placement phase ready computation

This commit is contained in:
2024-03-29 10:42:21 +00:00
parent 2cb7de1eec
commit 24dafcda47
3 changed files with 36 additions and 13 deletions

View File

@@ -1,3 +1,5 @@
import { isInCircle } from "./map_utils.js";
const GameState = {
SETUP: "setup",
PLACEMENT: "placement",
@@ -43,7 +45,8 @@ export default class Game {
enemyLocation: null,
captureCode: this.createCaptureCode(),
sockets: [],
startingArea: null
startingArea: null,
ready: false,
});
this.updateTeamChasing();
return true;
@@ -83,14 +86,6 @@ export default class Game {
console.log(this.teams)
return true;
}
// renameTeam(teamId, newName) {
// let team = this.getTeam(teamId);
// if(team == undefined) {
// return false;
// }
// team.name = newName;
// return true;
// }
updateLocation(teamId, location) {
let team = this.getTeam(teamId);
@@ -98,6 +93,11 @@ export default class Game {
return false;
}
team.currentLocation = location;
//Update the team ready status if they are in their starting area
console.log(location, team.startingArea.center)
if(this.state == GameState.PLACEMENT && team.startingArea) {
team.ready = isInCircle(location, [team.startingArea.center.lat, team.startingArea.center.lng], team.startingArea.radius)
}
return true;
}

View File

@@ -173,7 +173,8 @@ function sendUpdatedTeamInformations(teamId) {
currentLocation: team.currentLocation,
lastSentLocation: team.lastSentLocation,
captureCode: team.captureCode,
startingArea: team.startingArea
startingArea: team.startingArea,
ready: team.ready
})
})
}
@@ -210,9 +211,10 @@ io.of("player").on("connection", (socket) => {
socket.emit("error", "not logged in yet");
return;
}
if(game.getTeam(teamId).sockets.indexOf(socket.id) == 0) {
let team = game.getTeam(teamId)
if(team.sockets.indexOf(socket.id) == 0) {
game.updateLocation(teamId, position);
teamBroadcast(teamId, "update_team", {currentLocation: position});
teamBroadcast(teamId, "update_team", {currentLocation: team.currentLocation, ready:team.ready });
}
});

21
traque-back/map_utils.js Normal file
View File

@@ -0,0 +1,21 @@
function getDistanceFromLatLon([lat1, lon1], [lat2, lon2]) {
var R = 6371; // Radius of the earth in km
var dLat = deg2rad(lat2-lat1); // deg2rad below
var dLon = deg2rad(lon2-lon1);
var a =
Math.sin(dLat/2) * Math.sin(dLat/2) +
Math.cos(deg2rad(lat1)) * Math.cos(deg2rad(lat2)) *
Math.sin(dLon/2) * Math.sin(dLon/2)
;
var c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1-a));
var d = R * c; // Distance in km
return d * 1000;
}
function deg2rad(deg) {
return deg * (Math.PI/180)
}
export function isInCircle(position, center, radius) {
return getDistanceFromLatLon(position, center) < radius;
}