mirror of
https://git.rezel.net/LudoTech/traque.git
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111 lines
4.2 KiB
JavaScript
111 lines
4.2 KiB
JavaScript
// React
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import { useState } from 'react';
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import { Text, View, Alert, StyleSheet } from 'react-native';
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import LinearGradient from 'react-native-linear-gradient';
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import { useTranslation } from 'react-i18next';
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// Components
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import { Map } from '@/components/common/Map';
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import { TimerMMSS } from '@/components/common/Timer';
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import { Show } from '@/components/common/Show';
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import { PositionMarker } from '@/components/common/Layers';
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import { IconButton } from '@/components/common/IconButton';
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import { TargetInfoDrawer } from '@/components/game/TargetInfoDrawer';
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import { Toasts } from '@/components/game/Toasts';
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import { GameZone, StartZone } from '@/components/game/MapLayers';
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// Contexts
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import { useTeam } from '@/contexts/teamContext';
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// Hooks
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import { useUserState } from '@/hooks/useUserState';
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// Services
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import { emitSendPosition } from '@/services/socket/emitters';
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// Constants
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import { USER_STATE } from '@/constants';
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const Play = () => {
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const { t } = useTranslation();
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const { teamInfos, nextZoneDate } = useTeam();
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const { locationSendDeadline, hasHandicap, enemyLocation, lastSentLocation } = teamInfos;
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const userState = useUserState();
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const [bottomContainerHeight, setBottomContainerHeight] = useState(0);
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return (
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<View style={styles.globalContainer}>
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<Show when={userState == USER_STATE.PLACEMENT}>
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<Text style={styles.placementTitle}>{t("play.info.placement_title")}</Text>
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</Show>
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<Show when={userState == USER_STATE.PLAYING}>
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<View style={styles.timerContainer}>
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<TimerMMSS style={styles.timer} title={t("play.info.zone_reduction_label")} date={nextZoneDate} />
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<TimerMMSS style={styles.timer} title={t("play.info.send_position_label")} date={locationSendDeadline} />
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</View>
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</Show>
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<View style={styles.mapContainer} onLayout={(event) => setBottomContainerHeight(event.nativeEvent.layout.height)}>
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<Map>
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<Show when={userState == USER_STATE.PLACEMENT}>
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<StartZone/>
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</Show>
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<Show when={userState == USER_STATE.PLAYING}>
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<GameZone/>
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</Show>
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<Show when={userState == USER_STATE.PLAYING && !hasHandicap}>
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<PositionMarker position={lastSentLocation} color={"grey"} onPress={() => Alert.alert(t("play.map.previous_marker_title"), t("play.map.previous_marker_description"))} />
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<PositionMarker position={enemyLocation} color={"red"} onPress={() => Alert.alert(t("play.map.enemy_marker_title"), t("play.map.enemy_marker_description"))} />
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</Show>
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</Map>
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<LinearGradient colors={['rgba(0,0,0,0.3)', 'rgba(0,0,0,0)']} style={styles.gradient}/>
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<Show when={userState == USER_STATE.PLAYING && !hasHandicap}>
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<IconButton style={styles.updatePosition} source={require("@/assets/images/update_position.png")} onPress={emitSendPosition} />
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</Show>
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<Toasts/>
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</View>
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<Show when={userState == USER_STATE.PLAYING}>
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<TargetInfoDrawer height={bottomContainerHeight}/>
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</Show>
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</View>
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);
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};
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export default Play;
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const styles = StyleSheet.create({
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globalContainer: {
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flex: 1,
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},
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placementTitle: {
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textAlign: "center",
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padding: 15,
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fontSize: 20,
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fontWeight: "bold"
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},
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timerContainer: {
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padding: 15,
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alignItems: 'center',
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flexDirection: 'row',
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},
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timer: {
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width: "50%",
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},
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mapContainer: {
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flex: 1,
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borderTopLeftRadius: 30,
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borderTopRightRadius: 30,
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overflow: 'hidden',
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},
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updatePosition: {
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position: 'absolute',
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right: 30,
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bottom: 80,
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width: 60,
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height: 60,
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borderRadius: 30,
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backgroundColor: 'white',
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borderWidth: 4,
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borderColor: 'black'
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},
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gradient: {
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position: "absolute",
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width: "100%",
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height: 40,
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}
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});
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