mirror of
https://git.rezel.net/LudoTech/traque.git
synced 2026-02-09 10:20:16 +01:00
215 lines
8.3 KiB
JavaScript
215 lines
8.3 KiB
JavaScript
"use client";
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import { useEffect, useState } from "react";
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import { useMap } from "react-leaflet";
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export default function useMapPolygonDraw(polygons, addPolygon, removePolygon) {
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const map = useMap();
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const nodeCatchDistance = 30; // px
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const nodeHighlightDistance = 30; // px
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const [currentPolygon, setCurrentPolygon] = useState([]);
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const [highlightNodes, setHighlightNodes] = useState([]);
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useEffect(() => {
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setCurrentPolygon([]);
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setHighlightNodes([]);
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}, [polygons])
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function latlngEqual(latlng1, latlng2, epsilon = 1e-9) {
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return Math.abs(latlng1.lat - latlng2.lat) < epsilon && Math.abs(latlng1.lng - latlng2.lng) < epsilon;
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}
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function layerDistance(latlng1, latlng2) {
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// Return the pixel distance between latlng1 and latlng2 as they appear on the map
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const {x: x1, y: y1} = map.latLngToLayerPoint(latlng1);
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const {x: x2, y: y2} = map.latLngToLayerPoint(latlng2);
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return Math.sqrt((x1 - x2)**2 + (y1 - y2)**2);
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}
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function isDrawing() {
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return currentPolygon.length > 0;
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}
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function areSegmentsIntersecting(p1, p2, p3, p4) {
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// Return true if the segments (p1, p2) and (p3, p4) are strictly intersecting, else false
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const direction = (a, b, c) => {
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return (c.lng - a.lng) * (b.lat - a.lat) - (b.lng - a.lng) * (c.lat - a.lat);
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};
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const d1 = direction(p3, p4, p1);
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const d2 = direction(p3, p4, p2);
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const d3 = direction(p1, p2, p3);
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const d4 = direction(p1, p2, p4);
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return ((d1 > 0 && d2 < 0) || (d1 < 0 && d2 > 0)) && ((d3 > 0 && d4 < 0) || (d3 < 0 && d4 > 0));
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}
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function isIntersecting(segment, pointArray, isPolygon) {
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// Return true if segment intersects one of the pointArray segments according to areSegmentsIntersecting
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// Moreover if isPolygon, then it verifies if segment intersects the segment closing pointArray
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const length = pointArray.length;
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for (let i = 0; i < length-1; i++) {
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if (areSegmentsIntersecting(segment[0], segment[1], pointArray[i], pointArray[i+1])) {
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return true;
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}
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}
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if (isPolygon && length > 2) {
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return areSegmentsIntersecting(segment[0], segment[1], pointArray[length-1], pointArray[0]);
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} else {
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return false;
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}
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}
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function isInPolygon(latlng, polygon) {
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// Return true if latlng is strictly inside polygon
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// Return false if latlng is outside polygon or on a vertex of the polygon
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// Return true or false if latlng is on the border
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if (latlngEqual(latlng, polygon[0])) return false;
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const length = polygon.length;
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const {lat: x, lng: y} = latlng;
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let inside = false;
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for (let i = 0, j = length - 1; i < length; j = i++) {
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if (latlngEqual(latlng, polygon[j])) return false;
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const {lat: xi, lng: yi} = polygon[i];
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const {lat: xj, lng: yj} = polygon[j];
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const intersects = ((yi > y) !== (yj > y)) && (x < ((xj - xi) * (y - yi)) / (yj - yi) + xi);
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if (intersects) inside = !inside;
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}
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return inside;
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}
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function isClockwise(points) {
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// Return true if the tab describes a clockwise polygon (Shoelace formula)
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let sum = 0;
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for (let i = 0; i < points.length; i++) {
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const curr = points[i];
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const next = points[(i + 1) % points.length];
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sum += (next.lng - curr.lng) * (next.lat + curr.lat);
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}
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return sum > 0;
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};
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function getPolygonIndex(latlng) {
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// Return the index of the polygon where latlng is according to isInPolygon
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return polygons.findIndex(polygon => isInPolygon(latlng, polygon));
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}
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function getEventLatLng(e) {
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// Return the closest latlng to e.latlng among the existing nodes including the first node of currentPolygon
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// If the closest distance is superior to nodeCatchDistance, then e.latlng is returned
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const closeNodes = [];
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// Existing nodes
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for (const polygon of polygons) {
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for (const node of polygon) {
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const d = layerDistance(e.latlng, node);
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if (d < nodeCatchDistance) {
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closeNodes.push([d, node]);
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}
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}
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}
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// First node of currentPolygon
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if (isDrawing()) {
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const d = layerDistance(e.latlng, currentPolygon[0]);
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if (d < nodeCatchDistance) {
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closeNodes.push([d, currentPolygon[0]]);
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}
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}
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// If there is no close node
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if (closeNodes.length == 0) {
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return e.latlng;
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// Else return the closest close node
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} else {
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return closeNodes.reduce( (min, current) => { return current[0] < min[0] ? current : min } )[1];
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}
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}
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function handleLeftClick(e) {
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setHighlightNodes([]);
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const latlng = getEventLatLng(e);
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const length = currentPolygon.length;
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// If it is the first node
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if (!isDrawing()) {
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// If the point is not in an existing polygon
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if (getPolygonIndex(latlng) == -1) {
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setCurrentPolygon([latlng]);
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}
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// If it is the last node
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} else if (latlngEqual(latlng, currentPolygon[0])) {
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// If the current polygon is a polygon (at least 3 points)
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if (length >= 3) {
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// If the current polygon is not circling an existing polygon
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for (const polygon of polygons) {
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// meanPoint exists and is strictly inside polygon
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const meanPoint = {
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lat: (polygon[0].lat + polygon[1].lat + polygon[2].lat) / 3,
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lng: (polygon[0].lng + polygon[1].lng + polygon[2].lng) / 3
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};
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if (isInPolygon(meanPoint, currentPolygon)) return;
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}
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// Making the new polygon clockwise to simplify some algorithms
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if (!isClockwise(currentPolygon)) currentPolygon.reverse();
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addPolygon(currentPolygon);
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setCurrentPolygon([]);
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}
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// If it is an intermediate node
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} else {
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// Is the polygon closing to early ?
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for (const point of currentPolygon) if (latlngEqual(point, latlng)) return;
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// Is the new point making the current polygon intersect with itself ?
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if (isIntersecting([latlng, currentPolygon[length-1]], currentPolygon, false)) return;
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// Is the new point inside a polygon ?
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if (getPolygonIndex(latlng) != -1) return;
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// Is the new point making the current polygon intersect with another polygon ?
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for (const polygon of polygons) {
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// Strict intersection
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if (isIntersecting([latlng, currentPolygon[length-1]], polygon, true)) return;
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// Intersection by joining two non adjacent nodes of polygon
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let tab = [-1, -1];
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for (let i = 0; i < polygon.length; i++) {
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if (latlngEqual(latlng, polygon[i])) tab[0] = i;
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if (latlngEqual(currentPolygon[length-1], polygon[i])) tab[1] = i;
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}
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if (
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tab[0] != -1 && tab[1] != -1 &&
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(tab[0] != (tab[1] + 1) % polygon.length) &&
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(tab[1] != (tab[0] + 1) % polygon.length)
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) return;
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}
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setCurrentPolygon([...currentPolygon, latlng]);
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}
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}
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function handleRightClick(e) {
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setHighlightNodes([]);
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// If isDrawing, cancel the currentPolygon
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if (isDrawing()) {
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setCurrentPolygon([]);
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// If not isDrawing, remove the clicked polygon
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} else {
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const i = getPolygonIndex(e.latlng);
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if (i != -1) removePolygon(i);
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}
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}
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function handleMouseMove(e) {
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const nodes = [];
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for (const polygon of polygons) {
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for (const node of polygon) {
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if (layerDistance(node, e.latlng) < nodeHighlightDistance && node != currentPolygon[0]) nodes.push(node);
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}
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}
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setHighlightNodes(nodes);
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}
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return { currentPolygon, highlightNodes, handleLeftClick, handleRightClick, handleMouseMove };
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}
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