat and long fields
*/
getRandomNextCenter(newRadius) {
let ok = false;
let res = null
while(!ok) {
res = randomCirclePoint({latitude: this.currentZone.lat, longitude: this.currentZone.long}, this.currentZone.radius - newRadius);
ok = (isInCircle({lat: res.latitude, long: res.longitude}, this.zoneSettings.min.center, newRadius - this.zoneSettings.min.radius))
}
return {
lat: res.latitude,
long: res.longitude
}
}
setNextZone() {
//At this point, nextZone == currentZone, we need to update the next zone, the raidus decrement, and start a timer before the next shrink
//last zone
if(this.currentZoneCount == this.zoneSettings.currentZoneCount - 1) {
//Copy values
this.nextZone = {center: [...this.zoneSettings.min.center],...this.zoneSettings.min}
}else {
//TODO : compute next zone
this.nextZone.center = this.getRandomNextCenter(this.nextZone.radius * this.shrinkFactor)
this.nextZone.radius *= this.shrinkFactor;
this.timeoutId = setTimeout(() => this.startShrinking(), 1000 * 60 * this.zoneSettings.reductionIntervalMinutes)
}
}
startShrinking() {
}
}