Files
traque/mobile/traque-app/app/interface.jsx
2026-02-15 19:23:29 +01:00

173 lines
7.3 KiB
JavaScript

// React
import { useState, useEffect, Fragment } from 'react';
import { View, Text, Image, Alert, StyleSheet, TouchableOpacity } from 'react-native';
// Expo
import { useRouter } from 'expo-router';
// Components
import { CustomMap } from '../components/map';
import { Drawer } from '../components/drawer';
// Contexts
import { useTeamConnexion } from '../context/teamConnexionContext';
import { useTeamContext } from '../context/teamContext';
// Hooks
import { useGame } from '../hook/useGame';
import { useTimeDifference } from '../hook/useTimeDifference';
// Util
import { GameState } from '../util/gameState';
import { TimerMMSS } from '../components/timer';
import { secondsToMMSS } from '../util/format';
import { Colors } from '../util/colors';
const Interface = () => {
const router = useRouter();
const {messages, nextZoneDate, isShrinking, startLocationTracking, stopLocationTracking, gameState} = useTeamContext();
const {loggedIn, logout, loading} = useTeamConnexion();
const {name, ready, captured, locationSendDeadline, outOfZone, outOfZoneDeadline, hasHandicap, enemyHasHandicap} = useGame();
const [timeLeftSendLocation] = useTimeDifference(locationSendDeadline, 1000);
const [timeLeftNextZone] = useTimeDifference(nextZoneDate, 1000);
const [timeLeftOutOfZone] = useTimeDifference(outOfZoneDeadline, 1000);
const [bottomContainerHeight, setBottomContainerHeight] = useState(0);
// Router
useEffect(() => {
if (!loading) {
if (!loggedIn) {
router.replace("/");
}
}
}, [router, loggedIn, loading]);
// Activating geolocation tracking
useEffect(() => {
if (loggedIn) {
startLocationTracking();
} else {
stopLocationTracking();
}
}, [startLocationTracking, stopLocationTracking, loggedIn]);
return (
<View style={styles.globalContainer}>
<View style={styles.topContainer}>
<View style={styles.topheadContainer}>
<TouchableOpacity style={{width: 40, height: 40}} onPress={logout}>
<Image source={require('../assets/images/logout.png')} style={{width: 40, height: 40}} resizeMode="contain"></Image>
</TouchableOpacity>
<TouchableOpacity style={{width: 40, height: 40}} onPress={() => Alert.alert("Settings")}>
<Image source={require('../assets/images/cogwheel.png')} style={{width: 40, height: 40}} resizeMode="contain"></Image>
</TouchableOpacity>
</View>
<View style={styles.teamNameContainer}>
<Text style={{fontSize: 36, fontWeight: "bold", textAlign: "center"}}>{(name ?? "Indisponible")}</Text>
</View>
<View style={styles.logContainer}>
<TouchableOpacity style={{width:"100%"}}>
{ gameState == GameState.SETUP && <Text style={styles.gameState}>{messages?.waiting || "Préparation de la partie"}</Text>}
{ gameState == GameState.PLACEMENT && <Text style={styles.gameState}>Phase de placement</Text>}
{ gameState == GameState.PLAYING && !outOfZone && <Text style={styles.gameState}>La partie est en cours</Text>}
{ gameState == GameState.PLAYING && outOfZone && !hasHandicap && <Text style={styles.gameStateOutOfZone}>{`Veuillez retourner dans la zone\nHandicap dans ${secondsToMMSS(-timeLeftOutOfZone)}`}</Text>}
{ gameState == GameState.PLAYING && hasHandicap && <Text style={styles.gameStateOutOfZone}>{`Veuillez retourner dans la zone\nVotre position est révélée en continue`}</Text>}
{ gameState == GameState.FINISHED && <Text style={styles.gameState}>La partie est terminée</Text>}
</TouchableOpacity>
</View>
{ gameState == GameState.PLACEMENT &&
<View style={styles.timersContainer}>
<View style={[styles.readyIndicator, {backgroundColor: ready ? "#3C3" : "#C33"}]}>
<Text style={{color: '#fff', fontSize: 16}}>{ready ? "Placé" : "Non placé"}</Text>
</View>
</View>
}
{ gameState == GameState.PLAYING && !captured && <Fragment>
<View style={styles.timersContainer}>
<TimerMMSS style={{width: "50%"}} title={isShrinking ? "Réduction de la zone" : "Durée de la zone"} seconds={-timeLeftNextZone} />
<TimerMMSS style={{width: "50%"}} title={"Position envoyée dans"} seconds={!hasHandicap ? -timeLeftSendLocation: 0} />
</View>
{enemyHasHandicap &&
<Text style={{fontSize: 18, marginTop: 6, fontWeight: "bold"}}>Position ennemie révélée en continue !</Text>
}
</Fragment>}
{ gameState == GameState.PLAYING && captured &&
<View style={[styles.timersContainer, {height: 61}]}>
<Text style={{fontSize: 20}}>{messages?.captured || "Vous avez été éliminé..."}</Text>
</View>
}
{ gameState == GameState.FINISHED &&
<View style={[styles.timersContainer, {height: 61}]}>
{captured && <Text style={{fontSize: 20}}>{captured ? (messages?.loser || "Vous avez perdu...") : (messages?.winner || "Vous avez gagné !")}</Text>}
</View>
}
</View>
<View style={styles.bottomContainer} onLayout={(event) => setBottomContainerHeight(event.nativeEvent.layout.height)}>
<CustomMap/>
<Drawer height={bottomContainerHeight}/>
</View>
</View>
);
};
export default Interface;
const styles = StyleSheet.create({
globalContainer: {
backgroundColor: Colors.background,
flex: 1,
},
topContainer: {
width: '100%',
alignItems: 'center',
padding: 15,
},
topheadContainer: {
width: "100%",
flexDirection: "row",
justifyContent: 'space-between'
},
teamNameContainer: {
width: '100%',
alignItems: 'center',
justifyContent: 'center'
},
logContainer: {
width: '100%',
alignItems: 'center',
justifyContent: 'center',
marginTop: 15
},
gameState: {
borderWidth: 2,
borderRadius: 10,
width: "100%",
backgroundColor: 'white',
fontSize: 18,
padding: 10,
},
gameStateOutOfZone: {
borderWidth: 2,
borderRadius: 10,
width: "100%",
backgroundColor: 'white',
fontSize: 18,
padding: 10,
borderColor: 'red'
},
timersContainer: {
width: '100%',
alignItems: 'center',
justifyContent: 'center',
flexDirection: 'row',
marginTop: 15
},
readyIndicator: {
width: "100%",
maxWidth: 240,
height: 61,
alignItems: 'center',
justifyContent: 'center',
padding: 3,
borderRadius: 10
},
bottomContainer: {
flex: 1,
}
});