Files
traque/traque-back/zone_manager.js
Sébastien Rivière 2f5116b88a Corrections zones
2025-06-26 14:20:23 +02:00

234 lines
7.8 KiB
JavaScript

import { playersBroadcast } from './team_socket.js';
import { secureAdminBroadcast } from './admin_socket.js';
/* -------------------------------- Useful functions and constants -------------------------------- */
const EARTH_RADIUS = 6_371_000; // Radius of the earth in m
function haversine_distance({ lat: lat1, lng: lon1 }, { lat: lat2, lng: lon2 }) {
const degToRad = (deg) => deg * (Math.PI / 180);
const dLat = degToRad(lat2 - lat1);
const dLon = degToRad(lon2 - lon1);
const a = Math.sin(dLat / 2) * Math.sin(dLat / 2) + Math.cos(degToRad(lat1)) * Math.cos(degToRad(lat2)) * Math.sin(dLon / 2) * Math.sin(dLon / 2);
const c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));
return c * EARTH_RADIUS;
}
function latlngEqual(latlng1, latlng2, epsilon = 1e-9) {
return Math.abs(latlng1.lat - latlng2.lat) < epsilon && Math.abs(latlng1.lng - latlng2.lng) < epsilon;
}
/* -------------------------------- Polygon zones -------------------------------- */
const defaultPolygonSettings = { polygons: [], durations: [] };
function polygonZone(points, duration) {
return {
points: points,
duration: duration,
isInZone(location) {
const {lat: x, lng: y} = location;
let inside = false;
for (let i = 0, j = this.points.length - 1; i < this.points.length; j = i++) {
const {lat: xi, lng: yi} = this.points[i];
const {lat: xj, lng: yj} = this.points[j];
const intersects = ((yi > y) !== (yj > y)) && (x < ((xj - xi) * (y - yi)) / (yj - yi) + xi);
if (intersects) inside = !inside;
}
return inside;
}
}
}
function mergePolygons(poly1, poly2) {
// poly1 and poly2 are clockwise, not overlaping and touching polygons. If those two polygons were on a map, they would be
// one against each other, and the merge would make a new clockwise polygon out of the outer border of the two polygons.
// If it happens that poly1 and poly2 are not touching, poly1 would be returned untouched.
// Basically because polygons are clockwise, the alogorithm starts from a point A in poly1 not shared by poly2, and
// when a point is shared by poly1 and poly2, the algorithm continues in poly2, and so on until point A.
const getPointIndex = (point, array) => {
for (let i = 0; i < array.length; i++) {
if (latlngEqual(array[i], point)) return i;
}
return -1;
}
// Find the index of the first point of poly1 that doesn't belong to merge (it exists)
let i = 0;
while (getPointIndex(poly1[i], poly2) != -1) i++;
// Starting the merge from that point
const merge = [poly1[i]];
i = (i + 1) % poly1.length;
let currentArray = poly1;
let otherArray = poly2;
while (!latlngEqual(currentArray[i], merge[0])) {
const j = getPointIndex(currentArray[i], otherArray);
if (j != -1) {
[currentArray, otherArray] = [otherArray, currentArray];
i = j;
}
merge.push(currentArray[i]);
i = (i + 1) % currentArray.length;
}
return merge;
}
function polygonSettingsToZones(settings) {
const { polygons, durations } = settings;
const reversedPolygons = polygons.slice().reverse();
const reversedDurations = durations.slice().reverse();
const zones = [];
for (let i = 0; i < reversedPolygons.length; i++) {
const polygon =reversedPolygons[i];
const duration = reversedDurations[i];
const length = zones.length;
if (length == 0) {
zones.push(polygonZone(
polygon,
duration
));
} else {
zones.push(polygonZone(
mergePolygons(zones[length-1].points, polygon),
duration
));
}
}
return zones.slice().reverse();
}
/* -------------------------------- Circle zones -------------------------------- */
const defaultCircleSettings = { min: null, max: null, reductionCount: 4, duration: 1 };
function circleZone(center, radius, duration) {
return {
center: center,
radius: radius,
duration: duration,
isInZone(location) {
return haversine_distance(center, location) < this.radius;
}
}
}
function circleSettingsToZones(settings) {
const {min, max, reductionCount, duration} = settings;
if (haversine_distance(max.center, min.center) > max.radius - min.radius) {
return null;
}
const zones = [circleZone(max.center, max.radius, duration)];
const radiusReductionLength = (max.radius - min.radius) / reductionCount;
let center = max.center;
let radius = max.radius;
for (let i = 1; i < reductionCount; i++) {
radius -= radiusReductionLength;
let new_center = null;
while (!new_center || haversine_distance(new_center, min.center) > radius - min.radius) {
const angle = Math.random() * 2 * Math.PI;
const angularDistance = Math.sqrt(Math.random()) * radiusReductionLength / EARTH_RADIUS;
const lat0Rad = center.lat * Math.PI / 180;
const lon0Rad = center.lng * Math.PI / 180;
const latRad = Math.asin(
Math.sin(lat0Rad) * Math.cos(angularDistance) +
Math.cos(lat0Rad) * Math.sin(angularDistance) * Math.cos(angle)
);
const lonRad = lon0Rad + Math.atan2(
Math.sin(angle) * Math.sin(angularDistance) * Math.cos(lat0Rad),
Math.cos(angularDistance) - Math.sin(lat0Rad) * Math.sin(latRad)
);
new_center = {lat: latRad * 180 / Math.PI, lng: lonRad * 180 / Math.PI};
}
center = new_center;
zones.push(circleZone(center, radius, duration))
}
zones.push(circleZone(min.center, min.radius, 0));
return zones;
}
/* -------------------------------- Zone manager -------------------------------- */
export default {
isRunning: false,
zones: [], // A zone has to be connected space that doesn't contain an earth pole
currentZone: { id: 0, timeoutId: null, endDate: null },
settings: defaultPolygonSettings,
start() {
this.isRunning = true;
this.currentZone.id = -1;
this.goNextZone();
},
stop() {
this.isRunning = false;
clearTimeout(this.currentZone.timeoutId);
},
goNextZone() {
this.currentZone.id++;
if (this.currentZone.id >= this.zones.length - 1) {
this.currentZone.endDate = Date.now();
} else {
this.currentZone.timeoutId = setTimeout(() => this.goNextZone(), this.getCurrentZone().duration * 60 * 1000);
this.currentZone.endDate = Date.now() + this.getCurrentZone().duration * 60 * 1000;
}
this.zoneBroadcast();
},
getCurrentZone() {
return this.zones[this.currentZone.id];
},
getNextZone() {
if (this.currentZone.id + 1 < this.zones.length) {
return this.zones[this.currentZone.id + 1];
} else {
return this.zones[this.currentZone.id];
}
},
isInZone(location) {
if (this.zones.length == 0) {
return true;
} else {
return this.getCurrentZone().isInZone(location);
}
},
changeSettings(settings) {
const zones = polygonSettingsToZones(settings);
if (!zones) return false;
this.zones = zones;
this.settings = settings;
this.zoneBroadcast();
return true;
},
zoneBroadcast() {
const zone = {
begin: this.getCurrentZone(),
end: this.getNextZone(),
endDate:this.currentZone.endDate,
};
playersBroadcast("current_zone", zone);
secureAdminBroadcast("current_zone", zone);
},
}