mirror of
https://git.rezel.net/LudoTech/traque.git
synced 2026-02-09 02:10:18 +01:00
show enemy name
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@@ -23,7 +23,7 @@ export default function AdminPage() {
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<BlueButton onClick={() => changeState(GameState.PLAYING)}>Start game</BlueButton>
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</div>
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{gameState == GameState.PLACEMENT && <div className="max-h-5/6"><TeamReady /></div>}
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{gameState == GameState.SETUP && <ZoneSelector />}
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{(gameState == GameState.SETUP || gameState == GameState.PLACEMENT) && <ZoneSelector />}
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</div>
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)
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}
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@@ -56,6 +56,6 @@ export function ZoneSelector() {
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<p>Interval between reductions</p>
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<TextInput value={reductionInterval} onChange={(e) => setReductionInterval(e.target.value)}></TextInput>
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</div>
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<GreenButton onClick={handleSettingsSubmit}>Save</GreenButton>
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<GreenButton onClick={handleSettingsSubmit}>Apply</GreenButton>
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</div>
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}
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@@ -3,6 +3,7 @@ import { useEffect, useState } from "react"
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import BlueButton, { GreenButton, RedButton } from "../util/button";
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import TextInput from "../util/textInput";
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import { useTeamConnexion } from "@/context/teamConnexionContext";
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import { EnemyTeamModal } from "./enemyTeamModal";
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export default function ActionDrawer() {
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const [visible, setVisible] = useState(false);
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@@ -10,6 +11,8 @@ export default function ActionDrawer() {
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const { sendCurrentPosition, name, captureCode, capture, locationSendDeadline, penalties } = useGame();
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const {logout} = useTeamConnexion();
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const [timeLeftBeforePenalty, setTimeLeftBeforePenalty] = useState(0);
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const [enemyModalVisible, setEnemyModalVisible] = useState(false);
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useEffect(() => {
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const interval = setInterval(() => {
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console.log(locationSendDeadline)
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@@ -54,7 +57,7 @@ export default function ActionDrawer() {
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<div className="p-5 shadow-lg bg-white">
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<div className="text-center text-2xl">Target</div>
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<div className="h-20 my-1">
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<GreenButton onClick={sendCurrentPosition}>See target info</GreenButton>
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<GreenButton onClick={() => setEnemyModalVisible(true)}>See target info</GreenButton>
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</div>
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<div className="h-20 flex flex-row">
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<TextInput inputMode="numeric" placeholder="Enemy code" value={enemyCaptureCode} onChange={(e) => setEnemyCaptureCode(e.target.value)} />
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@@ -66,6 +69,7 @@ export default function ActionDrawer() {
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</div>
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</div>
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}
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<EnemyTeamModal visible={enemyModalVisible} onClose={() => setEnemyModalVisible(false)} />
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</div>
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)
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}
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32
traque-front/components/team/enemyTeamModal.jsx
Normal file
32
traque-front/components/team/enemyTeamModal.jsx
Normal file
@@ -0,0 +1,32 @@
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import useGame from "@/hook/useGame";
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import { RedButton } from "../util/button";
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import { useEffect, useRef } from "react";
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export function EnemyTeamModal({ visible, onClose }) {
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const { teamId, enemyName } = useGame();
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const imageRef = useRef(null);
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useEffect(() => {
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if (visible) {
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refreshImage();
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}
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}, [visible]);
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function refreshImage() {
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imageRef.current.src = SERVER_URL + "/photo/enemy?team=" + teamId.toString() + "&t=" + new Date().getTime();
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}
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const SERVER_URL = "https://" + process.env.NEXT_PUBLIC_SOCKET_HOST + ":" + process.env.NEXT_PUBLIC_SOCKET_PORT;
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return (visible &&
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<>
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<div className='fixed w-screen h-screen bg-black bg-opacity-50 z-10 text-center'></div>
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<div className='fixed w-11/12 h-5/6 p-5 z-20 mx-auto inset-x-0 my-auto inset-y-0 flex flex-col justify-center rounded-xl transition-all shadow-xl bg-white '>
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<h1 className="w-full text-center text-3xl mb-5">{enemyName}</h1>
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<img ref={imageRef} src={SERVER_URL + "/photo/enemy?team=" + teamId.toString()} className='w-full h-full object-contain' />
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<div className="h-20">
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<RedButton onClick={onClose}>Close</RedButton>
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</div>
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</div>
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</>
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)
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}
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@@ -23,7 +23,6 @@ export function WaitingScreen() {
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}
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function refreshImage() {
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imageRef.current.src = "";
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imageRef.current.src = SERVER_URL + "/photo/my?team=" + teamId.toString() + "&t=" + new Date().getTime();
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}
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@@ -22,6 +22,7 @@ export default function useGame() {
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sendCurrentPosition,
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capture,
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enemyPosition: teamInfos?.enemyLocation || null,
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enemyName: teamInfos?.enemyName || null,
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currentPosition: teamInfos?.currentLocation || null,
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startingArea: teamInfos?.startingArea || null,
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captureCode: teamInfos?.captureCode || null,
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