mirror of
https://git.rezel.net/LudoTech/traque.git
synced 2026-02-09 02:10:18 +01:00
placement phase ready computation
This commit is contained in:
@@ -1,3 +1,5 @@
|
||||
import { isInCircle } from "./map_utils.js";
|
||||
|
||||
const GameState = {
|
||||
SETUP: "setup",
|
||||
PLACEMENT: "placement",
|
||||
@@ -43,7 +45,8 @@ export default class Game {
|
||||
enemyLocation: null,
|
||||
captureCode: this.createCaptureCode(),
|
||||
sockets: [],
|
||||
startingArea: null
|
||||
startingArea: null,
|
||||
ready: false,
|
||||
});
|
||||
this.updateTeamChasing();
|
||||
return true;
|
||||
@@ -83,21 +86,18 @@ export default class Game {
|
||||
console.log(this.teams)
|
||||
return true;
|
||||
}
|
||||
// renameTeam(teamId, newName) {
|
||||
// let team = this.getTeam(teamId);
|
||||
// if(team == undefined) {
|
||||
// return false;
|
||||
// }
|
||||
// team.name = newName;
|
||||
// return true;
|
||||
// }
|
||||
|
||||
|
||||
updateLocation(teamId, location) {
|
||||
let team = this.getTeam(teamId);
|
||||
if(team == undefined) {
|
||||
return false;
|
||||
}
|
||||
team.currentLocation = location;
|
||||
//Update the team ready status if they are in their starting area
|
||||
console.log(location, team.startingArea.center)
|
||||
if(this.state == GameState.PLACEMENT && team.startingArea) {
|
||||
team.ready = isInCircle(location, [team.startingArea.center.lat, team.startingArea.center.lng], team.startingArea.radius)
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -173,7 +173,8 @@ function sendUpdatedTeamInformations(teamId) {
|
||||
currentLocation: team.currentLocation,
|
||||
lastSentLocation: team.lastSentLocation,
|
||||
captureCode: team.captureCode,
|
||||
startingArea: team.startingArea
|
||||
startingArea: team.startingArea,
|
||||
ready: team.ready
|
||||
})
|
||||
})
|
||||
}
|
||||
@@ -210,9 +211,10 @@ io.of("player").on("connection", (socket) => {
|
||||
socket.emit("error", "not logged in yet");
|
||||
return;
|
||||
}
|
||||
if(game.getTeam(teamId).sockets.indexOf(socket.id) == 0) {
|
||||
let team = game.getTeam(teamId)
|
||||
if(team.sockets.indexOf(socket.id) == 0) {
|
||||
game.updateLocation(teamId, position);
|
||||
teamBroadcast(teamId, "update_team", {currentLocation: position});
|
||||
teamBroadcast(teamId, "update_team", {currentLocation: team.currentLocation, ready:team.ready });
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
21
traque-back/map_utils.js
Normal file
21
traque-back/map_utils.js
Normal file
@@ -0,0 +1,21 @@
|
||||
function getDistanceFromLatLon([lat1, lon1], [lat2, lon2]) {
|
||||
var R = 6371; // Radius of the earth in km
|
||||
var dLat = deg2rad(lat2-lat1); // deg2rad below
|
||||
var dLon = deg2rad(lon2-lon1);
|
||||
var a =
|
||||
Math.sin(dLat/2) * Math.sin(dLat/2) +
|
||||
Math.cos(deg2rad(lat1)) * Math.cos(deg2rad(lat2)) *
|
||||
Math.sin(dLon/2) * Math.sin(dLon/2)
|
||||
;
|
||||
var c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1-a));
|
||||
var d = R * c; // Distance in km
|
||||
return d * 1000;
|
||||
}
|
||||
|
||||
function deg2rad(deg) {
|
||||
return deg * (Math.PI/180)
|
||||
}
|
||||
|
||||
export function isInCircle(position, center, radius) {
|
||||
return getDistanceFromLatLon(position, center) < radius;
|
||||
}
|
||||
Reference in New Issue
Block a user